ppsspp/android/jni/ArmEmitterTest.cpp
2015-04-06 18:13:06 +02:00

147 lines
3.6 KiB
C++

#include "base/logging.h"
#include "ArmEmitterTest.h"
#include "Common/ArmEmitter.h"
#include "Common/CPUDetect.h"
static bool functionWasCalled;
using namespace ArmGen;
class TestCode : public ArmGen::ARMXCodeBlock {
public:
TestCode();
void Generate();
const u8 *testCodePtr;
const u8 *testCodePtr2;
};
TestCode::TestCode()
{
AllocCodeSpace(0x10000);
}
static float abc[256] = {1.0f, 2.0f, 0.0f};
static float a[4] = {1.0f, 2.0f, 3.0f, 4.5f};
static float b[4] = {1.0f, 1.0f, 1.0f, 0.5f};
static float c[4] = {0.0f, 0.0f, 0.0f, 0.0f};
static u32 x[4] = {0x04030201, 0x08070605, 0x0, 0x0};
static u32 y[4] = {0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF};
static u32 z[4] = {0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF};
void TestCode::Generate()
{
testCodePtr = this->GetCodePtr();
// Sonic1 commented that R11 is the frame pointer in debug mode, whatever "debug mode" means.
PUSH(2, R11, R_LR);
// Load the three pointers
/*
MOVP2R(R0, a);
MOVP2R(R1, b);
MOVP2R(R2, c);
// Load from two, do the operation, write to the third.
VLD1(F_32, D0, R0, 2); // Load 2 doubles
VLD1(F_32, D2, R1, 2); // Load another 2 doubles
// VADD(F_32, Q2, Q0, Q1); // Add them, seeing them as floating point quads
VMUL_scalar(F_32, Q2, Q0, DScalar(D3, 1)); // Multiply a quad by a scalar (ultra efficient for matrix mul! limitation: Scalar has to come out of D0-D15)
ADD(R1, R1, 12);
VLD1_all_lanes(F_32, Q2, R1, true);
ADD(R0, R0, 12);
VLD1_lane(F_32, D4, R0, 1, true);
// VMUL(F_32, Q2, Q0, Q1);
VST1(F_32, D4, R2, 2);
*/
// Let's try some integer stuff
MOVP2R(R0, x);
MOVP2R(R1, y);
MOVP2R(R2, z);
MOVP2R(R3, c);
VLD1(I_32, D0, R0, 1); // Load 1 double
VMOVL(I_8 | I_UNSIGNED, Q1, D0);
VMOVL(I_16 | I_UNSIGNED, Q2, D2);
VCVT(F_32 | I_SIGNED, Q3, Q2);
VST1(I_32, D2, R1, 2);
VST1(I_32, D4, R2, 2);
VST1(I_32, D6, R3, 2);
PLD(R1, 32);
u32 word = *(u32 *)(GetCodePtr() - 4);
ILOG("Instruction Word: %08x", word);
// This works!
// c will later be logged.
/*
MOVP2R(R11, &abc[0]);
MOVI2R(R1, 0x3f800000);
STR(R11, R1, 4 * (32 + 31));
VLDR(S0, R11, 0);
VLDR(S1, R11, 4);
VADD(S12, S0, S1);
VSTR(S0, R11, 4 * (32 + 31));
VSTR(S12, R11, 4 * (32 + 31));
*/
//VSTR(S2, R0, 8);
POP(2, R11, R_PC); // Yup, this is how you return.
FlushLitPool();
FlushIcache();
//VLDR(S1, R0, 4);
//VADD(S2, S0, S1);
//VSTR(S2, R0, 8);
//QuickCallFunction(R3, (void*)&TestLeaf);
//ARMABI_CallFunctionCCC((void*)&TestLeaf, 0x1, 0x100, 0x1337);
//ARMABI_CallFunctionCCC((void*)&TestLeaf, 0x2, 0x100, 0x31337);
//ARMABI_CallFunctionCCC((void*)&TestLeaf, 0x3, 0x100, 0x1337);
}
u32 CallPtr(const void *ptr)
{
return ((u32(*)())ptr)();
}
extern void DisassembleArm(const u8 *data, int size);
void ArmEmitterTest()
{
// Disabled for now.
return;
// If I commit with it enabled by accident, let's not blow up.
if (!cpu_info.bNEON)
return;
for (int i = 0; i < 6; i++) {
ILOG("--------------------------");
}
ILOG("--------------------------");
ILOG("Running ARM emitter test!");
ILOG("--------------------------");
TestCode gen;
gen.ReserveCodeSpace(0x1000);
const u8 *codeStart = gen.GetCodePtr();
gen.Generate();
u32 retval = CallPtr(gen.testCodePtr);
// ILOG("ARM emitter test 1 passed if %f == 3.0! retval = %08x", abc[32 + 31], retval);
ILOG("x: %08x %08x %08x %08x", x[0], x[1], x[2], x[3]);
ILOG("y: %08x %08x %08x %08x", y[0], y[1], y[2], y[3]);
ILOG("z: %08x %08x %08x %08x", z[0], z[1], z[2], z[3]);
ILOG("c: %f %f %f %f", c[0], c[1], c[2], c[3]);
for (int i = 0; i < 6; i++) {
ILOG("--------------------------");
}
// DisassembleArm(codeStart, gen.GetCodePtr()-codeStart);
}