ppsspp/Common/KeyMap.h

97 lines
2.5 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <string>
#include <map>
#include "input/keycodes.h" // keyboard keys
#include "../Core/HLE/sceCtrl.h" // psp keys
#define KEYMAP_ERROR_KEY_ALREADY_USED -1
#define KEYMAP_ERROR_UNKNOWN_KEY 0
// KeyMap
// A translation layer for
// key assignment. Provides
// integration with Core's
// config state.
//
// Does not handle input
// state managment.
//
// Platform ports should
// map their platform's
// keys to KeyMap's keys.
// Then have KeyMap transform
// those into psp buttons.
namespace KeyMap {
// Use if you need to
// display the textual
// name
// These functions are not
// fast, do not call them
// a million times.
std::string GetKeyName(int);
std::string GetPspButtonName(int);
// Use if to translate
// KeyMap Keys to PSP
// buttons.
// You should have
// already translated
// your platform's keys
// to KeyMap keys.
//
// Returns KEYMAP_ERROR_UNKNOWN_KEY
// for any unmapped key
int KeyToPspButton(int);
bool IsMappedKey(int);
// Might be usful if you want
// to provide hints to users
// upon mapping conflicts
std::string NamePspButtonFromKey(int);
// Use for showing the existing
// key mapping.
std::string NameKeyFromPspButton(int);
// Configure the key mapping.
// Any configuration will
// be saved to the Core
// config.
//
// Returns KEYMAP_ERROR_KEY_ALREADY_USED
// for mapping conflicts. 0 otherwise.
int SetKeyMapping(int kb_key, int psp_key);
// Platform specific keymaps
// override KeyMap's defaults.
// They do not override user's
// configuration.
// A platform default keymap
// does not need to cover
// all psp buttons.
// Any buttons missing will
// fallback to KeyMap's keymap.
int RegisterPlatformDefaultKeyMap(std::map<int,int> *);
void DeregisterPlatformDefaultKeyMap(void);
}