ppsspp/gfx_es2/draw_text.cpp

366 lines
10 KiB
C++

#include "base/logging.h"
#include "base/stringutil.h"
#include "thin3d/thin3d.h"
#include "util/hash/hash.h"
#include "util/text/utf8.h"
#include "gfx_es2/draw_text.h"
#ifdef USING_QT_UI
#include <QtGui/QImage>
#include <QtGui/QPainter>
#include <QtGui/QFontMetrics>
#include <QtOpenGL/QGLWidget>
#endif
#if defined(_WIN32) && !defined(USING_QT_UI)
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
enum {
MAX_TEXT_WIDTH = 1024,
MAX_TEXT_HEIGHT = 512
};
struct TextDrawerFontContext {
HFONT hFont;
};
struct TextDrawerContext {
HDC hDC;
HBITMAP hbmBitmap;
int *pBitmapBits;
};
TextDrawer::TextDrawer(Thin3DContext *thin3d) : thin3d_(thin3d), ctx_(NULL) {
fontScaleX_ = 1.0f;
fontScaleY_ = 1.0f;
ctx_ = new TextDrawerContext();
ctx_->hDC = CreateCompatibleDC(NULL);
BITMAPINFO bmi;
ZeroMemory( &bmi.bmiHeader, sizeof(BITMAPINFOHEADER) );
bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bmi.bmiHeader.biWidth = MAX_TEXT_WIDTH;
bmi.bmiHeader.biHeight = -MAX_TEXT_HEIGHT;
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biCompression = BI_RGB;
bmi.bmiHeader.biBitCount = 32;
ctx_->hbmBitmap = CreateDIBSection(ctx_->hDC, &bmi, DIB_RGB_COLORS, (VOID**)&ctx_->pBitmapBits, NULL, 0);
SetMapMode(ctx_->hDC, MM_TEXT);
SelectObject(ctx_->hDC, ctx_->hbmBitmap);
}
TextDrawer::~TextDrawer() {
for (auto iter = cache_.begin(); iter != cache_.end(); ++iter) {
if (iter->second->texture)
iter->second->texture->Release();
delete iter->second;
}
cache_.clear();
for (auto iter = fontMap_.begin(); iter != fontMap_.end(); ++iter) {
DeleteObject(iter->second->hFont);
delete iter->second;
}
fontMap_.clear();
DeleteObject(ctx_->hbmBitmap);
DeleteDC(ctx_->hDC);
delete ctx_;
}
uint32_t TextDrawer::SetFont(const char *fontName, int size, int flags) {
std::wstring fname;
if (fontName)
fname = ConvertUTF8ToWString(fontName);
else
fname = L"Tahoma";
uint32_t fontHash = hash::Fletcher((const uint8_t *)fontName, strlen(fontName));
fontHash ^= size;
fontHash ^= flags << 10;
auto iter = fontMap_.find(fontHash);
if (iter != fontMap_.end()) {
fontHash_ = fontHash;
return fontHash;
}
TextDrawerFontContext *font = new TextDrawerFontContext();
float textScale = 1.0f;
INT nHeight = -MulDiv( size, (INT)(GetDeviceCaps(ctx_->hDC, LOGPIXELSY) * textScale), 72 );
int dwBold = FW_LIGHT; ///FW_BOLD
font->hFont = CreateFont(nHeight, 0, 0, 0, dwBold, 0,
FALSE, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
CLIP_DEFAULT_PRECIS, PROOF_QUALITY,
VARIABLE_PITCH, fname.c_str());
fontMap_[fontHash] = font;
fontHash_ = fontHash;
return fontHash;
}
void TextDrawer::SetFont(uint32_t fontHandle) {
auto iter = fontMap_.find(fontHandle);
if (iter != fontMap_.end()) {
fontHash_ = fontHandle;
}
}
void TextDrawer::MeasureString(const char *str, float *w, float *h) {
auto iter = fontMap_.find(fontHash_);
if (iter != fontMap_.end()) {
SelectObject(ctx_->hDC, iter->second->hFont);
}
SIZE size;
std::wstring wstr = ConvertUTF8ToWString(ReplaceAll(str, "\n", "\r\n"));
GetTextExtentPoint32(ctx_->hDC, wstr.c_str(), (int)wstr.size(), &size);
*w = size.cx * fontScaleX_;
*h = size.cy * fontScaleY_;
}
void TextDrawer::DrawString(DrawBuffer &target, const char *str, float x, float y, uint32_t color, int align) {
if (!strlen(str))
return;
uint32_t stringHash = hash::Fletcher((const uint8_t *)str, strlen(str));
uint32_t entryHash = stringHash ^ fontHash_;
target.Flush(true);
TextStringEntry *entry;
auto iter = cache_.find(entryHash);
if (iter != cache_.end()) {
entry = iter->second;
entry->lastUsedFrame = frameCount_;
} else {
// Render the string to our bitmap and save to a GL texture.
std::wstring wstr = ConvertUTF8ToWString(ReplaceAll(str, "\n", "\r\n"));
SIZE size;
auto iter = fontMap_.find(fontHash_);
if (iter != fontMap_.end()) {
SelectObject(ctx_->hDC, iter->second->hFont);
}
// Set text properties
SetTextColor(ctx_->hDC, 0xFFFFFF);
SetBkColor(ctx_->hDC, 0);
SetTextAlign(ctx_->hDC, TA_TOP);
RECT textRect = {0};
DrawTextExW(ctx_->hDC, (LPWSTR)wstr.c_str(), (int)wstr.size(), &textRect, DT_HIDEPREFIX|DT_TOP|DT_LEFT|DT_CALCRECT, 0);
size.cx = textRect.right;
size.cy = textRect.bottom;
// GetTextExtentPoint32(ctx_->hDC, wstr.c_str(), (int)wstr.size(), &size);
RECT rc = {0};
rc.right = size.cx + 4;
rc.bottom = size.cy + 4;
FillRect(ctx_->hDC, &rc, (HBRUSH)GetStockObject(BLACK_BRUSH));
//ExtTextOut(ctx_->hDC, 0, 0, ETO_OPAQUE | ETO_CLIPPED, NULL, wstr.c_str(), (int)wstr.size(), NULL);
DrawTextExW(ctx_->hDC, (LPWSTR)wstr.c_str(), (int)wstr.size(), &rc, DT_HIDEPREFIX|DT_TOP|DT_LEFT, 0);
if (size.cx > MAX_TEXT_WIDTH)
size.cx = MAX_TEXT_WIDTH;
if (size.cy > MAX_TEXT_HEIGHT)
size.cy = MAX_TEXT_HEIGHT;
entry = new TextStringEntry();
entry->width = size.cx;
entry->height = size.cy;
entry->bmWidth = (size.cx + 3) & ~3;
entry->bmHeight = (size.cy + 3) & ~3;
entry->lastUsedFrame = frameCount_;
entry->texture = thin3d_->CreateTexture(LINEAR2D, RGBA4444, entry->bmWidth, entry->bmHeight, 1, 1);
// Convert the bitmap to a gl-compatible array of pixels.
uint16_t *bitmapData = new uint16_t[entry->bmWidth * entry->bmHeight];
for (int y = 0; y < entry->bmHeight; y++) {
for (int x = 0; x < entry->bmWidth; x++) {
BYTE bAlpha = (BYTE)((ctx_->pBitmapBits[MAX_TEXT_WIDTH * y + x] & 0xff) >> 4);
bitmapData[entry->bmWidth * y + x] = (bAlpha) | 0xfff0; // ^ rand();
}
}
entry->texture->SetImageData(0, 0, 0, entry->bmWidth, entry->bmHeight, 1, 0, entry->bmWidth * 2, (const uint8_t *)bitmapData);
entry->texture->Finalize(0);
delete [] bitmapData;
cache_[entryHash] = entry;
}
thin3d_->SetTexture(0, entry->texture);
// Okay, the texture is bound, let's draw.
float w = entry->bmWidth * fontScaleX_;
float h = entry->bmHeight * fontScaleY_;
DrawBuffer::DoAlign(align, &x, &y, &w, &h);
target.DrawTexRect(x, y, x + w, y + h, 0.0f, 0.0f, 1.0f, 1.0f, color);
target.Flush(true);
}
#else
TextDrawer::TextDrawer(Thin3DContext *thin3d) : thin3d_(thin3d), ctx_(NULL) {
fontScaleX_ = 1.0f;
fontScaleY_ = 1.0f;
}
TextDrawer::~TextDrawer() {
for (auto iter = cache_.begin(); iter != cache_.end(); ++iter) {
iter->second->texture->Release();
delete iter->second;
}
cache_.clear();
}
uint32_t TextDrawer::SetFont(const char *fontName, int size, int flags) {
#ifdef USING_QT_UI
// We will only use the default font
uint32_t fontHash = 0; //hash::Fletcher((const uint8_t *)fontName, strlen(fontName));
fontHash ^= size;
fontHash ^= flags << 10;
auto iter = fontMap_.find(fontHash);
if (iter != fontMap_.end()) {
fontHash_ = fontHash;
return fontHash;
}
QFont* font = new QFont();
font->setPixelSize(size + 6);
fontMap_[fontHash] = font;
fontHash_ = fontHash;
return fontHash;
#else
ELOG("System fonts not supported on this platform");
return 0;
#endif
}
void TextDrawer::SetFont(uint32_t fontHandle) {
}
void TextDrawer::MeasureString(const char *str, float *w, float *h) {
#ifdef USING_QT_UI
QFont* font = fontMap_.find(fontHash_)->second;
QFontMetrics fm(*font);
QSize size = fm.size(0, QString::fromUtf8(str));
*w = (float)size.width() * fontScaleX_;
*h = (float)size.height() * fontScaleY_;
#else
*w = 0;
*h = 0;
#endif
}
void TextDrawer::DrawString(DrawBuffer &target, const char *str, float x, float y, uint32_t color, int align) {
if (!strlen(str))
return;
#ifdef USING_QT_UI
uint32_t stringHash = hash::Fletcher((const uint8_t *)str, strlen(str));
uint32_t entryHash = stringHash ^ fontHash_;
target.Flush(true);
TextStringEntry *entry;
auto iter = cache_.find(entryHash);
if (iter != cache_.end()) {
entry = iter->second;
entry->lastUsedFrame = frameCount_;
thin3d_->SetTexture(0, entry->texture);
} else {
QFont *font = fontMap_.find(fontHash_)->second;
QFontMetrics fm(*font);
QSize size = fm.size(0, QString::fromUtf8(str));
QImage image((size.width() + 3) & ~ 3, (size.height() + 3) & ~ 3, QImage::Format_ARGB32_Premultiplied);
if (image.isNull()) {
return;
}
image.fill(0);
QPainter painter;
painter.begin(&image);
painter.setFont(*font);
painter.setPen(color);
painter.drawText(image.rect(), Qt::AlignTop | Qt::AlignLeft, QString::fromUtf8(str).replace("&&", "&"));
painter.end();
entry = new TextStringEntry();
entry->bmWidth = entry->width = image.width();
entry->bmHeight = entry->height = image.height();
entry->lastUsedFrame = frameCount_;
entry->texture = thin3d_->CreateTexture(LINEAR2D, RGBA4444, entry->bmWidth, entry->bmHeight, 1, 0);
uint16_t *bitmapData = new uint16_t[entry->bmWidth * entry->bmHeight];
for (int x = 0; x < entry->bmWidth; x++) {
for (int y = 0; y < entry->bmHeight; y++) {
bitmapData[entry->bmWidth * y + x] = 0xfff0 | image.pixel(x, y) >> 28;
}
}
entry->texture->SetImageData(0, 0, 0, entry->bmWidth, entry->bmHeight, 1, 0, entry->bmWidth * 2, (const uint8_t *)bitmapData);
entry->texture->Finalize(0);
delete [] bitmapData;
cache_[entryHash] = entry;
}
float w = entry->bmWidth * fontScaleX_;
float h = entry->bmHeight * fontScaleY_;
DrawBuffer::DoAlign(align, &x, &y, &w, &h);
target.DrawTexRect(x, y, x + w, y + h, 0.0f, 0.0f, 1.0f, 1.0f, color);
target.Flush(true);
#endif
}
#endif
void TextDrawer::SetFontScale(float xscale, float yscale) {
fontScaleX_ = xscale;
fontScaleY_ = xscale;
}
void TextDrawer::DrawStringRect(DrawBuffer &target, const char *str, const Bounds &bounds, uint32_t color, int align) {
float x = bounds.x;
float y = bounds.y;
if (align & ALIGN_HCENTER) {
x = bounds.centerX();
} else if (align & ALIGN_RIGHT) {
x = bounds.x2();
}
if (align & ALIGN_VCENTER) {
y = bounds.centerY();
} else if (align & ALIGN_BOTTOM) {
y = bounds.y2();
}
DrawString(target, str, x, y, color, align);
}
void TextDrawer::OncePerFrame() {
frameCount_++;
// Use a prime number to reduce clashing with other rhythms
if (frameCount_ % 23 == 0) {
for (auto iter = cache_.begin(); iter != cache_.end();) {
if (frameCount_ - iter->second->lastUsedFrame > 100) {
if (iter->second->texture)
iter->second->texture->Release();
delete iter->second;
cache_.erase(iter++);
} else {
iter++;
}
}
}
}