mirror of
https://github.com/libretro/ppsspp.git
synced 2024-12-18 06:37:51 +00:00
c3904ef873
This key is important to be updated for multilang game.
1781 lines
56 KiB
C++
1781 lines
56 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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// NOTE: Apologies for the quality of this code, this is really from pre-opensource Dolphin - that is, 2003.
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// It's improving slowly, though. :)
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#include "Common/CommonWindows.h"
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#include <map>
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#include <string>
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#include "base/NativeApp.h"
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#include "Globals.h"
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#include "shellapi.h"
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#include "commctrl.h"
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#include "i18n/i18n.h"
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#include "input/input_state.h"
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#include "input/keycodes.h"
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#include "util/text/utf8.h"
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#include "Core/Debugger/SymbolMap.h"
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#include "Windows/OpenGLBase.h"
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#include "Windows/Debugger/Debugger_Disasm.h"
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#include "Windows/Debugger/Debugger_MemoryDlg.h"
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#include "main.h"
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#include "Core/Core.h"
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#include "Core/MemMap.h"
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#include "Core/SaveState.h"
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#include "Core/System.h"
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#include "Core/Config.h"
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#include "Core/HW/atrac3plus.h"
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#include "Windows/EmuThread.h"
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#include "resource.h"
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#include "Windows/WndMainWindow.h"
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#include "Windows/WindowsHost.h"
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#include "Common/LogManager.h"
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#include "Common/ConsoleListener.h"
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#include "Windows/W32Util/DialogManager.h"
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#include "Windows/W32Util/ShellUtil.h"
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#include "Windows/W32Util/Misc.h"
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#include "GPU/GPUInterface.h"
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#include "GPU/GPUState.h"
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#include "GPU/GLES/TextureScaler.h"
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#include "GPU/GLES/TextureCache.h"
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#include "GPU/GLES/Framebuffer.h"
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#include "ControlMapping.h"
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#include "UI/OnScreenDisplay.h"
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#include "Core/HLE/sceUtility.h"
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#ifdef THEMES
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#include "XPTheme.h"
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#endif
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#define ENABLE_TOUCH 0
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extern std::map<int, int> windowsTransTable;
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BOOL g_bFullScreen = FALSE;
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static RECT g_normalRC = {0};
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static std::wstring windowTitle;
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extern bool g_TakeScreenshot;
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extern InputState input_state;
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#define TIMER_CURSORUPDATE 1
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#define TIMER_CURSORMOVEUPDATE 2
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#define CURSORUPDATE_INTERVAL_MS 50
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#define CURSORUPDATE_MOVE_TIMESPAN_MS 500
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#ifndef HID_USAGE_PAGE_GENERIC
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#define HID_USAGE_PAGE_GENERIC ((USHORT) 0x01)
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#endif
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#ifndef HID_USAGE_GENERIC_MOUSE
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#define HID_USAGE_GENERIC_MOUSE ((USHORT) 0x02)
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#endif
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extern std::map<std::string, std::pair<std::string, int>> GetLangValuesMapping();
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namespace MainWindow
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{
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HWND hwndMain;
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HWND hwndDisplay;
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HWND hwndGameList;
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static HMENU menu;
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static HMENU langMenu;
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static HINSTANCE hInst;
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static int cursorCounter = 0;
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static int prevCursorX = -1;
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static int prevCursorY = -1;
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static bool mouseButtonDown = false;
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static bool hideCursor = false;
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static void *rawInputBuffer;
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static size_t rawInputBufferSize;
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static std::map<int, std::string> initialMenuKeys;
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static std::vector<std::string> countryCodes;
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#define MAX_LOADSTRING 100
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const TCHAR *szTitle = TEXT("PPSSPP");
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const TCHAR *szWindowClass = TEXT("PPSSPPWnd");
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const TCHAR *szDisplayClass = TEXT("PPSSPPDisplay");
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// Forward declarations of functions included in this code module:
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LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
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LRESULT CALLBACK DisplayProc(HWND, UINT, WPARAM, LPARAM);
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LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM);
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HWND GetHWND() {
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return hwndMain;
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}
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HWND GetDisplayHWND() {
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return hwndDisplay;
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}
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void Init(HINSTANCE hInstance) {
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#ifdef THEMES
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WTL::CTheme::IsThemingSupported();
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#endif
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//Register classes
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WNDCLASSEX wcex;
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wcex.cbSize = sizeof(WNDCLASSEX);
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wcex.style = CS_HREDRAW | CS_VREDRAW;
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wcex.lpfnWndProc = (WNDPROC)WndProc;
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wcex.cbClsExtra = 0;
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wcex.cbWndExtra = 0;
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wcex.hInstance = hInstance;
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wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_PPSSPP);
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wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
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wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
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wcex.lpszMenuName = (LPCWSTR)IDR_MENU1;
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wcex.lpszClassName = szWindowClass;
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wcex.hIconSm = (HICON)LoadImage(hInstance, (LPCTSTR)IDI_PPSSPP, IMAGE_ICON, 16,16,LR_SHARED);
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RegisterClassEx(&wcex);
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wcex.style = CS_HREDRAW | CS_VREDRAW;
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wcex.lpfnWndProc = (WNDPROC)DisplayProc;
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wcex.hIcon = 0;
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wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
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wcex.lpszMenuName = 0;
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wcex.lpszClassName = szDisplayClass;
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wcex.hIconSm = 0;
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RegisterClassEx(&wcex);
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}
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void SavePosition() {
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if (g_Config.bFullScreen) return;
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WINDOWPLACEMENT placement;
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GetWindowPlacement(hwndMain, &placement);
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if (placement.showCmd == SW_SHOWNORMAL) {
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RECT rc;
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GetWindowRect(hwndMain, &rc);
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g_Config.iWindowX = rc.left;
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g_Config.iWindowY = rc.top;
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g_Config.iWindowWidth = rc.right - rc.left;
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g_Config.iWindowHeight = rc.bottom - rc.top;
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}
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}
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void GetWindowRectAtResolution(int xres, int yres, RECT &rcInner, RECT &rcOuter) {
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rcInner.left = 0;
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rcInner.top = 0;
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rcInner.right = xres;
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rcInner.bottom = yres;
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rcOuter = rcInner;
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AdjustWindowRect(&rcOuter, WS_OVERLAPPEDWINDOW, TRUE);
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rcOuter.right += g_Config.iWindowX - rcOuter.left;
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rcOuter.bottom += g_Config.iWindowY - rcOuter.top;
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rcOuter.left = g_Config.iWindowX;
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rcOuter.top = g_Config.iWindowY;
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}
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void ResizeDisplay(bool noWindowMovement = false) {
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RECT rc;
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GetClientRect(hwndMain, &rc);
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if (!noWindowMovement) {
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if ((rc.right - rc.left) == PSP_CoreParameter().pixelWidth &&
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(rc.bottom - rc.top) == PSP_CoreParameter().pixelHeight)
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return;
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PSP_CoreParameter().pixelWidth = rc.right - rc.left;
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PSP_CoreParameter().pixelHeight = rc.bottom - rc.top;
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MoveWindow(hwndDisplay, 0, 0, PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight, TRUE);
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}
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// Round up to a zoom factor for the render size.
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int zoom = g_Config.iInternalResolution;
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if (zoom == 0) // auto mode
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zoom = (rc.right - rc.left + 479) / 480;
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PSP_CoreParameter().renderWidth = 480 * zoom;
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PSP_CoreParameter().renderHeight = 272 * zoom;
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PSP_CoreParameter().outputWidth = 480 * zoom;
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PSP_CoreParameter().outputHeight = 272 * zoom;
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I18NCategory *g = GetI18NCategory("Graphics");
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char message[256];
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sprintf(message, "%s: %ix%i %s: %ix%i",
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g->T("Internal Resolution"), PSP_CoreParameter().renderWidth, PSP_CoreParameter().renderHeight,
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g->T("Window Size"), PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight);
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osm.Show(g->T(message), 2.0f);
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if (gpu)
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gpu->Resized();
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}
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void SetWindowSize(int zoom) {
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RECT rc, rcOuter;
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GetWindowRectAtResolution(480 * (int)zoom, 272 * (int)zoom, rc, rcOuter);
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MoveWindow(hwndMain, rcOuter.left, rcOuter.top, rcOuter.right - rcOuter.left, rcOuter.bottom - rcOuter.top, TRUE);
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ResizeDisplay();
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}
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void SetInternalResolution(int res) {
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g_Config.iInternalResolution = res;
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}
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void CorrectCursor() {
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bool autoHide = g_bFullScreen && !mouseButtonDown && globalUIState == UISTATE_INGAME;
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if (autoHide && hideCursor) {
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while (cursorCounter >= 0) {
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cursorCounter = ShowCursor(FALSE);
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}
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} else {
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hideCursor = !autoHide;
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if (cursorCounter < 0) {
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cursorCounter = ShowCursor(TRUE);
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SetCursor(LoadCursor(NULL, IDC_ARROW));
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}
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}
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}
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void _ViewNormal(HWND hWnd) {
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// Put caption and border styles back.
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DWORD dwOldStyle = ::GetWindowLong(hWnd, GWL_STYLE);
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DWORD dwNewStyle = dwOldStyle | WS_CAPTION | WS_THICKFRAME | WS_SYSMENU;
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::SetWindowLong(hWnd, GWL_STYLE, dwNewStyle);
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// Put back the menu bar.
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::SetMenu(hWnd, menu);
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// Resize to normal view.
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// NOTE: Use SWP_FRAMECHANGED to force redraw non-client.
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const int x = g_normalRC.left;
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const int y = g_normalRC.top;
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const int cx = g_normalRC.right - g_normalRC.left;
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const int cy = g_normalRC.bottom - g_normalRC.top;
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::SetWindowPos(hWnd, HWND_NOTOPMOST, x, y, cx, cy, SWP_FRAMECHANGED);
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// Reset full screen indicator.
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g_bFullScreen = FALSE;
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CorrectCursor();
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ResizeDisplay();
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ShowOwnedPopups(hwndMain, TRUE);
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W32Util::MakeTopMost(hwndMain, g_Config.bTopMost);
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}
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void _ViewFullScreen(HWND hWnd) {
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// Keep in mind normal window rectangle.
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::GetWindowRect(hWnd, &g_normalRC);
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// Remove caption and border styles.
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DWORD dwOldStyle = ::GetWindowLong(hWnd, GWL_STYLE);
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DWORD dwNewStyle = dwOldStyle & ~(WS_CAPTION | WS_THICKFRAME | WS_SYSMENU);
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::SetWindowLong(hWnd, GWL_STYLE, dwNewStyle);
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// Remove the menu bar.
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::SetMenu(hWnd, NULL);
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// Resize to full screen view.
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// NOTE: Use SWP_FRAMECHANGED to force redraw non-client.
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const int x = 0;
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const int y = 0;
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const int cx = ::GetSystemMetrics(SM_CXSCREEN);
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const int cy = ::GetSystemMetrics(SM_CYSCREEN);
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::SetWindowPos(hWnd, HWND_TOPMOST, x, y, cx, cy, SWP_FRAMECHANGED);
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// Set full screen indicator.
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g_bFullScreen = TRUE;
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CorrectCursor();
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ResizeDisplay();
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ShowOwnedPopups(hwndMain, FALSE);
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UpdateScreenScale();
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}
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// These are used as an offset
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// to determine which menu item to change.
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// Make sure to count(from 0) the separators too, when dealing with submenus!!
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enum MenuID {
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// Main menus
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MENU_FILE = 0,
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MENU_EMULATION = 1,
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MENU_DEBUG = 2,
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MENU_OPTIONS = 3,
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MENU_LANGUAGE = 4,
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MENU_HELP = 5,
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// File submenus
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SUBMENU_FILE_SAVESTATE_SLOT = 6,
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// Game Settings submenus
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SUBMENU_RENDERING_RESOLUTION = 7,
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SUBMENU_WINDOW_SIZE = 8,
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SUBMENU_RENDERING_MODE = 9,
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SUBMENU_FRAME_SKIPPING = 10,
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SUBMENU_TEXTURE_FILTERING = 11,
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SUBMENU_TEXTURE_SCALING = 12,
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};
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std::string GetMenuItemText(int menuID) {
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MENUITEMINFO menuInfo;
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memset(&menuInfo, 0, sizeof(menuInfo));
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menuInfo.cbSize = sizeof(MENUITEMINFO);
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menuInfo.fMask = MIIM_STRING;
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menuInfo.dwTypeData = 0;
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std::string retVal;
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if (GetMenuItemInfo(menu, menuID, MF_BYCOMMAND, &menuInfo) != FALSE) {
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wchar_t *buffer = new wchar_t[++menuInfo.cch];
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menuInfo.dwTypeData = buffer;
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GetMenuItemInfo(menu, menuID, MF_BYCOMMAND, &menuInfo);
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retVal = ConvertWStringToUTF8(menuInfo.dwTypeData);
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delete [] buffer;
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}
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return retVal;
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}
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const std::string &GetMenuItemInitialText(const int menuID) {
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if (initialMenuKeys.find(menuID) == initialMenuKeys.end()) {
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initialMenuKeys[menuID] = GetMenuItemText(menuID);
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}
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return initialMenuKeys[menuID];
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}
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void CreateHelpMenu() {
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HMENU helpMenu = CreatePopupMenu();
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I18NCategory *desktopUI = GetI18NCategory("DesktopUI");
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const std::wstring help = ConvertUTF8ToWString(desktopUI->T("Help"));
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const std::wstring visitMainWebsite = ConvertUTF8ToWString(desktopUI->T("www.ppsspp.org"));
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const std::wstring visitForum = ConvertUTF8ToWString(desktopUI->T("PPSSPP Forums"));
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const std::wstring buyGold = ConvertUTF8ToWString(desktopUI->T("Buy Gold"));
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const std::wstring aboutPPSSPP = ConvertUTF8ToWString(desktopUI->T("About PPSSPP..."));
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// Simply remove the old help menu and create a new one.
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RemoveMenu(menu, MENU_HELP, MF_BYPOSITION);
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InsertMenu(menu, MENU_HELP, MF_POPUP | MF_STRING | MF_BYPOSITION, (UINT_PTR)helpMenu, help.c_str());
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AppendMenu(helpMenu, MF_STRING | MF_BYCOMMAND, ID_HELP_OPENWEBSITE, visitMainWebsite.c_str());
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AppendMenu(helpMenu, MF_STRING | MF_BYCOMMAND, ID_HELP_OPENFORUM, visitForum.c_str());
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// Repeat the process for other languages, if necessary.
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if(g_Config.languageIni == "zh_CN" || g_Config.languageIni == "zh_TW") {
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const std::wstring visitChineseForum = ConvertUTF8ToWString(desktopUI->T("PPSSPP Chinese Forum"));
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AppendMenu(helpMenu, MF_STRING | MF_BYCOMMAND, ID_HELP_CHINESE_FORUM, visitChineseForum.c_str());
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}
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AppendMenu(helpMenu, MF_STRING | MF_BYCOMMAND, ID_HELP_BUYGOLD, buyGold.c_str());
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AppendMenu(helpMenu, MF_SEPARATOR, 0, 0);
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AppendMenu(helpMenu, MF_STRING | MF_BYCOMMAND, ID_HELP_ABOUT, aboutPPSSPP.c_str());
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}
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void CreateLanguageMenu() {
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// Please don't remove this boolean.
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// We don't want this menu to be created multiple times.
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// We can change the checkmark when this menu has been created.
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static bool langMenuCreated = false;
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if(langMenuCreated) {
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for (u32 index = 0; index < countryCodes.size(); ++index) {
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if (!strcmp(countryCodes[index].c_str(),g_Config.languageIni.c_str())) {
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CheckMenuItem(langMenu, index, MF_BYPOSITION | MF_CHECKED);
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continue;
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}
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CheckMenuItem(langMenu, index, MF_BYPOSITION | MF_UNCHECKED);
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}
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return;
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}
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langMenu = CreatePopupMenu();
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I18NCategory *c = GetI18NCategory("DesktopUI");
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// Don't translate this right here, translate it in TranslateMenus.
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// Think of it as a string defined in ppsspp.rc.
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const std::wstring languageKey = L"Language";
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// Insert the new menu.
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InsertMenu(menu, MENU_LANGUAGE, MF_POPUP | MF_STRING | MF_BYPOSITION, (UINT_PTR)langMenu, languageKey.c_str());
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// Get the new menu's info and then set its ID so we can have it be translatable.
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MENUITEMINFO menuItemInfo;
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memset(&menuItemInfo, 0, sizeof(MENUITEMINFO));
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menuItemInfo.cbSize = sizeof(MENUITEMINFO);
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GetMenuItemInfo(menu, MENU_LANGUAGE, TRUE, &menuItemInfo);
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menuItemInfo.fMask = MIIM_ID;
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menuItemInfo.wID = ID_LANGUAGE_BASE;
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SetMenuItemInfo(menu, MENU_LANGUAGE, TRUE, &menuItemInfo);
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// Create the Language menu items by creating a new menu item for each
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// language with its full name("English", "Magyar", etc.) as the value.
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// Also collect the country codes while we're at it so we can send them to
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// NativeMessageReceived easier.
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auto langValuesMap = GetLangValuesMapping();
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// Start adding items after ID_LANGUAGE_BASE.
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int item = ID_LANGUAGE_BASE + 1;
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std::wstring fullLanguageName;
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for(auto i = langValuesMap.begin(); i != langValuesMap.end(); ++i) {
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fullLanguageName = ConvertUTF8ToWString(i->second.first);
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AppendMenu(langMenu, MF_STRING | MF_BYPOSITION | (g_Config.languageIni == i->first? MF_CHECKED : MF_UNCHECKED), item++, fullLanguageName.c_str());
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countryCodes.push_back(i->first);
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}
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langMenuCreated = true;
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}
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void _TranslateMenuItem(const int menuID, const char *text, const char *category, const std::wstring& accelerator = L"") {
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I18NCategory *c = GetI18NCategory(category);
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std::string key = c->T(text);
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std::wstring translated = ConvertUTF8ToWString(key);
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translated.append(accelerator);
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ModifyMenu(menu, menuID, MF_STRING, menuID, translated.c_str());
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}
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// Replaces TranslateMenuItemByText. Use this for menu items that change text dynamically
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// like "Run/Pause".
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void TranslateMenuItem(const int menuID, const char *category, const char *menuText, const std::wstring& accelerator = L"") {
|
|
if(menuText == nullptr || !strcmp(menuText, ""))
|
|
_TranslateMenuItem(menuID, GetMenuItemInitialText(menuID).c_str(), category, accelerator);
|
|
else
|
|
_TranslateMenuItem(menuID, menuText, category, accelerator);
|
|
}
|
|
|
|
// Use this one for menu items that don't change.
|
|
void TranslateMenuItem(const int menuID, const char *category, const std::wstring& accelerator = L"") {
|
|
_TranslateMenuItem(menuID, GetMenuItemInitialText(menuID).c_str(), category, accelerator);
|
|
}
|
|
|
|
void TranslateMenuHeader(HMENU menu, const char *category, const char *key, const MenuID id, const std::wstring& accelerator = L"") {
|
|
I18NCategory *c = GetI18NCategory(category);
|
|
std::string s_key = c->T(key);
|
|
std::wstring translated = ConvertUTF8ToWString(s_key);
|
|
translated.append(accelerator);
|
|
ModifyMenu(menu, id, MF_BYPOSITION | MF_STRING, 0, translated.c_str());
|
|
}
|
|
|
|
void TranslateSubMenuHeader(HMENU menu, const char *category, const char *key, MenuID mainMenuID, MenuID subMenuID, const std::wstring& accelerator = L"") {
|
|
HMENU subMenu;
|
|
subMenu = GetSubMenu(menu, mainMenuID);
|
|
I18NCategory *c = GetI18NCategory(category);
|
|
std::string s_key = c->T(key);
|
|
std::wstring translated = ConvertUTF8ToWString(s_key);
|
|
translated.append(accelerator);
|
|
ModifyMenu(subMenu, subMenuID, MF_BYPOSITION | MF_STRING, 0, translated.c_str());
|
|
}
|
|
|
|
void TranslateMenus() {
|
|
const char *desktopUI = "DesktopUI";
|
|
|
|
// File menu
|
|
TranslateMenuItem(ID_FILE_LOAD, desktopUI);
|
|
TranslateMenuItem(ID_FILE_LOAD_DIR, desktopUI);
|
|
TranslateMenuItem(ID_FILE_LOAD_MEMSTICK, desktopUI);
|
|
TranslateMenuItem(ID_FILE_MEMSTICK, desktopUI);
|
|
TranslateMenuItem(ID_FILE_QUICKLOADSTATE, desktopUI, L"\tF4");
|
|
TranslateMenuItem(ID_FILE_QUICKSAVESTATE, desktopUI, L"\tF2");
|
|
TranslateMenuItem(ID_FILE_LOADSTATEFILE, desktopUI);
|
|
TranslateMenuItem(ID_FILE_SAVESTATEFILE, desktopUI);
|
|
TranslateMenuItem(ID_FILE_EXIT, desktopUI, L"\tAlt+F4");
|
|
|
|
// Emulation menu
|
|
bool isPaused = Core_IsStepping() && (globalUIState == UISTATE_INGAME);
|
|
TranslateMenuItem(ID_TOGGLE_PAUSE, desktopUI, isPaused ? "Run" : "Pause", L"\tF8");
|
|
TranslateMenuItem(ID_EMULATION_STOP, desktopUI, L"\tCtrl+W");
|
|
TranslateMenuItem(ID_EMULATION_RESET, desktopUI, L"\tCtrl+B");
|
|
TranslateMenuItem(ID_DEBUG_RUNONLOAD, desktopUI);
|
|
TranslateMenuItem(ID_EMULATION_SOUND, desktopUI);
|
|
TranslateMenuItem(ID_EMULATION_CHEATS, desktopUI, L"\tCtrl+T");
|
|
|
|
// Debug menu
|
|
TranslateMenuItem(ID_DEBUG_LOADMAPFILE, desktopUI);
|
|
TranslateMenuItem(ID_DEBUG_SAVEMAPFILE, desktopUI);
|
|
TranslateMenuItem(ID_DEBUG_RESETSYMBOLTABLE, desktopUI);
|
|
TranslateMenuItem(ID_DEBUG_DUMPNEXTFRAME, desktopUI);
|
|
TranslateMenuItem(ID_DEBUG_SHOWDEBUGSTATISTICS, desktopUI);
|
|
TranslateMenuItem(ID_DEBUG_TAKESCREENSHOT, desktopUI, L"\tF12");
|
|
TranslateMenuItem(ID_DEBUG_DISASSEMBLY, desktopUI, L"\tCtrl+D");
|
|
TranslateMenuItem(ID_DEBUG_LOG, desktopUI, L"\tCtrl+L");
|
|
TranslateMenuItem(ID_DEBUG_MEMORYVIEW, desktopUI, L"\tCtrl+M");
|
|
|
|
// Options menu
|
|
TranslateMenuItem(ID_OPTIONS_FULLSCREEN, desktopUI, L"\tAlt+Return, F11");
|
|
TranslateMenuItem(ID_OPTIONS_TOPMOST, desktopUI);
|
|
TranslateMenuItem(ID_OPTIONS_STRETCHDISPLAY, desktopUI);
|
|
TranslateMenuItem(ID_OPTIONS_SCREENAUTO, desktopUI);
|
|
// Skip rendering resolution 2x-5x..
|
|
// Skip window size 1x-4x..
|
|
TranslateMenuItem(ID_OPTIONS_NONBUFFEREDRENDERING, desktopUI);
|
|
TranslateMenuItem(ID_OPTIONS_BUFFEREDRENDERING, desktopUI);
|
|
TranslateMenuItem(ID_OPTIONS_READFBOTOMEMORYCPU, desktopUI);
|
|
TranslateMenuItem(ID_OPTIONS_READFBOTOMEMORYGPU, desktopUI);
|
|
TranslateMenuItem(ID_OPTIONS_FRAMESKIP_0, desktopUI);
|
|
TranslateMenuItem(ID_OPTIONS_FRAMESKIP_AUTO, desktopUI);
|
|
// Skip frameskipping 1-8..
|
|
TranslateMenuItem(ID_OPTIONS_MORE_SETTINGS, desktopUI);
|
|
TranslateMenuItem(ID_OPTIONS_CONTROLS, desktopUI);
|
|
TranslateMenuItem(ID_OPTIONS_TEXTUREFILTERING_AUTO, desktopUI);
|
|
TranslateMenuItem(ID_OPTIONS_NEARESTFILTERING, desktopUI);
|
|
TranslateMenuItem(ID_OPTIONS_LINEARFILTERING, desktopUI);
|
|
TranslateMenuItem(ID_OPTIONS_LINEARFILTERING_CG, desktopUI);
|
|
TranslateMenuItem(ID_TEXTURESCALING_OFF, desktopUI);
|
|
// Skip texture scaling 2x-5x...
|
|
TranslateMenuItem(ID_TEXTURESCALING_XBRZ, desktopUI);
|
|
TranslateMenuItem(ID_TEXTURESCALING_HYBRID, desktopUI);
|
|
TranslateMenuItem(ID_TEXTURESCALING_BICUBIC, desktopUI);
|
|
TranslateMenuItem(ID_TEXTURESCALING_HYBRID_BICUBIC, desktopUI);
|
|
TranslateMenuItem(ID_TEXTURESCALING_DEPOSTERIZE, desktopUI);
|
|
TranslateMenuItem(ID_OPTIONS_HARDWARETRANSFORM, desktopUI, L"\tF6");
|
|
TranslateMenuItem(ID_OPTIONS_VERTEXCACHE, desktopUI);
|
|
TranslateMenuItem(ID_OPTIONS_VSYNC, desktopUI);
|
|
TranslateMenuItem(ID_OPTIONS_SHOWFPS, desktopUI);
|
|
TranslateMenuItem(ID_DEBUG_IGNOREILLEGALREADS, desktopUI);
|
|
|
|
// Language menu
|
|
TranslateMenuItem(ID_LANGUAGE_BASE, desktopUI);
|
|
|
|
// Help menu: it's translated in CreateHelpMenu.
|
|
CreateHelpMenu();
|
|
|
|
// Now do the menu headers and a few submenus...
|
|
TranslateMenuHeader(menu, desktopUI, "File", MENU_FILE);
|
|
TranslateMenuHeader(menu, desktopUI, "Emulation", MENU_EMULATION);
|
|
TranslateMenuHeader(menu, desktopUI, "Debugging", MENU_DEBUG);
|
|
TranslateMenuHeader(menu, desktopUI, "Game Settings", MENU_OPTIONS);
|
|
TranslateMenuHeader(menu, desktopUI, "Help", MENU_HELP);
|
|
|
|
TranslateSubMenuHeader(menu, desktopUI, "Savestate Slot", MENU_FILE, SUBMENU_FILE_SAVESTATE_SLOT, L"\tF3");
|
|
TranslateSubMenuHeader(menu, desktopUI, "Rendering Resolution", MENU_OPTIONS, SUBMENU_RENDERING_RESOLUTION, L"\tCtrl+1");
|
|
TranslateSubMenuHeader(menu, desktopUI, "Window Size", MENU_OPTIONS, SUBMENU_WINDOW_SIZE);
|
|
TranslateSubMenuHeader(menu, desktopUI, "Rendering Mode", MENU_OPTIONS, SUBMENU_RENDERING_MODE, L"\tF5");
|
|
TranslateSubMenuHeader(menu, desktopUI, "Frame Skipping", MENU_OPTIONS, SUBMENU_FRAME_SKIPPING, L"\tF7");
|
|
TranslateSubMenuHeader(menu, desktopUI, "Texture Filtering", MENU_OPTIONS, SUBMENU_TEXTURE_FILTERING);
|
|
TranslateSubMenuHeader(menu, desktopUI, "Texture Scaling", MENU_OPTIONS, SUBMENU_TEXTURE_SCALING);
|
|
|
|
DrawMenuBar(hwndMain);
|
|
UpdateMenus();
|
|
}
|
|
|
|
void setTexScalingMultiplier(int level) {
|
|
g_Config.iTexScalingLevel = level;
|
|
if(gpu) gpu->ClearCacheNextFrame();
|
|
}
|
|
|
|
void setTexFiltering(int type) {
|
|
g_Config.iTexFiltering = type;
|
|
}
|
|
|
|
void setTexScalingType(int type) {
|
|
g_Config.iTexScalingType = type;
|
|
if(gpu) gpu->ClearCacheNextFrame();
|
|
}
|
|
|
|
void setRenderingMode(int mode) {
|
|
g_Config.iRenderingMode = mode;
|
|
|
|
I18NCategory *g = GetI18NCategory("Graphics");
|
|
|
|
switch(g_Config.iRenderingMode) {
|
|
case FB_NON_BUFFERED_MODE:
|
|
osm.Show(g->T("Non-Buffered Rendering"));
|
|
break;
|
|
|
|
case FB_BUFFERED_MODE:
|
|
osm.Show(g->T("Buffered Rendering"));
|
|
break;
|
|
|
|
case FB_READFBOMEMORY_CPU:
|
|
osm.Show(g->T("Read Framebuffer to Memory (CPU)"));
|
|
break;
|
|
|
|
case FB_READFBOMEMORY_GPU:
|
|
osm.Show(g->T("Read Framebuffer to Memory (GPU)"));
|
|
break;
|
|
}
|
|
|
|
if (gpu) gpu->Resized();
|
|
}
|
|
|
|
void setFpsLimit(int fps) {
|
|
g_Config.iFpsLimit = fps;
|
|
}
|
|
|
|
void setFrameSkipping(int framesToSkip) {
|
|
g_Config.iFrameSkip = framesToSkip;
|
|
|
|
I18NCategory *g = GetI18NCategory("Graphics");
|
|
const char *frameskipStr = g->T("Frame Skipping");
|
|
const char *offStr = g->T("Off");
|
|
const char *autoStr = g->T("Auto");
|
|
|
|
char message[256];
|
|
memset(message, 0, sizeof(message));
|
|
|
|
switch(g_Config.iFrameSkip) {
|
|
case FRAMESKIP_OFF:
|
|
sprintf(message, "%s: %s", frameskipStr, offStr);
|
|
break;
|
|
case FRAMESKIP_AUTO:
|
|
sprintf(message, "%s: %s", frameskipStr, autoStr);
|
|
break;
|
|
default:
|
|
//1 means auto, 2 means 1, 3 means 2...
|
|
sprintf(message, "%s: %d", frameskipStr, g_Config.iFrameSkip - 1);
|
|
break;
|
|
}
|
|
|
|
osm.Show(message);
|
|
}
|
|
|
|
void enableCheats(bool cheats) {
|
|
g_Config.bEnableCheats = cheats;
|
|
}
|
|
|
|
void UpdateWindowTitle() {
|
|
// Seems to be fine to call now since we use a UNICODE build...
|
|
SetWindowText(hwndMain, windowTitle.c_str());
|
|
}
|
|
|
|
void SetWindowTitle(const wchar_t *title) {
|
|
windowTitle = title;
|
|
}
|
|
|
|
BOOL Show(HINSTANCE hInstance, int nCmdShow) {
|
|
hInst = hInstance; // Store instance handle in our global variable.
|
|
|
|
RECT rc;
|
|
rc.left = g_Config.iWindowX;
|
|
rc.top = g_Config.iWindowY;
|
|
if (g_Config.iWindowWidth == 0) {
|
|
RECT rcInner = rc, rcOuter;
|
|
GetWindowRectAtResolution(2 * 480, 2 * 272, rcInner, rcOuter);
|
|
rc.right = rc.left + (rcOuter.right - rcOuter.left);
|
|
rc.bottom = rc.top + (rcOuter.bottom- rcOuter.top);
|
|
g_Config.iWindowWidth = rc.right - rc.left;
|
|
g_Config.iWindowHeight = rc.bottom - rc.top;
|
|
} else {
|
|
rc.right = g_Config.iWindowX + g_Config.iWindowWidth;
|
|
rc.bottom = g_Config.iWindowY + g_Config.iWindowHeight;
|
|
}
|
|
|
|
u32 style = WS_OVERLAPPEDWINDOW;
|
|
|
|
hwndMain = CreateWindowEx(0,szWindowClass, L"", style,
|
|
rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, NULL, NULL, hInstance, NULL);
|
|
if (!hwndMain)
|
|
return FALSE;
|
|
|
|
RECT rcClient;
|
|
GetClientRect(hwndMain, &rcClient);
|
|
|
|
hwndDisplay = CreateWindowEx(0, szDisplayClass, L"", WS_CHILD | WS_VISIBLE,
|
|
0, 0, rcClient.right - rcClient.left, rcClient.bottom - rcClient.top, hwndMain, 0, hInstance, 0);
|
|
if (!hwndDisplay)
|
|
return FALSE;
|
|
|
|
menu = GetMenu(hwndMain);
|
|
|
|
#ifdef FINAL
|
|
RemoveMenu(menu,2,MF_BYPOSITION);
|
|
RemoveMenu(menu,2,MF_BYPOSITION);
|
|
#endif
|
|
MENUINFO info;
|
|
ZeroMemory(&info,sizeof(MENUINFO));
|
|
info.cbSize = sizeof(MENUINFO);
|
|
info.cyMax = 0;
|
|
info.dwStyle = MNS_CHECKORBMP;
|
|
info.fMask = MIM_STYLE;
|
|
for (int i = 0; i < GetMenuItemCount(menu); i++) {
|
|
SetMenuInfo(GetSubMenu(menu,i),&info);
|
|
}
|
|
UpdateMenus();
|
|
|
|
// Accept dragged files.
|
|
DragAcceptFiles(hwndMain, TRUE);
|
|
|
|
hideCursor = true;
|
|
SetTimer(hwndMain, TIMER_CURSORUPDATE, CURSORUPDATE_INTERVAL_MS, 0);
|
|
|
|
if(g_Config.bFullScreen)
|
|
_ViewFullScreen(hwndMain);
|
|
|
|
ShowWindow(hwndMain, nCmdShow);
|
|
|
|
W32Util::MakeTopMost(hwndMain, g_Config.bTopMost);
|
|
|
|
#if ENABLE_TOUCH
|
|
RegisterTouchWindow(hwndDisplay, TWF_WANTPALM);
|
|
#endif
|
|
|
|
RAWINPUTDEVICE dev[2];
|
|
memset(dev, 0, sizeof(dev));
|
|
|
|
dev[0].usUsagePage = 1;
|
|
dev[0].usUsage = 6;
|
|
dev[0].dwFlags = 0;
|
|
|
|
dev[1].usUsagePage = HID_USAGE_PAGE_GENERIC;
|
|
dev[1].usUsage = HID_USAGE_GENERIC_MOUSE;
|
|
dev[1].dwFlags = 0;
|
|
RegisterRawInputDevices(dev, 2, sizeof(RAWINPUTDEVICE));
|
|
|
|
SetFocus(hwndDisplay);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void CreateDebugWindows() {
|
|
disasmWindow[0] = new CDisasm(MainWindow::GetHInstance(), MainWindow::GetHWND(), currentDebugMIPS);
|
|
DialogManager::AddDlg(disasmWindow[0]);
|
|
disasmWindow[0]->Show(g_Config.bShowDebuggerOnLoad);
|
|
|
|
memoryWindow[0] = new CMemoryDlg(MainWindow::GetHInstance(), MainWindow::GetHWND(), currentDebugMIPS);
|
|
DialogManager::AddDlg(memoryWindow[0]);
|
|
}
|
|
|
|
void BrowseAndBoot(std::string defaultPath, bool browseDirectory) {
|
|
std::string fn;
|
|
std::string filter = "PSP ROMs (*.iso *.cso *.pbp *.elf)|*.pbp;*.elf;*.iso;*.cso;*.prx|All files (*.*)|*.*||";
|
|
|
|
for (int i=0; i<(int)filter.length(); i++) {
|
|
if (filter[i] == '|')
|
|
filter[i] = '\0';
|
|
}
|
|
|
|
// Pause if a game is being played.
|
|
bool isPaused = false;
|
|
if (globalUIState == UISTATE_INGAME) {
|
|
isPaused = Core_IsStepping();
|
|
if (!isPaused)
|
|
Core_EnableStepping(true);
|
|
}
|
|
|
|
if (browseDirectory) {
|
|
std::string dir = W32Util::BrowseForFolder(GetHWND(),"Choose directory");
|
|
if (dir == "") {
|
|
if (!isPaused)
|
|
Core_EnableStepping(false);
|
|
}
|
|
else {
|
|
if (globalUIState == UISTATE_INGAME || globalUIState == UISTATE_PAUSEMENU) {
|
|
Core_EnableStepping(false);
|
|
}
|
|
|
|
NativeMessageReceived("boot", dir.c_str());
|
|
}
|
|
}
|
|
else if (W32Util::BrowseForFileName(true, GetHWND(), L"Load File", defaultPath.size() ? ConvertUTF8ToWString(defaultPath).c_str() : 0, ConvertUTF8ToWString(filter).c_str(), L"*.pbp;*.elf;*.iso;*.cso;",fn))
|
|
{
|
|
if (globalUIState == UISTATE_INGAME || globalUIState == UISTATE_PAUSEMENU) {
|
|
Core_EnableStepping(false);
|
|
}
|
|
|
|
// Decode the filename with fullpath.
|
|
std::string fullpath = fn;
|
|
char drive[MAX_PATH];
|
|
char dir[MAX_PATH];
|
|
char fname[MAX_PATH];
|
|
char ext[MAX_PATH];
|
|
_splitpath(fullpath.c_str(), drive, dir, fname, ext);
|
|
|
|
std::string executable = std::string(drive) + std::string(dir) + std::string(fname) + std::string(ext);
|
|
executable = ReplaceAll(executable, "\\", "/");
|
|
NativeMessageReceived("boot", executable.c_str());
|
|
}
|
|
else {
|
|
if (!isPaused)
|
|
Core_EnableStepping(false);
|
|
}
|
|
}
|
|
|
|
LRESULT CALLBACK DisplayProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
|
|
int factor = g_Config.iWindowWidth < (480 + 80) ? 2 : 1;
|
|
|
|
switch (message) {
|
|
case WM_ACTIVATE:
|
|
break;
|
|
|
|
case WM_SETFOCUS:
|
|
break;
|
|
|
|
case WM_SIZE:
|
|
break;
|
|
|
|
case WM_ERASEBKGND:
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
|
|
// Poor man's touch - mouse input. We send the data both as an input_state pointer,
|
|
// and as asynchronous touch events for minimal latency.
|
|
|
|
case WM_LBUTTONDOWN:
|
|
{
|
|
// Hack: Take the opportunity to show the cursor.
|
|
mouseButtonDown = true;
|
|
{
|
|
lock_guard guard(input_state.lock);
|
|
input_state.mouse_valid = true;
|
|
input_state.pointer_down[0] = true;
|
|
|
|
input_state.pointer_x[0] = GET_X_LPARAM(lParam) * factor;
|
|
input_state.pointer_y[0] = GET_Y_LPARAM(lParam) * factor;
|
|
}
|
|
|
|
TouchInput touch;
|
|
touch.id = 0;
|
|
touch.flags = TOUCH_DOWN;
|
|
touch.x = input_state.pointer_x[0];
|
|
touch.y = input_state.pointer_y[0];
|
|
NativeTouch(touch);
|
|
SetCapture(hWnd);
|
|
|
|
}
|
|
break;
|
|
|
|
case WM_MOUSEMOVE:
|
|
{
|
|
// Hack: Take the opportunity to show the cursor.
|
|
mouseButtonDown = (wParam & MK_LBUTTON) != 0;
|
|
int cursorX = GET_X_LPARAM(lParam);
|
|
int cursorY = GET_Y_LPARAM(lParam);
|
|
if (abs(cursorX - prevCursorX) > 1 || abs(cursorY - prevCursorY) > 1) {
|
|
hideCursor = false;
|
|
SetTimer(hwndMain, TIMER_CURSORMOVEUPDATE, CURSORUPDATE_MOVE_TIMESPAN_MS, 0);
|
|
}
|
|
prevCursorX = cursorX;
|
|
prevCursorY = cursorY;
|
|
|
|
{
|
|
lock_guard guard(input_state.lock);
|
|
input_state.pointer_x[0] = GET_X_LPARAM(lParam) * factor;
|
|
input_state.pointer_y[0] = GET_Y_LPARAM(lParam) * factor;
|
|
}
|
|
|
|
if (wParam & MK_LBUTTON) {
|
|
TouchInput touch;
|
|
touch.id = 0;
|
|
touch.flags = TOUCH_MOVE;
|
|
touch.x = input_state.pointer_x[0];
|
|
touch.y = input_state.pointer_y[0];
|
|
NativeTouch(touch);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case WM_LBUTTONUP:
|
|
{
|
|
// Hack: Take the opportunity to hide the cursor.
|
|
mouseButtonDown = false;
|
|
{
|
|
lock_guard guard(input_state.lock);
|
|
input_state.pointer_down[0] = false;
|
|
input_state.pointer_x[0] = GET_X_LPARAM(lParam) * factor;
|
|
input_state.pointer_y[0] = GET_Y_LPARAM(lParam) * factor;
|
|
}
|
|
TouchInput touch;
|
|
touch.id = 0;
|
|
touch.flags = TOUCH_UP;
|
|
touch.x = input_state.pointer_x[0];
|
|
touch.y = input_state.pointer_y[0];
|
|
NativeTouch(touch);
|
|
ReleaseCapture();
|
|
}
|
|
break;
|
|
|
|
// Actual touch! Unfinished...
|
|
|
|
case WM_TOUCH:
|
|
{
|
|
// TODO: Enabling this section will probably break things on Windows XP.
|
|
// We probably need to manually fetch pointers to GetTouchInputInfo and CloseTouchInputHandle.
|
|
#if ENABLE_TOUCH
|
|
UINT inputCount = LOWORD(wParam);
|
|
TOUCHINPUT *inputs = new TOUCHINPUT[inputCount];
|
|
if (GetTouchInputInfo((HTOUCHINPUT)lParam,
|
|
inputCount,
|
|
inputs,
|
|
sizeof(TOUCHINPUT)))
|
|
{
|
|
for (int i = 0; i < inputCount; i++) {
|
|
// TODO: process inputs here!
|
|
|
|
}
|
|
|
|
if (!CloseTouchInputHandle((HTOUCHINPUT)lParam))
|
|
{
|
|
// Error handling.
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// GetLastError() and error handling.
|
|
}
|
|
delete [] inputs;
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
#endif
|
|
}
|
|
|
|
case WM_PAINT:
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
|
|
default:
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int GetTrueVKey(const RAWKEYBOARD &kb) {
|
|
switch (kb.VKey) {
|
|
case VK_SHIFT:
|
|
return MapVirtualKey(kb.MakeCode, MAPVK_VSC_TO_VK_EX);
|
|
|
|
case VK_CONTROL:
|
|
if (kb.Flags & RI_KEY_E0)
|
|
return VK_RCONTROL;
|
|
else
|
|
return VK_LCONTROL;
|
|
|
|
case VK_MENU:
|
|
if (kb.Flags & RI_KEY_E0)
|
|
return VK_RMENU; // Right Alt / AltGr
|
|
else
|
|
return VK_LMENU; // Left Alt
|
|
|
|
default:
|
|
return kb.VKey;
|
|
}
|
|
}
|
|
|
|
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
|
|
int wmId, wmEvent;
|
|
std::string fn;
|
|
|
|
switch (message) {
|
|
case WM_CREATE:
|
|
break;
|
|
|
|
case WM_MOVE:
|
|
SavePosition();
|
|
ResizeDisplay();
|
|
break;
|
|
|
|
case WM_SIZE:
|
|
SavePosition();
|
|
ResizeDisplay();
|
|
break;
|
|
|
|
case WM_TIMER:
|
|
// Hack: Take the opportunity to also show/hide the mouse cursor in fullscreen mode.
|
|
switch (wParam) {
|
|
case TIMER_CURSORUPDATE:
|
|
CorrectCursor();
|
|
return 0;
|
|
|
|
case TIMER_CURSORMOVEUPDATE:
|
|
hideCursor = true;
|
|
KillTimer(hWnd, TIMER_CURSORMOVEUPDATE);
|
|
return 0;
|
|
}
|
|
break;
|
|
|
|
// For some reason, need to catch this here rather than in DisplayProc.
|
|
case WM_MOUSEWHEEL:
|
|
{
|
|
int wheelDelta = (short)(wParam >> 16);
|
|
KeyInput key;
|
|
key.deviceId = DEVICE_ID_MOUSE;
|
|
|
|
if (wheelDelta < 0) {
|
|
key.keyCode = NKCODE_EXT_MOUSEWHEEL_DOWN;
|
|
wheelDelta = -wheelDelta;
|
|
} else {
|
|
key.keyCode = NKCODE_EXT_MOUSEWHEEL_UP;
|
|
}
|
|
// There's no separate keyup event for mousewheel events, let's pass them both together.
|
|
// This also means it really won't work great for key mapping :( Need to build a 1 frame delay or something.
|
|
key.flags = KEY_DOWN | KEY_UP | KEY_HASWHEELDELTA | (wheelDelta << 16);
|
|
NativeKey(key);
|
|
}
|
|
break;
|
|
|
|
case WM_COMMAND:
|
|
{
|
|
if (!EmuThread_Ready())
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
I18NCategory *g = GetI18NCategory("Graphics");
|
|
|
|
wmId = LOWORD(wParam);
|
|
wmEvent = HIWORD(wParam);
|
|
// Parse the menu selections:
|
|
switch (wmId) {
|
|
case ID_FILE_LOAD:
|
|
BrowseAndBoot("");
|
|
break;
|
|
|
|
case ID_FILE_LOAD_DIR:
|
|
BrowseAndBoot("",true);
|
|
break;
|
|
|
|
case ID_FILE_LOAD_MEMSTICK:
|
|
{
|
|
std::string memStickDir, flash0dir;
|
|
GetSysDirectories(memStickDir, flash0dir);
|
|
memStickDir += "PSP\\GAME\\";
|
|
BrowseAndBoot(memStickDir);
|
|
}
|
|
break;
|
|
|
|
case ID_FILE_MEMSTICK:
|
|
{
|
|
std::string memStickDir, flash0dir;
|
|
GetSysDirectories(memStickDir, flash0dir);
|
|
ShellExecuteA(NULL, "open", memStickDir.c_str(), 0, 0, SW_SHOW);
|
|
}
|
|
break;
|
|
|
|
case ID_TOGGLE_PAUSE:
|
|
if (globalUIState == UISTATE_PAUSEMENU) {
|
|
// Causes hang
|
|
//NativeMessageReceived("run", "");
|
|
|
|
if (disasmWindow[0])
|
|
SendMessage(disasmWindow[0]->GetDlgHandle(), WM_COMMAND, IDC_STOPGO, 0);
|
|
}
|
|
else if (Core_IsStepping()) { // It is paused, then continue to run.
|
|
if (disasmWindow[0])
|
|
SendMessage(disasmWindow[0]->GetDlgHandle(), WM_COMMAND, IDC_STOPGO, 0);
|
|
else
|
|
Core_EnableStepping(false);
|
|
} else {
|
|
if (disasmWindow[0])
|
|
SendMessage(disasmWindow[0]->GetDlgHandle(), WM_COMMAND, IDC_STOPGO, 0);
|
|
else
|
|
Core_EnableStepping(true);
|
|
}
|
|
break;
|
|
|
|
case ID_EMULATION_STOP:
|
|
if (Core_IsStepping()) {
|
|
// If the current PC is on a breakpoint, disabling stepping doesn't work without
|
|
// explicitly skipping it
|
|
CBreakPoints::SetSkipFirst(currentMIPS->pc);
|
|
Core_EnableStepping(false);
|
|
}
|
|
NativeMessageReceived("stop", "");
|
|
Update();
|
|
break;
|
|
|
|
case ID_EMULATION_RESET:
|
|
if (Core_IsStepping()) {
|
|
// If the current PC is on a breakpoint, disabling stepping doesn't work without
|
|
// explicitly skipping it
|
|
CBreakPoints::SetSkipFirst(currentMIPS->pc);
|
|
Core_EnableStepping(false);
|
|
}
|
|
|
|
NativeMessageReceived("reset", "");
|
|
break;
|
|
case ID_EMULATION_CHEATS:
|
|
g_Config.bEnableCheats = !g_Config.bEnableCheats;
|
|
osm.ShowOnOff(g->T("Cheats"), g_Config.bEnableCheats);
|
|
|
|
if (Core_IsStepping()) {
|
|
// If the current PC is on a breakpoint, disabling stepping doesn't work without
|
|
// explicitly skipping it
|
|
CBreakPoints::SetSkipFirst(currentMIPS->pc);
|
|
Core_EnableStepping(false);
|
|
}
|
|
|
|
NativeMessageReceived("reset", "");
|
|
break;
|
|
|
|
case ID_FILE_LOADSTATEFILE:
|
|
if (W32Util::BrowseForFileName(true, hWnd, L"Load state",0,L"Save States (*.ppst)\0*.ppst\0All files\0*.*\0\0",L"ppst",fn)) {
|
|
SetCursor(LoadCursor(0, IDC_WAIT));
|
|
SaveState::Load(fn, SaveStateActionFinished);
|
|
}
|
|
break;
|
|
|
|
case ID_FILE_SAVESTATEFILE:
|
|
if (W32Util::BrowseForFileName(false, hWnd, L"Save state",0,L"Save States (*.ppst)\0*.ppst\0All files\0*.*\0\0",L"ppst",fn)) {
|
|
SetCursor(LoadCursor(0, IDC_WAIT));
|
|
SaveState::Save(fn, SaveStateActionFinished);
|
|
}
|
|
break;
|
|
|
|
// TODO: Improve UI for multiple slots
|
|
case ID_FILE_SAVESTATE_NEXT_SLOT:
|
|
{
|
|
g_Config.iCurrentStateSlot = (g_Config.iCurrentStateSlot + 1) % SaveState::SAVESTATESLOTS;
|
|
char msg[30];
|
|
sprintf(msg, "Using save state slot %d.", g_Config.iCurrentStateSlot + 1);
|
|
osm.Show(msg);
|
|
break;
|
|
}
|
|
|
|
case ID_FILE_SAVESTATE_SLOT_1: g_Config.iCurrentStateSlot = 0; break;
|
|
case ID_FILE_SAVESTATE_SLOT_2: g_Config.iCurrentStateSlot = 1; break;
|
|
case ID_FILE_SAVESTATE_SLOT_3: g_Config.iCurrentStateSlot = 2; break;
|
|
case ID_FILE_SAVESTATE_SLOT_4: g_Config.iCurrentStateSlot = 3; break;
|
|
case ID_FILE_SAVESTATE_SLOT_5: g_Config.iCurrentStateSlot = 4; break;
|
|
|
|
case ID_FILE_QUICKLOADSTATE:
|
|
SetCursor(LoadCursor(0, IDC_WAIT));
|
|
SaveState::LoadSlot(g_Config.iCurrentStateSlot, SaveStateActionFinished);
|
|
break;
|
|
|
|
case ID_FILE_QUICKSAVESTATE:
|
|
SetCursor(LoadCursor(0, IDC_WAIT));
|
|
SaveState::SaveSlot(g_Config.iCurrentStateSlot, SaveStateActionFinished);
|
|
break;
|
|
|
|
case ID_OPTIONS_SCREENAUTO: SetInternalResolution(0); ResizeDisplay(true); break;
|
|
case ID_OPTIONS_SCREEN1X: SetInternalResolution(1); ResizeDisplay(true); break;
|
|
case ID_OPTIONS_SCREEN2X: SetInternalResolution(2); ResizeDisplay(true); break;
|
|
case ID_OPTIONS_SCREEN3X: SetInternalResolution(3); ResizeDisplay(true); break;
|
|
case ID_OPTIONS_SCREEN4X: SetInternalResolution(4); ResizeDisplay(true); break;
|
|
case ID_OPTIONS_SCREEN5X: SetInternalResolution(5); ResizeDisplay(true); break;
|
|
|
|
case ID_OPTIONS_WINDOW1X: SetWindowSize(1); break;
|
|
case ID_OPTIONS_WINDOW2X: SetWindowSize(2); break;
|
|
case ID_OPTIONS_WINDOW3X: SetWindowSize(3); break;
|
|
case ID_OPTIONS_WINDOW4X: SetWindowSize(4); break;
|
|
|
|
case ID_OPTIONS_RESOLUTIONDUMMY:
|
|
{
|
|
static int resolutionMultiplier = 0;
|
|
resolutionMultiplier = g_Config.iInternalResolution <= 5 ? ++resolutionMultiplier : 0;
|
|
SetInternalResolution(resolutionMultiplier);
|
|
ResizeDisplay(true);
|
|
break;
|
|
}
|
|
|
|
case ID_OPTIONS_VSYNC:
|
|
g_Config.bVSync = !g_Config.bVSync;
|
|
break;
|
|
|
|
case ID_TEXTURESCALING_OFF: setTexScalingMultiplier(TEXSCALING_OFF); break;
|
|
case ID_TEXTURESCALING_2X: setTexScalingMultiplier(TEXSCALING_2X); break;
|
|
case ID_TEXTURESCALING_3X: setTexScalingMultiplier(TEXSCALING_3X); break;
|
|
case ID_TEXTURESCALING_4X: setTexScalingMultiplier(TEXSCALING_4X); break;
|
|
case ID_TEXTURESCALING_5X: setTexScalingMultiplier(TEXSCALING_MAX); break;
|
|
|
|
case ID_TEXTURESCALING_XBRZ: setTexScalingType(TextureScaler::XBRZ); break;
|
|
case ID_TEXTURESCALING_HYBRID: setTexScalingType(TextureScaler::HYBRID); break;
|
|
case ID_TEXTURESCALING_BICUBIC: setTexScalingType(TextureScaler::BICUBIC); break;
|
|
case ID_TEXTURESCALING_HYBRID_BICUBIC: setTexScalingType(TextureScaler::HYBRID_BICUBIC); break;
|
|
|
|
case ID_TEXTURESCALING_DEPOSTERIZE:
|
|
g_Config.bTexDeposterize = !g_Config.bTexDeposterize;
|
|
if (gpu)
|
|
gpu->ClearCacheNextFrame();
|
|
break;
|
|
|
|
case ID_OPTIONS_NONBUFFEREDRENDERING: setRenderingMode(FB_NON_BUFFERED_MODE); break;
|
|
case ID_OPTIONS_BUFFEREDRENDERING: setRenderingMode(FB_BUFFERED_MODE); break;
|
|
case ID_OPTIONS_READFBOTOMEMORYCPU: setRenderingMode(FB_READFBOMEMORY_CPU); break;
|
|
case ID_OPTIONS_READFBOTOMEMORYGPU: setRenderingMode(FB_READFBOMEMORY_GPU); break;
|
|
|
|
// Dummy option to let the buffered rendering hotkey cycle through all the options.
|
|
case ID_OPTIONS_BUFFEREDRENDERINGDUMMY:
|
|
g_Config.iRenderingMode = ++g_Config.iRenderingMode > FB_READFBOMEMORY_GPU ? FB_NON_BUFFERED_MODE : g_Config.iRenderingMode;
|
|
|
|
setRenderingMode(g_Config.iRenderingMode);
|
|
break;
|
|
|
|
case ID_DEBUG_SHOWDEBUGSTATISTICS:
|
|
g_Config.bShowDebugStats = !g_Config.bShowDebugStats;
|
|
break;
|
|
|
|
case ID_OPTIONS_HARDWARETRANSFORM:
|
|
g_Config.bHardwareTransform = !g_Config.bHardwareTransform;
|
|
osm.ShowOnOff(g->T("Hardware Transform"), g_Config.bHardwareTransform);
|
|
break;
|
|
|
|
case ID_OPTIONS_STRETCHDISPLAY:
|
|
g_Config.bStretchToDisplay = !g_Config.bStretchToDisplay;
|
|
if (gpu)
|
|
gpu->Resized(); // Easy way to force a clear...
|
|
break;
|
|
|
|
case ID_OPTIONS_FRAMESKIP_0: setFrameSkipping(FRAMESKIP_OFF); break;
|
|
case ID_OPTIONS_FRAMESKIP_AUTO: setFrameSkipping(FRAMESKIP_AUTO); break;
|
|
case ID_OPTIONS_FRAMESKIP_1: setFrameSkipping(FRAMESKIP_1); break;
|
|
case ID_OPTIONS_FRAMESKIP_2: setFrameSkipping(FRAMESKIP_2); break;
|
|
case ID_OPTIONS_FRAMESKIP_3: setFrameSkipping(FRAMESKIP_3); break;
|
|
case ID_OPTIONS_FRAMESKIP_4: setFrameSkipping(FRAMESKIP_4); break;
|
|
case ID_OPTIONS_FRAMESKIP_5: setFrameSkipping(FRAMESKIP_5); break;
|
|
case ID_OPTIONS_FRAMESKIP_6: setFrameSkipping(FRAMESKIP_6); break;
|
|
case ID_OPTIONS_FRAMESKIP_7: setFrameSkipping(FRAMESKIP_7); break;
|
|
case ID_OPTIONS_FRAMESKIP_8: setFrameSkipping(FRAMESKIP_MAX); break;
|
|
|
|
case ID_OPTIONS_FRAMESKIPDUMMY:
|
|
g_Config.iFrameSkip = ++g_Config.iFrameSkip > FRAMESKIP_MAX ? FRAMESKIP_OFF : g_Config.iFrameSkip;
|
|
|
|
setFrameSkipping(g_Config.iFrameSkip);
|
|
break;
|
|
|
|
case ID_FILE_EXIT:
|
|
DestroyWindow(hWnd);
|
|
break;
|
|
|
|
case ID_DEBUG_RUNONLOAD:
|
|
g_Config.bAutoRun = !g_Config.bAutoRun;
|
|
break;
|
|
|
|
case ID_DEBUG_DUMPNEXTFRAME:
|
|
if (gpu)
|
|
gpu->DumpNextFrame();
|
|
break;
|
|
|
|
case ID_DEBUG_LOADMAPFILE:
|
|
if (W32Util::BrowseForFileName(true, hWnd, L"Load .MAP",0,L"Maps\0*.map\0All files\0*.*\0\0",L"map",fn)) {
|
|
symbolMap.LoadSymbolMap(fn.c_str());
|
|
|
|
if (disasmWindow[0])
|
|
disasmWindow[0]->NotifyMapLoaded();
|
|
|
|
if (memoryWindow[0])
|
|
memoryWindow[0]->NotifyMapLoaded();
|
|
}
|
|
break;
|
|
|
|
case ID_DEBUG_SAVEMAPFILE:
|
|
if (W32Util::BrowseForFileName(false, hWnd, L"Save .MAP",0,L"Maps\0*.map\0All files\0*.*\0\0",L"map",fn))
|
|
symbolMap.SaveSymbolMap(fn.c_str());
|
|
break;
|
|
|
|
case ID_DEBUG_RESETSYMBOLTABLE:
|
|
symbolMap.ResetSymbolMap();
|
|
|
|
for (int i=0; i<numCPUs; i++)
|
|
if (disasmWindow[i])
|
|
disasmWindow[i]->NotifyMapLoaded();
|
|
|
|
for (int i=0; i<numCPUs; i++)
|
|
if (memoryWindow[i])
|
|
memoryWindow[i]->NotifyMapLoaded();
|
|
break;
|
|
|
|
case ID_DEBUG_DISASSEMBLY:
|
|
disasmWindow[0]->Show(true);
|
|
break;
|
|
|
|
case ID_DEBUG_MEMORYVIEW:
|
|
memoryWindow[0]->Show(true);
|
|
break;
|
|
|
|
case ID_DEBUG_LOG:
|
|
LogManager::GetInstance()->GetConsoleListener()->Show(LogManager::GetInstance()->GetConsoleListener()->Hidden());
|
|
break;
|
|
|
|
case ID_DEBUG_IGNOREILLEGALREADS:
|
|
g_Config.bIgnoreBadMemAccess = !g_Config.bIgnoreBadMemAccess;
|
|
break;
|
|
|
|
case ID_OPTIONS_FULLSCREEN:
|
|
g_Config.bFullScreen = !g_Config.bFullScreen ;
|
|
if(g_bFullScreen) {
|
|
_ViewNormal(hWnd);
|
|
} else {
|
|
_ViewFullScreen(hWnd);
|
|
}
|
|
break;
|
|
|
|
case ID_OPTIONS_VERTEXCACHE:
|
|
g_Config.bVertexCache = !g_Config.bVertexCache;
|
|
break;
|
|
|
|
case ID_OPTIONS_SHOWFPS:
|
|
g_Config.iShowFPSCounter = !g_Config.iShowFPSCounter;
|
|
break;
|
|
|
|
case ID_OPTIONS_TEXTUREFILTERING_AUTO: setTexFiltering(AUTO); break;
|
|
case ID_OPTIONS_NEARESTFILTERING: setTexFiltering(NEAREST); break;
|
|
case ID_OPTIONS_LINEARFILTERING: setTexFiltering(LINEAR); break;
|
|
case ID_OPTIONS_LINEARFILTERING_CG: setTexFiltering(LINEARFMV); break;
|
|
|
|
case ID_OPTIONS_TOPMOST:
|
|
g_Config.bTopMost = !g_Config.bTopMost;
|
|
W32Util::MakeTopMost(hWnd, g_Config.bTopMost);
|
|
break;
|
|
|
|
case ID_OPTIONS_CONTROLS:
|
|
NativeMessageReceived("control mapping", "");
|
|
break;
|
|
|
|
case ID_OPTIONS_MORE_SETTINGS:
|
|
NativeMessageReceived("settings", "");
|
|
break;
|
|
|
|
case ID_EMULATION_SOUND:
|
|
g_Config.bEnableSound = !g_Config.bEnableSound;
|
|
if(!g_Config.bEnableSound) {
|
|
if(!IsAudioInitialised())
|
|
Audio_Init();
|
|
}
|
|
break;
|
|
|
|
case ID_HELP_OPENWEBSITE:
|
|
ShellExecute(NULL, L"open", L"http://www.ppsspp.org/", NULL, NULL, SW_SHOWNORMAL);
|
|
break;
|
|
|
|
case ID_HELP_BUYGOLD:
|
|
ShellExecute(NULL, L"open", L"http://central.ppsspp.org/buygold", NULL, NULL, SW_SHOWNORMAL);
|
|
break;
|
|
|
|
case ID_HELP_OPENFORUM:
|
|
ShellExecute(NULL, L"open", L"http://forums.ppsspp.org/", NULL, NULL, SW_SHOWNORMAL);
|
|
break;
|
|
|
|
case ID_HELP_CHINESE_FORUM:
|
|
ShellExecute(NULL, L"open", L"http://tieba.baidu.com/f?ie=utf-8&kw=ppsspp", NULL, NULL, SW_SHOWNORMAL);
|
|
break;
|
|
|
|
case ID_HELP_ABOUT:
|
|
DialogManager::EnableAll(FALSE);
|
|
DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);
|
|
DialogManager::EnableAll(TRUE);
|
|
break;
|
|
|
|
case ID_DEBUG_TAKESCREENSHOT:
|
|
g_TakeScreenshot = true;
|
|
break;
|
|
|
|
default:
|
|
{
|
|
// Just handle language switching here.
|
|
// The Menu ID is contained in wParam, so subtract
|
|
// ID_LANGUAGE_BASE and an additional 1 off it.
|
|
u32 index = (wParam - ID_LANGUAGE_BASE - 1);
|
|
if(index >= 0 && index < countryCodes.size()) {
|
|
std::string oldLang = g_Config.languageIni;
|
|
g_Config.languageIni = countryCodes[index];
|
|
|
|
if(i18nrepo.LoadIni(g_Config.languageIni)) {
|
|
NativeMessageReceived("language", "");
|
|
PostMessage(hwndMain, WM_USER_UPDATE_UI, 0, 0);
|
|
}
|
|
else
|
|
g_Config.languageIni = oldLang;
|
|
|
|
auto langValuesMapping = GetLangValuesMapping();
|
|
if (langValuesMapping.find(g_Config.languageIni) == langValuesMapping.end()) {
|
|
// Fallback to English
|
|
g_Config.ilanguage = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH;
|
|
} else {
|
|
g_Config.ilanguage = langValuesMapping[g_Config.languageIni].second;
|
|
}
|
|
break;
|
|
}
|
|
MessageBox(hwndMain, L"Unimplemented", L"Sorry",0);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case WM_INPUT:
|
|
{
|
|
UINT dwSize;
|
|
GetRawInputData((HRAWINPUT)lParam, RID_INPUT, NULL, &dwSize, sizeof(RAWINPUTHEADER));
|
|
if (!rawInputBuffer) {
|
|
rawInputBuffer = malloc(dwSize);
|
|
rawInputBufferSize = dwSize;
|
|
}
|
|
if (dwSize > rawInputBufferSize) {
|
|
rawInputBuffer = realloc(rawInputBuffer, dwSize);
|
|
}
|
|
GetRawInputData((HRAWINPUT)lParam, RID_INPUT, rawInputBuffer, &dwSize, sizeof(RAWINPUTHEADER));
|
|
RAWINPUT* raw = (RAWINPUT*)rawInputBuffer;
|
|
if (raw->header.dwType == RIM_TYPEKEYBOARD) {
|
|
KeyInput key;
|
|
key.deviceId = DEVICE_ID_KEYBOARD;
|
|
if (raw->data.keyboard.Message == WM_KEYDOWN || raw->data.keyboard.Message == WM_SYSKEYDOWN) {
|
|
key.flags = KEY_DOWN;
|
|
key.keyCode = windowsTransTable[GetTrueVKey(raw->data.keyboard)];
|
|
if (key.keyCode) {
|
|
NativeKey(key);
|
|
}
|
|
} else if (raw->data.keyboard.Message == WM_KEYUP) {
|
|
key.flags = KEY_UP;
|
|
key.keyCode = windowsTransTable[GetTrueVKey(raw->data.keyboard)];
|
|
if (key.keyCode) {
|
|
NativeKey(key);
|
|
}
|
|
}
|
|
} else if (raw->header.dwType == RIM_TYPEMOUSE) {
|
|
mouseDeltaX += raw->data.mouse.lLastX;
|
|
mouseDeltaY += raw->data.mouse.lLastY;
|
|
|
|
KeyInput key;
|
|
key.deviceId = DEVICE_ID_MOUSE;
|
|
|
|
int mouseRightBtnPressed = raw->data.mouse.usButtonFlags & RI_MOUSE_RIGHT_BUTTON_DOWN;
|
|
int mouseRightBtnReleased = raw->data.mouse.usButtonFlags & RI_MOUSE_RIGHT_BUTTON_UP;
|
|
|
|
if(mouseRightBtnPressed) {
|
|
key.flags = KEY_DOWN;
|
|
key.keyCode = windowsTransTable[VK_RBUTTON];
|
|
NativeKey(key);
|
|
}
|
|
else if(mouseRightBtnReleased) {
|
|
key.flags = KEY_UP;
|
|
key.keyCode = windowsTransTable[VK_RBUTTON];
|
|
NativeKey(key);
|
|
}
|
|
|
|
// TODO : Smooth and translate to an axis every frame.
|
|
// NativeAxis()
|
|
}
|
|
}
|
|
return 0;
|
|
|
|
case WM_DROPFILES:
|
|
{
|
|
if (!EmuThread_Ready())
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
|
|
HDROP hdrop = (HDROP)wParam;
|
|
int count = DragQueryFile(hdrop,0xFFFFFFFF,0,0);
|
|
if (count != 1) {
|
|
MessageBox(hwndMain,L"You can only load one file at a time",L"Error",MB_ICONINFORMATION);
|
|
}
|
|
else
|
|
{
|
|
TCHAR filename[512];
|
|
DragQueryFile(hdrop,0,filename,512);
|
|
TCHAR *type = filename+_tcslen(filename)-3;
|
|
|
|
SendMessage(hWnd, WM_COMMAND, ID_EMULATION_STOP, 0);
|
|
// Ugly, need to wait for the stop message to process in the EmuThread.
|
|
Sleep(20);
|
|
|
|
Update();
|
|
|
|
NativeMessageReceived("boot", ConvertWStringToUTF8(filename).c_str());
|
|
}
|
|
}
|
|
break;
|
|
|
|
case WM_CLOSE:
|
|
EmuThread_Stop();
|
|
|
|
return DefWindowProc(hWnd,message,wParam,lParam);
|
|
|
|
case WM_DESTROY:
|
|
KillTimer(hWnd, TIMER_CURSORUPDATE);
|
|
KillTimer(hWnd, TIMER_CURSORMOVEUPDATE);
|
|
PostQuitMessage(0);
|
|
break;
|
|
|
|
case WM_USER+1:
|
|
if (g_Config.bFullScreen)
|
|
_ViewFullScreen(hWnd);
|
|
|
|
disasmWindow[0]->NotifyMapLoaded();
|
|
memoryWindow[0]->NotifyMapLoaded();
|
|
|
|
disasmWindow[0]->UpdateDialog();
|
|
|
|
SetForegroundWindow(hwndMain);
|
|
break;
|
|
|
|
case WM_USER_SAVESTATE_FINISH:
|
|
SetCursor(LoadCursor(0, IDC_ARROW));
|
|
break;
|
|
|
|
case WM_USER_LOG_STATUS_CHANGED:
|
|
if(!g_Config.bEnableLogging) {
|
|
LogManager::GetInstance()->GetConsoleListener()->Show(false);
|
|
EnableMenuItem(menu, ID_DEBUG_LOG, MF_GRAYED);
|
|
} else {
|
|
LogManager::GetInstance()->GetConsoleListener()->Show(true);
|
|
EnableMenuItem(menu, ID_DEBUG_LOG, MF_ENABLED);
|
|
}
|
|
break;
|
|
|
|
case WM_USER_UPDATE_UI:
|
|
CreateLanguageMenu();
|
|
TranslateMenus();
|
|
Update();
|
|
break;
|
|
|
|
case WM_USER_UPDATE_SCREEN:
|
|
ResizeDisplay(true);
|
|
break;
|
|
|
|
case WM_USER_WINDOW_TITLE_CHANGED:
|
|
UpdateWindowTitle();
|
|
break;
|
|
|
|
case WM_MENUSELECT:
|
|
// Unfortunately, accelerate keys (hotkeys) shares the same enabled/disabled states
|
|
// with corresponding menu items.
|
|
UpdateMenus();
|
|
break;
|
|
|
|
// Turn off the screensaver.
|
|
// Note that if there's a screensaver password, this simple method
|
|
// doesn't work on Vista or higher.
|
|
case WM_SYSCOMMAND:
|
|
{
|
|
switch (wParam) {
|
|
case SC_SCREENSAVE:
|
|
return 0;
|
|
case SC_MONITORPOWER:
|
|
return 0;
|
|
}
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
}
|
|
|
|
default:
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void UpdateMenus() {
|
|
HMENU menu = GetMenu(GetHWND());
|
|
#define CHECKITEM(item,value) CheckMenuItem(menu,item,MF_BYCOMMAND | ((value) ? MF_CHECKED : MF_UNCHECKED));
|
|
CHECKITEM(ID_DEBUG_IGNOREILLEGALREADS, g_Config.bIgnoreBadMemAccess);
|
|
CHECKITEM(ID_DEBUG_SHOWDEBUGSTATISTICS, g_Config.bShowDebugStats);
|
|
CHECKITEM(ID_OPTIONS_HARDWARETRANSFORM, g_Config.bHardwareTransform);
|
|
CHECKITEM(ID_OPTIONS_STRETCHDISPLAY, g_Config.bStretchToDisplay);
|
|
CHECKITEM(ID_DEBUG_RUNONLOAD, g_Config.bAutoRun);
|
|
CHECKITEM(ID_OPTIONS_VERTEXCACHE, g_Config.bVertexCache);
|
|
CHECKITEM(ID_OPTIONS_SHOWFPS, g_Config.iShowFPSCounter);
|
|
CHECKITEM(ID_OPTIONS_FRAMESKIP, g_Config.iFrameSkip != 0);
|
|
CHECKITEM(ID_OPTIONS_VSYNC, g_Config.bVSync);
|
|
CHECKITEM(ID_OPTIONS_TOPMOST, g_Config.bTopMost);
|
|
CHECKITEM(ID_EMULATION_SOUND, g_Config.bEnableSound);
|
|
CHECKITEM(ID_TEXTURESCALING_DEPOSTERIZE, g_Config.bTexDeposterize);
|
|
CHECKITEM(ID_EMULATION_CHEATS, g_Config.bEnableCheats);
|
|
|
|
static const int zoomitems[6] = {
|
|
ID_OPTIONS_SCREENAUTO,
|
|
ID_OPTIONS_SCREEN1X,
|
|
ID_OPTIONS_SCREEN2X,
|
|
ID_OPTIONS_SCREEN3X,
|
|
ID_OPTIONS_SCREEN4X,
|
|
ID_OPTIONS_SCREEN5X,
|
|
};
|
|
if (g_Config.iInternalResolution < 0)
|
|
g_Config.iInternalResolution = 0;
|
|
|
|
else if(g_Config.iInternalResolution > 5)
|
|
g_Config.iInternalResolution = 5;
|
|
|
|
for (int i = 0; i < ARRAY_SIZE(zoomitems); i++) {
|
|
CheckMenuItem(menu, zoomitems[i], MF_BYCOMMAND | ((i == g_Config.iInternalResolution) ? MF_CHECKED : MF_UNCHECKED));
|
|
}
|
|
|
|
static const int windowSizeItems[4] = {
|
|
ID_OPTIONS_WINDOW1X,
|
|
ID_OPTIONS_WINDOW2X,
|
|
ID_OPTIONS_WINDOW3X,
|
|
ID_OPTIONS_WINDOW4X,
|
|
};
|
|
|
|
RECT rc;
|
|
GetClientRect(GetHWND(), &rc);
|
|
|
|
for (int i = 0; i < ARRAY_SIZE(windowSizeItems); i++) {
|
|
bool check = (i + 1) * 480 == rc.right - rc.left || (i + 1) * 272 == rc.bottom - rc.top;
|
|
CheckMenuItem(menu, windowSizeItems[i], MF_BYCOMMAND | (check ? MF_CHECKED : MF_UNCHECKED));
|
|
}
|
|
|
|
static const int texscalingitems[] = {
|
|
ID_TEXTURESCALING_OFF,
|
|
ID_TEXTURESCALING_2X,
|
|
ID_TEXTURESCALING_3X,
|
|
ID_TEXTURESCALING_4X,
|
|
ID_TEXTURESCALING_5X,
|
|
};
|
|
if(g_Config.iTexScalingLevel < TEXSCALING_OFF)
|
|
g_Config.iTexScalingLevel = TEXSCALING_OFF;
|
|
|
|
else if(g_Config.iTexScalingLevel > TEXSCALING_MAX)
|
|
g_Config.iTexScalingLevel = TEXSCALING_MAX;
|
|
|
|
for (int i = 0; i < ARRAY_SIZE(texscalingitems); i++) {
|
|
CheckMenuItem(menu, texscalingitems[i], MF_BYCOMMAND | ((i == g_Config.iTexScalingLevel - 1) ? MF_CHECKED : MF_UNCHECKED));
|
|
}
|
|
|
|
static const int texscalingtypeitems[] = {
|
|
ID_TEXTURESCALING_XBRZ,
|
|
ID_TEXTURESCALING_HYBRID,
|
|
ID_TEXTURESCALING_BICUBIC,
|
|
ID_TEXTURESCALING_HYBRID_BICUBIC,
|
|
};
|
|
if(g_Config.iTexScalingType < TextureScaler::XBRZ)
|
|
g_Config.iTexScalingType = TextureScaler::XBRZ;
|
|
|
|
else if(g_Config.iTexScalingType > TextureScaler::HYBRID_BICUBIC)
|
|
g_Config.iTexScalingType = TextureScaler::HYBRID_BICUBIC;
|
|
|
|
for (int i = 0; i < ARRAY_SIZE(texscalingtypeitems); i++) {
|
|
CheckMenuItem(menu, texscalingtypeitems[i], MF_BYCOMMAND | ((i == g_Config.iTexScalingType) ? MF_CHECKED : MF_UNCHECKED));
|
|
}
|
|
|
|
static const int texfilteringitems[] = {
|
|
ID_OPTIONS_TEXTUREFILTERING_AUTO,
|
|
ID_OPTIONS_NEARESTFILTERING,
|
|
ID_OPTIONS_LINEARFILTERING,
|
|
ID_OPTIONS_LINEARFILTERING_CG,
|
|
};
|
|
if(g_Config.iTexFiltering < AUTO)
|
|
g_Config.iTexFiltering = AUTO;
|
|
|
|
else if(g_Config.iTexFiltering > LINEARFMV)
|
|
g_Config.iTexFiltering = LINEARFMV;
|
|
|
|
for (int i = 0; i < ARRAY_SIZE(texfilteringitems); i++) {
|
|
CheckMenuItem(menu, texfilteringitems[i], MF_BYCOMMAND | ( (i + 1) == g_Config.iTexFiltering )? MF_CHECKED : MF_UNCHECKED);
|
|
}
|
|
|
|
static const int renderingmode[] = {
|
|
ID_OPTIONS_NONBUFFEREDRENDERING,
|
|
ID_OPTIONS_BUFFEREDRENDERING,
|
|
ID_OPTIONS_READFBOTOMEMORYCPU,
|
|
ID_OPTIONS_READFBOTOMEMORYGPU,
|
|
};
|
|
if(g_Config.iRenderingMode < FB_NON_BUFFERED_MODE)
|
|
g_Config.iRenderingMode = FB_NON_BUFFERED_MODE;
|
|
|
|
else if(g_Config.iRenderingMode > FB_READFBOMEMORY_GPU)
|
|
g_Config.iRenderingMode = FB_READFBOMEMORY_GPU;
|
|
|
|
for (int i = 0; i < ARRAY_SIZE(renderingmode); i++) {
|
|
CheckMenuItem(menu, renderingmode[i], MF_BYCOMMAND | ( i == g_Config.iRenderingMode )? MF_CHECKED : MF_UNCHECKED);
|
|
}
|
|
|
|
static const int frameskipping[] = {
|
|
ID_OPTIONS_FRAMESKIP_0,
|
|
ID_OPTIONS_FRAMESKIP_AUTO,
|
|
ID_OPTIONS_FRAMESKIP_1,
|
|
ID_OPTIONS_FRAMESKIP_2,
|
|
ID_OPTIONS_FRAMESKIP_3,
|
|
ID_OPTIONS_FRAMESKIP_4,
|
|
ID_OPTIONS_FRAMESKIP_5,
|
|
ID_OPTIONS_FRAMESKIP_6,
|
|
ID_OPTIONS_FRAMESKIP_7,
|
|
ID_OPTIONS_FRAMESKIP_8,
|
|
};
|
|
if(g_Config.iFrameSkip < FRAMESKIP_OFF)
|
|
g_Config.iFrameSkip = FRAMESKIP_OFF;
|
|
|
|
else if(g_Config.iFrameSkip > FRAMESKIP_MAX)
|
|
g_Config.iFrameSkip = FRAMESKIP_MAX;
|
|
|
|
for (int i = 0; i < ARRAY_SIZE(frameskipping); i++) {
|
|
CheckMenuItem(menu, frameskipping[i], MF_BYCOMMAND | ( i == g_Config.iFrameSkip )? MF_CHECKED : MF_UNCHECKED);
|
|
}
|
|
|
|
static const int savestateSlot[] = {
|
|
ID_FILE_SAVESTATE_SLOT_1,
|
|
ID_FILE_SAVESTATE_SLOT_2,
|
|
ID_FILE_SAVESTATE_SLOT_3,
|
|
ID_FILE_SAVESTATE_SLOT_4,
|
|
ID_FILE_SAVESTATE_SLOT_5,
|
|
};
|
|
|
|
if(g_Config.iCurrentStateSlot < 0)
|
|
g_Config.iCurrentStateSlot = 0;
|
|
|
|
else if(g_Config.iCurrentStateSlot >= SaveState::SAVESTATESLOTS)
|
|
g_Config.iCurrentStateSlot = SaveState::SAVESTATESLOTS - 1;
|
|
|
|
for (int i = 0; i < ARRAY_SIZE(savestateSlot); i++) {
|
|
CheckMenuItem(menu, savestateSlot[i], MF_BYCOMMAND | ( i == g_Config.iCurrentStateSlot )? MF_CHECKED : MF_UNCHECKED);
|
|
}
|
|
|
|
UpdateCommands();
|
|
}
|
|
|
|
void UpdateCommands() {
|
|
static GlobalUIState lastGlobalUIState = UISTATE_PAUSEMENU;
|
|
static CoreState lastCoreState = CORE_ERROR;
|
|
|
|
if (lastGlobalUIState == globalUIState && lastCoreState == coreState)
|
|
return;
|
|
|
|
lastCoreState = coreState;
|
|
lastGlobalUIState = globalUIState;
|
|
|
|
HMENU menu = GetMenu(GetHWND());
|
|
|
|
bool isPaused = Core_IsStepping() && globalUIState == UISTATE_INGAME;
|
|
TranslateMenuItem(ID_TOGGLE_PAUSE, "DesktopUI", isPaused ? "Run" : "Pause", L"\tF8");
|
|
|
|
UINT ingameEnable = globalUIState == UISTATE_INGAME ? MF_ENABLED : MF_GRAYED;
|
|
EnableMenuItem(menu, ID_TOGGLE_PAUSE, ingameEnable);
|
|
EnableMenuItem(menu, ID_EMULATION_STOP, ingameEnable);
|
|
EnableMenuItem(menu, ID_EMULATION_RESET, ingameEnable);
|
|
|
|
UINT menuEnable = globalUIState == UISTATE_MENU ? MF_ENABLED : MF_GRAYED;
|
|
EnableMenuItem(menu, ID_FILE_SAVESTATEFILE, !menuEnable);
|
|
EnableMenuItem(menu, ID_FILE_LOADSTATEFILE, !menuEnable);
|
|
EnableMenuItem(menu, ID_FILE_QUICKSAVESTATE, !menuEnable);
|
|
EnableMenuItem(menu, ID_FILE_QUICKLOADSTATE, !menuEnable);
|
|
EnableMenuItem(menu, ID_DEBUG_LOG, !g_Config.bEnableLogging);
|
|
}
|
|
|
|
// Message handler for about box.
|
|
LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) {
|
|
switch (message) {
|
|
case WM_INITDIALOG:
|
|
{
|
|
W32Util::CenterWindow(hDlg);
|
|
HWND versionBox = GetDlgItem(hDlg, IDC_VERSION);
|
|
char temp[256];
|
|
sprintf(temp, "PPSSPP %s", PPSSPP_GIT_VERSION);
|
|
SetWindowTextA(versionBox, temp);
|
|
}
|
|
return TRUE;
|
|
|
|
case WM_COMMAND:
|
|
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
|
|
{
|
|
EndDialog(hDlg, LOWORD(wParam));
|
|
return TRUE;
|
|
}
|
|
break;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
void Update() {
|
|
InvalidateRect(hwndDisplay,0,0);
|
|
UpdateWindow(hwndDisplay);
|
|
SendMessage(hwndMain,WM_SIZE,0,0);
|
|
}
|
|
|
|
void Redraw() {
|
|
InvalidateRect(hwndDisplay,0,0);
|
|
}
|
|
|
|
void SaveStateActionFinished(bool result, void *userdata) {
|
|
PostMessage(hwndMain, WM_USER_SAVESTATE_FINISH, 0, 0);
|
|
}
|
|
|
|
HINSTANCE GetHInstance() {
|
|
return hInst;
|
|
}
|
|
}
|