.. |
__sceAudio.cpp
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Various warning, logging, jit fixes
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2012-11-17 19:56:28 +01:00 |
__sceAudio.h
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Rewrite audio line output. Now deterministic (from the game's POV) and smoother.
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2012-11-17 14:20:59 +01:00 |
FunctionWrappers.h
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Fix sceKernelCreateMutex() to match tests.
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2012-11-20 02:19:21 -08:00 |
HLE.cpp
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Implement various hle stuff..
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2012-11-07 19:10:52 +01:00 |
HLE.h
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Add a flags field to HLEFunction. Fix a small path issue.
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2012-11-06 19:34:17 +01:00 |
HLETables.cpp
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Fix issues with games that don't call sceDisplaySet mode. Add option to run without FBOs, may be useful on slow devices.
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2012-11-20 10:59:23 +01:00 |
HLETables.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
sceAtrac.cpp
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Revert "Better wrapper system, and fixed warnings"
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2012-11-05 10:05:09 +01:00 |
sceAtrac.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
sceAudio.cpp
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More warning fixing
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2012-11-18 23:35:02 +01:00 |
sceAudio.h
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Various warning, logging, jit fixes
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2012-11-17 19:56:28 +01:00 |
sceCtrl.cpp
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Implement sceUtilityMsgDialog
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2012-11-18 17:51:14 +01:00 |
sceCtrl.h
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Implement sceUtilityMsgDialog
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2012-11-18 17:51:14 +01:00 |
sceDisplay.cpp
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Fix issues with games that don't call sceDisplaySet mode. Add option to run without FBOs, may be useful on slow devices.
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2012-11-20 10:59:23 +01:00 |
sceDisplay.h
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Synchronize the mainloop to the display end-of-frame on nonWindows
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2012-11-19 14:16:37 +01:00 |
sceDmac.cpp
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Revert "Better wrapper system, and fixed warnings"
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2012-11-05 10:05:09 +01:00 |
sceDmac.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
sceGe.cpp
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gitignore, comments, upgrade native.
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2012-11-19 09:25:50 +01:00 |
sceGe.h
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Add internal 2D drawing library that goes through the Ge emulation for portability.
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2012-11-18 13:04:49 +01:00 |
sceHprm.cpp
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Revert "Better wrapper system, and fixed warnings"
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2012-11-05 10:05:09 +01:00 |
sceHprm.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
sceHttp.cpp
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
sceHttp.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
sceImpose.cpp
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Add internal 2D drawing library that goes through the Ge emulation for portability.
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2012-11-18 13:04:49 +01:00 |
sceImpose.h
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sceImpose
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2012-11-09 12:31:58 +01:00 |
sceIo.cpp
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Make the directory test pass
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2012-11-14 21:24:57 +00:00 |
sceIo.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
sceKernel.cpp
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Make sceKernelStartThread() reschedule.
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2012-11-20 02:20:13 -08:00 |
sceKernel.h
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Merge branch 'master' of github.com:hrydgard/ppsspp
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2012-11-17 20:11:54 +01:00 |
sceKernelAlarm.cpp
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
sceKernelAlarm.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
sceKernelEventFlag.cpp
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Wrappers for sceKernelEventFlag
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2012-11-12 00:43:48 +00:00 |
sceKernelEventFlag.h
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Wrappers for sceKernelEventFlag
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2012-11-12 00:43:48 +00:00 |
sceKernelInterrupt.cpp
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Merge branch 'master' of github.com:hrydgard/ppsspp
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2012-11-19 11:35:53 +01:00 |
sceKernelInterrupt.h
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Refix ge interrupts, make headless printf log messages
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2012-11-09 13:40:09 +01:00 |
sceKernelMbx.cpp
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Resume waiting threads when Mbx is destroyed
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2012-11-08 21:49:56 +01:00 |
sceKernelMbx.h
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Fixed value returning for MBXes
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2012-11-08 16:24:06 +01:00 |
sceKernelMemory.cpp
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This is used by a couple of games.
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2012-11-14 18:16:13 +00:00 |
sceKernelMemory.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
sceKernelModule.cpp
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Various warning, logging, jit fixes
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2012-11-17 19:56:28 +01:00 |
sceKernelModule.h
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Added ~PSP decryption system using kirk-engine
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2012-11-05 14:59:38 +01:00 |
sceKernelMsgPipe.cpp
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Implemented message pipes (may have issues)
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2012-11-10 23:17:15 +01:00 |
sceKernelMsgPipe.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
sceKernelMutex.cpp
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Oops, turns out mutex timeouts are in micro.
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2012-11-20 02:20:14 -08:00 |
sceKernelMutex.h
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sceKernelTryLockMutex() and fix other locking.
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2012-11-20 02:19:21 -08:00 |
sceKernelSemaphore.cpp
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Fix sceKernelCancelSema() to handle any negative.
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2012-11-20 02:19:21 -08:00 |
sceKernelSemaphore.h
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Additional semaphore fixes with updated tests.
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2012-11-17 01:43:01 -08:00 |
sceKernelThread.cpp
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Implement timeouts on mutexes.
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2012-11-20 02:20:13 -08:00 |
sceKernelThread.h
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Implement timeouts on mutexes.
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2012-11-20 02:20:13 -08:00 |
sceKernelTime.cpp
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Fix issues with games that don't call sceDisplaySet mode. Add option to run without FBOs, may be useful on slow devices.
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2012-11-20 10:59:23 +01:00 |
sceKernelTime.h
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Fix issues with games that don't call sceDisplaySet mode. Add option to run without FBOs, may be useful on slow devices.
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2012-11-20 10:59:23 +01:00 |
sceKernelVTimer.cpp
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More reworking of Callbacks, plus some other little fixes.
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2012-11-07 15:44:48 +01:00 |
sceKernelVTimer.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
sceMpeg.cpp
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Various warning, logging, jit fixes
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2012-11-17 19:56:28 +01:00 |
sceMpeg.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
sceNet.cpp
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More stubs
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2012-11-14 18:52:06 +00:00 |
sceNet.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
scePower.cpp
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gitignore, comments, upgrade native.
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2012-11-19 09:25:50 +01:00 |
scePower.h
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Misc fixes (accept .prx, work on power callbacks, bugs)
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2012-11-10 10:15:11 +01:00 |
scePsmf.cpp
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Implement a few more little things
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2012-11-08 16:28:45 +01:00 |
scePsmf.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
sceRtc.cpp
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Revert "Better wrapper system, and fixed warnings"
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2012-11-05 10:05:09 +01:00 |
sceRtc.h
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Revert "Better wrapper system, and fixed warnings"
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2012-11-05 10:05:09 +01:00 |
sceSas.cpp
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UMD callbacks, a couple of NIDs
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2012-11-07 15:44:13 +01:00 |
sceSas.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
sceUmd.cpp
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A bit more clean up on umd callbacks
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2012-11-18 21:28:26 +00:00 |
sceUmd.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
sceUtility.cpp
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Crashfix for a buggy game that misuses sceUtility
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2012-11-19 00:29:41 +01:00 |
sceUtility.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |