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366 lines
10 KiB
C++
366 lines
10 KiB
C++
#include "base/logging.h"
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#include "base/stringutil.h"
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#include "thin3d/thin3d.h"
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#include "util/hash/hash.h"
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#include "util/text/utf8.h"
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#include "gfx_es2/draw_text.h"
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#ifdef USING_QT_UI
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#include <QtGui/QImage>
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#include <QtGui/QPainter>
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#include <QtGui/QFontMetrics>
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#include <QtOpenGL/QGLWidget>
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#endif
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#if defined(_WIN32) && !defined(USING_QT_UI)
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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enum {
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MAX_TEXT_WIDTH = 1024,
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MAX_TEXT_HEIGHT = 512
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};
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struct TextDrawerFontContext {
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HFONT hFont;
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};
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struct TextDrawerContext {
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HDC hDC;
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HBITMAP hbmBitmap;
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int *pBitmapBits;
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};
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TextDrawer::TextDrawer(Thin3DContext *thin3d) : thin3d_(thin3d), ctx_(NULL) {
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fontScaleX_ = 1.0f;
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fontScaleY_ = 1.0f;
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ctx_ = new TextDrawerContext();
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ctx_->hDC = CreateCompatibleDC(NULL);
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BITMAPINFO bmi;
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ZeroMemory( &bmi.bmiHeader, sizeof(BITMAPINFOHEADER) );
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bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
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bmi.bmiHeader.biWidth = MAX_TEXT_WIDTH;
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bmi.bmiHeader.biHeight = -MAX_TEXT_HEIGHT;
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bmi.bmiHeader.biPlanes = 1;
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bmi.bmiHeader.biCompression = BI_RGB;
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bmi.bmiHeader.biBitCount = 32;
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ctx_->hbmBitmap = CreateDIBSection(ctx_->hDC, &bmi, DIB_RGB_COLORS, (VOID**)&ctx_->pBitmapBits, NULL, 0);
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SetMapMode(ctx_->hDC, MM_TEXT);
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SelectObject(ctx_->hDC, ctx_->hbmBitmap);
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}
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TextDrawer::~TextDrawer() {
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for (auto iter = cache_.begin(); iter != cache_.end(); ++iter) {
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if (iter->second->texture)
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iter->second->texture->Release();
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delete iter->second;
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}
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cache_.clear();
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for (auto iter = fontMap_.begin(); iter != fontMap_.end(); ++iter) {
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DeleteObject(iter->second->hFont);
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delete iter->second;
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}
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fontMap_.clear();
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DeleteObject(ctx_->hbmBitmap);
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DeleteDC(ctx_->hDC);
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delete ctx_;
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}
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uint32_t TextDrawer::SetFont(const char *fontName, int size, int flags) {
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std::wstring fname;
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if (fontName)
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fname = ConvertUTF8ToWString(fontName);
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else
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fname = L"Tahoma";
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uint32_t fontHash = hash::Fletcher((const uint8_t *)fontName, strlen(fontName));
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fontHash ^= size;
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fontHash ^= flags << 10;
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auto iter = fontMap_.find(fontHash);
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if (iter != fontMap_.end()) {
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fontHash_ = fontHash;
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return fontHash;
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}
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TextDrawerFontContext *font = new TextDrawerFontContext();
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float textScale = 1.0f;
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INT nHeight = -MulDiv( size, (INT)(GetDeviceCaps(ctx_->hDC, LOGPIXELSY) * textScale), 72 );
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int dwBold = FW_LIGHT; ///FW_BOLD
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font->hFont = CreateFont(nHeight, 0, 0, 0, dwBold, 0,
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FALSE, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS,
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CLIP_DEFAULT_PRECIS, PROOF_QUALITY,
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VARIABLE_PITCH, fname.c_str());
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fontMap_[fontHash] = font;
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fontHash_ = fontHash;
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return fontHash;
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}
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void TextDrawer::SetFont(uint32_t fontHandle) {
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auto iter = fontMap_.find(fontHandle);
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if (iter != fontMap_.end()) {
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fontHash_ = fontHandle;
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}
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}
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void TextDrawer::MeasureString(const char *str, float *w, float *h) {
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auto iter = fontMap_.find(fontHash_);
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if (iter != fontMap_.end()) {
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SelectObject(ctx_->hDC, iter->second->hFont);
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}
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SIZE size;
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std::wstring wstr = ConvertUTF8ToWString(ReplaceAll(str, "\n", "\r\n"));
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GetTextExtentPoint32(ctx_->hDC, wstr.c_str(), (int)wstr.size(), &size);
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*w = size.cx * fontScaleX_;
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*h = size.cy * fontScaleY_;
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}
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void TextDrawer::DrawString(DrawBuffer &target, const char *str, float x, float y, uint32_t color, int align) {
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if (!strlen(str))
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return;
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uint32_t stringHash = hash::Fletcher((const uint8_t *)str, strlen(str));
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uint32_t entryHash = stringHash ^ fontHash_;
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target.Flush(true);
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TextStringEntry *entry;
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auto iter = cache_.find(entryHash);
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if (iter != cache_.end()) {
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entry = iter->second;
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entry->lastUsedFrame = frameCount_;
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} else {
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// Render the string to our bitmap and save to a GL texture.
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std::wstring wstr = ConvertUTF8ToWString(ReplaceAll(str, "\n", "\r\n"));
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SIZE size;
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auto iter = fontMap_.find(fontHash_);
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if (iter != fontMap_.end()) {
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SelectObject(ctx_->hDC, iter->second->hFont);
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}
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// Set text properties
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SetTextColor(ctx_->hDC, 0xFFFFFF);
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SetBkColor(ctx_->hDC, 0);
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SetTextAlign(ctx_->hDC, TA_TOP);
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RECT textRect = {0};
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DrawTextExW(ctx_->hDC, (LPWSTR)wstr.c_str(), (int)wstr.size(), &textRect, DT_HIDEPREFIX|DT_TOP|DT_LEFT|DT_CALCRECT, 0);
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size.cx = textRect.right;
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size.cy = textRect.bottom;
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// GetTextExtentPoint32(ctx_->hDC, wstr.c_str(), (int)wstr.size(), &size);
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RECT rc = {0};
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rc.right = size.cx + 4;
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rc.bottom = size.cy + 4;
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FillRect(ctx_->hDC, &rc, (HBRUSH)GetStockObject(BLACK_BRUSH));
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//ExtTextOut(ctx_->hDC, 0, 0, ETO_OPAQUE | ETO_CLIPPED, NULL, wstr.c_str(), (int)wstr.size(), NULL);
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DrawTextExW(ctx_->hDC, (LPWSTR)wstr.c_str(), (int)wstr.size(), &rc, DT_HIDEPREFIX|DT_TOP|DT_LEFT, 0);
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if (size.cx > MAX_TEXT_WIDTH)
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size.cx = MAX_TEXT_WIDTH;
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if (size.cy > MAX_TEXT_HEIGHT)
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size.cy = MAX_TEXT_HEIGHT;
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entry = new TextStringEntry();
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entry->width = size.cx;
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entry->height = size.cy;
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entry->bmWidth = (size.cx + 3) & ~3;
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entry->bmHeight = (size.cy + 3) & ~3;
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entry->lastUsedFrame = frameCount_;
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entry->texture = thin3d_->CreateTexture(LINEAR2D, RGBA4444, entry->bmWidth, entry->bmHeight, 1, 1);
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// Convert the bitmap to a gl-compatible array of pixels.
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uint16_t *bitmapData = new uint16_t[entry->bmWidth * entry->bmHeight];
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for (int y = 0; y < entry->bmHeight; y++) {
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for (int x = 0; x < entry->bmWidth; x++) {
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BYTE bAlpha = (BYTE)((ctx_->pBitmapBits[MAX_TEXT_WIDTH * y + x] & 0xff) >> 4);
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bitmapData[entry->bmWidth * y + x] = (bAlpha) | 0xfff0; // ^ rand();
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}
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}
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entry->texture->SetImageData(0, 0, 0, entry->bmWidth, entry->bmHeight, 1, 0, entry->bmWidth * 2, (const uint8_t *)bitmapData);
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entry->texture->Finalize(0);
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delete [] bitmapData;
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cache_[entryHash] = entry;
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}
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thin3d_->SetTexture(0, entry->texture);
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// Okay, the texture is bound, let's draw.
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float w = entry->bmWidth * fontScaleX_;
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float h = entry->bmHeight * fontScaleY_;
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DrawBuffer::DoAlign(align, &x, &y, &w, &h);
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target.DrawTexRect(x, y, x + w, y + h, 0.0f, 0.0f, 1.0f, 1.0f, color);
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target.Flush(true);
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}
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#else
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TextDrawer::TextDrawer(Thin3DContext *thin3d) : thin3d_(thin3d), ctx_(NULL) {
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fontScaleX_ = 1.0f;
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fontScaleY_ = 1.0f;
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}
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TextDrawer::~TextDrawer() {
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for (auto iter = cache_.begin(); iter != cache_.end(); ++iter) {
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iter->second->texture->Release();
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delete iter->second;
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}
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cache_.clear();
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}
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uint32_t TextDrawer::SetFont(const char *fontName, int size, int flags) {
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#ifdef USING_QT_UI
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// We will only use the default font
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uint32_t fontHash = 0; //hash::Fletcher((const uint8_t *)fontName, strlen(fontName));
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fontHash ^= size;
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fontHash ^= flags << 10;
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auto iter = fontMap_.find(fontHash);
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if (iter != fontMap_.end()) {
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fontHash_ = fontHash;
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return fontHash;
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}
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QFont* font = new QFont();
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font->setPixelSize(size + 6);
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fontMap_[fontHash] = font;
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fontHash_ = fontHash;
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return fontHash;
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#else
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ELOG("System fonts not supported on this platform");
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return 0;
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#endif
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}
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void TextDrawer::SetFont(uint32_t fontHandle) {
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}
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void TextDrawer::MeasureString(const char *str, float *w, float *h) {
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#ifdef USING_QT_UI
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QFont* font = fontMap_.find(fontHash_)->second;
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QFontMetrics fm(*font);
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QSize size = fm.size(0, QString::fromUtf8(str));
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*w = (float)size.width() * fontScaleX_;
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*h = (float)size.height() * fontScaleY_;
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#else
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*w = 0;
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*h = 0;
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#endif
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}
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void TextDrawer::DrawString(DrawBuffer &target, const char *str, float x, float y, uint32_t color, int align) {
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if (!strlen(str))
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return;
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#ifdef USING_QT_UI
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uint32_t stringHash = hash::Fletcher((const uint8_t *)str, strlen(str));
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uint32_t entryHash = stringHash ^ fontHash_;
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target.Flush(true);
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TextStringEntry *entry;
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auto iter = cache_.find(entryHash);
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if (iter != cache_.end()) {
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entry = iter->second;
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entry->lastUsedFrame = frameCount_;
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thin3d_->SetTexture(0, entry->texture);
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} else {
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QFont *font = fontMap_.find(fontHash_)->second;
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QFontMetrics fm(*font);
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QSize size = fm.size(0, QString::fromUtf8(str));
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QImage image((size.width() + 3) & ~ 3, (size.height() + 3) & ~ 3, QImage::Format_ARGB32_Premultiplied);
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if (image.isNull()) {
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return;
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}
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image.fill(0);
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QPainter painter;
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painter.begin(&image);
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painter.setFont(*font);
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painter.setPen(color);
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painter.drawText(image.rect(), Qt::AlignTop | Qt::AlignLeft, QString::fromUtf8(str).replace("&&", "&"));
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painter.end();
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entry = new TextStringEntry();
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entry->bmWidth = entry->width = image.width();
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entry->bmHeight = entry->height = image.height();
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entry->lastUsedFrame = frameCount_;
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entry->texture = thin3d_->CreateTexture(LINEAR2D, RGBA4444, entry->bmWidth, entry->bmHeight, 1, 0);
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uint16_t *bitmapData = new uint16_t[entry->bmWidth * entry->bmHeight];
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for (int x = 0; x < entry->bmWidth; x++) {
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for (int y = 0; y < entry->bmHeight; y++) {
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bitmapData[entry->bmWidth * y + x] = 0xfff0 | image.pixel(x, y) >> 28;
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}
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}
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entry->texture->SetImageData(0, 0, 0, entry->bmWidth, entry->bmHeight, 1, 0, entry->bmWidth * 2, (const uint8_t *)bitmapData);
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entry->texture->Finalize(0);
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delete [] bitmapData;
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cache_[entryHash] = entry;
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}
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float w = entry->bmWidth * fontScaleX_;
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float h = entry->bmHeight * fontScaleY_;
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DrawBuffer::DoAlign(align, &x, &y, &w, &h);
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target.DrawTexRect(x, y, x + w, y + h, 0.0f, 0.0f, 1.0f, 1.0f, color);
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target.Flush(true);
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#endif
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}
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#endif
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void TextDrawer::SetFontScale(float xscale, float yscale) {
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fontScaleX_ = xscale;
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fontScaleY_ = xscale;
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}
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void TextDrawer::DrawStringRect(DrawBuffer &target, const char *str, const Bounds &bounds, uint32_t color, int align) {
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float x = bounds.x;
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float y = bounds.y;
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if (align & ALIGN_HCENTER) {
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x = bounds.centerX();
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} else if (align & ALIGN_RIGHT) {
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x = bounds.x2();
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}
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if (align & ALIGN_VCENTER) {
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y = bounds.centerY();
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} else if (align & ALIGN_BOTTOM) {
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y = bounds.y2();
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}
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DrawString(target, str, x, y, color, align);
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}
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void TextDrawer::OncePerFrame() {
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frameCount_++;
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// Use a prime number to reduce clashing with other rhythms
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if (frameCount_ % 23 == 0) {
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for (auto iter = cache_.begin(); iter != cache_.end();) {
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if (frameCount_ - iter->second->lastUsedFrame > 100) {
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if (iter->second->texture)
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iter->second->texture->Release();
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delete iter->second;
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cache_.erase(iter++);
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} else {
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iter++;
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}
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}
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}
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}
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