ppsspp/UI/TouchControlLayoutScreen.cpp
Unknown W. Brackets 4aded5c11f UI: Implement a glowing border touch control style.
It barely glows, though.
2018-09-30 16:48:02 -07:00

465 lines
15 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include <vector>
#include "base/colorutil.h"
#include "gfx_es2/draw_buffer.h"
#include "i18n/i18n.h"
#include "ui/ui_context.h"
#include "ui_atlas.h"
#include "TouchControlLayoutScreen.h"
#include "TouchControlVisibilityScreen.h"
#include "Core/Config.h"
#include "Core/System.h"
#include "GamepadEmu.h"
static const int leftColumnWidth = 140;
// Ugly hackery, need to rework some stuff to get around this
static float local_dp_xres;
static float local_dp_yres;
static u32 GetButtonColor() {
return g_Config.iTouchButtonStyle != 0 ? 0xFFFFFF : 0xc0b080;
}
class DragDropButton : public MultiTouchButton {
public:
DragDropButton(ConfigTouchPos &pos, int bgImg, int img)
: MultiTouchButton(bgImg, bgImg, img, pos.scale, new UI::AnchorLayoutParams(fromFullscreenCoord(pos.x), pos.y * local_dp_yres, UI::NONE, UI::NONE, true)),
x_(pos.x), y_(pos.y), theScale_(pos.scale) {
scale_ = theScale_;
}
bool IsDown() override {
// Don't want the button to enlarge and throw the user's perspective
// of button size off whack.
return false;
};
virtual void SavePosition() {
x_ = toFullscreenCoord(bounds_.centerX());
y_ = bounds_.centerY() / local_dp_yres;
scale_ = theScale_;
}
virtual float GetScale() const { return theScale_; }
virtual void SetScale(float s) { theScale_ = s; scale_ = s; }
virtual float GetSpacing() const { return 1.0f; }
virtual void SetSpacing(float s) { }
protected:
float GetButtonOpacity() override {
float opacity = g_Config.iTouchButtonOpacity / 100.0f;
return std::max(0.5f, opacity);
}
private:
// convert from screen coordinates (leftColumnWidth to dp_xres) to actual fullscreen coordinates (0 to 1.0)
inline float toFullscreenCoord(int screenx) {
return (float)(screenx - leftColumnWidth) / (local_dp_xres - leftColumnWidth);
}
// convert from external fullscreen coordinates(0 to 1.0) to the current partial coordinates (leftColumnWidth to dp_xres)
inline int fromFullscreenCoord(float controllerX) {
return leftColumnWidth + (local_dp_xres - leftColumnWidth) * controllerX;
};
float &x_, &y_;
float &theScale_;
};
class PSPActionButtons : public DragDropButton {
public:
PSPActionButtons(ConfigTouchPos &pos, float &spacing)
: DragDropButton(pos, -1, -1), spacing_(spacing) {
using namespace UI;
roundId_ = g_Config.iTouchButtonStyle ? I_ROUND_LINE : I_ROUND;
circleId_ = I_CIRCLE;
crossId_ = I_CROSS;
triangleId_ = I_TRIANGLE;
squareId_ = I_SQUARE;
circleVisible_ = triangleVisible_ = squareVisible_ = crossVisible_ = true;
};
void setCircleVisibility(bool visible){
circleVisible_ = visible;
}
void setCrossVisibility(bool visible){
crossVisible_ = visible;
}
void setTriangleVisibility(bool visible){
triangleVisible_ = visible;
}
void setSquareVisibility(bool visible){
squareVisible_ = visible;
}
void Draw(UIContext &dc) override {
float opacity = g_Config.iTouchButtonOpacity / 100.0f;
uint32_t colorBg = colorAlpha(GetButtonColor(), opacity);
uint32_t color = colorAlpha(0xFFFFFF, opacity);
int centerX = bounds_.centerX();
int centerY = bounds_.centerY();
float spacing = spacing_ * baseActionButtonSpacing;
if (circleVisible_) {
dc.Draw()->DrawImageRotated(roundId_, centerX + spacing, centerY, scale_, 0, colorBg, false);
dc.Draw()->DrawImageRotated(circleId_, centerX + spacing, centerY, scale_, 0, color, false);
}
if (crossVisible_) {
dc.Draw()->DrawImageRotated(roundId_, centerX, centerY + spacing, scale_, 0, colorBg, false);
dc.Draw()->DrawImageRotated(crossId_, centerX, centerY + spacing, scale_, 0, color, false);
}
if (triangleVisible_) {
float y = centerY - spacing;
y -= 2.8f * scale_;
dc.Draw()->DrawImageRotated(roundId_, centerX, centerY - spacing, scale_, 0, colorBg, false);
dc.Draw()->DrawImageRotated(triangleId_, centerX, y, scale_, 0, color, false);
}
if (squareVisible_) {
dc.Draw()->DrawImageRotated(roundId_, centerX - spacing, centerY, scale_, 0, colorBg, false);
dc.Draw()->DrawImageRotated(squareId_, centerX - spacing, centerY, scale_, 0, color, false);
}
};
void GetContentDimensions(const UIContext &dc, float &w, float &h) const override {
const AtlasImage &image = dc.Draw()->GetAtlas()->images[roundId_];
w = (2 * baseActionButtonSpacing * spacing_) + image.w * scale_;
h = (2 * baseActionButtonSpacing * spacing_) + image.h * scale_;
}
float GetSpacing() const override { return spacing_; }
void SetSpacing(float s) override { spacing_ = s; }
private:
bool circleVisible_, crossVisible_, triangleVisible_, squareVisible_;
int roundId_;
int circleId_, crossId_, triangleId_, squareId_;
float &spacing_;
};
class PSPDPadButtons : public DragDropButton {
public:
PSPDPadButtons(ConfigTouchPos &pos, float &spacing)
: DragDropButton(pos, -1, -1), spacing_(spacing) {
}
void Draw(UIContext &dc) override {
float opacity = g_Config.iTouchButtonOpacity / 100.0f;
uint32_t colorBg = colorAlpha(GetButtonColor(), opacity);
uint32_t color = colorAlpha(0xFFFFFF, opacity);
static const float xoff[4] = {1, 0, -1, 0};
static const float yoff[4] = {0, 1, 0, -1};
int dirImage = g_Config.iTouchButtonStyle ? I_DIR_LINE : I_DIR;
for (int i = 0; i < 4; i++) {
float r = D_pad_Radius * spacing_;
float x = bounds_.centerX() + xoff[i] * r;
float y = bounds_.centerY() + yoff[i] * r;
float x2 = bounds_.centerX() + xoff[i] * (r + 10.f * scale_);
float y2 = bounds_.centerY() + yoff[i] * (r + 10.f * scale_);
float angle = i * M_PI / 2;
dc.Draw()->DrawImageRotated(dirImage, x, y, scale_, angle + PI, colorBg, false);
dc.Draw()->DrawImageRotated(I_ARROW, x2, y2, scale_, angle + PI, color);
}
}
void GetContentDimensions(const UIContext &dc, float &w, float &h) const override {
const AtlasImage &image = dc.Draw()->GetAtlas()->images[I_DIR];
w = 2 * D_pad_Radius * spacing_ + image.w * scale_;
h = 2 * D_pad_Radius * spacing_ + image.h * scale_;
};
float GetSpacing() const override { return spacing_; }
void SetSpacing(float s) override { spacing_ = s; }
private:
float &spacing_;
};
TouchControlLayoutScreen::TouchControlLayoutScreen() {
pickedControl_ = 0;
};
bool TouchControlLayoutScreen::touch(const TouchInput &touch) {
UIScreen::touch(touch);
using namespace UI;
int mode = mode_->GetSelection();
const Bounds &screen_bounds = screenManager()->getUIContext()->GetBounds();
if ((touch.flags & TOUCH_MOVE) && pickedControl_ != 0) {
if (mode == 0) {
const Bounds &bounds = pickedControl_->GetBounds();
int mintouchX = leftColumnWidth + bounds.w * 0.5;
int maxTouchX = screen_bounds.w - bounds.w * 0.5;
int minTouchY = bounds.h * 0.5;
int maxTouchY = screen_bounds.h - bounds.h * 0.5;
int newX = bounds.centerX(), newY = bounds.centerY();
// we have to handle x and y separately since even if x is blocked, y may not be.
if (touch.x > mintouchX && touch.x < maxTouchX) {
// if the leftmost point of the control is ahead of the margin,
// move it. Otherwise, don't.
newX = touch.x;
}
if (touch.y > minTouchY && touch.y < maxTouchY) {
newY = touch.y;
}
pickedControl_->ReplaceLayoutParams(new UI::AnchorLayoutParams(newX, newY, NONE, NONE, true));
} else if (mode == 1) {
// Resize. Vertical = scaling, horizontal = spacing;
// Up should be bigger so let's negate in that direction
float diffX = (touch.x - startX_);
float diffY = -(touch.y - startY_);
float movementScale = 0.02f;
float newScale = startScale_ + diffY * movementScale;
float newSpacing = startSpacing_ + diffX * movementScale;
if (newScale > 3.0f) newScale = 3.0f;
if (newScale < 0.5f) newScale = 0.5f;
if (newSpacing > 3.0f) newSpacing = 3.0f;
if (newSpacing < 0.5f) newSpacing = 0.5f;
pickedControl_->SetSpacing(newSpacing);
pickedControl_->SetScale(newScale);
}
}
if ((touch.flags & TOUCH_DOWN) && pickedControl_ == 0) {
pickedControl_ = getPickedControl(touch.x, touch.y);
if (pickedControl_) {
startX_ = touch.x;
startY_ = touch.y;
startSpacing_ = pickedControl_->GetSpacing();
startScale_ = pickedControl_->GetScale();
}
}
if ((touch.flags & TOUCH_UP) && pickedControl_ != 0) {
pickedControl_->SavePosition();
pickedControl_ = 0;
}
return true;
}
void TouchControlLayoutScreen::resized() {
RecreateViews();
}
void TouchControlLayoutScreen::onFinish(DialogResult reason) {
g_Config.Save();
}
UI::EventReturn TouchControlLayoutScreen::OnVisibility(UI::EventParams &e) {
screenManager()->push(new TouchControlVisibilityScreen());
return UI::EVENT_DONE;
}
UI::EventReturn TouchControlLayoutScreen::OnReset(UI::EventParams &e) {
ILOG("Resetting touch control layout");
g_Config.ResetControlLayout();
const Bounds &bounds = screenManager()->getUIContext()->GetBounds();
InitPadLayout(bounds.w, bounds.h);
RecreateViews();
return UI::EVENT_DONE;
};
void TouchControlLayoutScreen::dialogFinished(const Screen *dialog, DialogResult result) {
RecreateViews();
}
void TouchControlLayoutScreen::CreateViews() {
// setup g_Config for button layout
const Bounds &bounds = screenManager()->getUIContext()->GetBounds();
InitPadLayout(bounds.w, bounds.h);
local_dp_xres = bounds.w;
local_dp_yres = bounds.h;
using namespace UI;
I18NCategory *co = GetI18NCategory("Controls");
I18NCategory *di = GetI18NCategory("Dialog");
root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
Choice *reset = new Choice(di->T("Reset"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 84));
Choice *back = new Choice(di->T("Back"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 10));
Choice *visibility = new Choice(co->T("Visibility"), "", false, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 158));
// controlsSettings->Add(new PopupSliderChoiceFloat(&g_Config.fButtonScale, 0.80, 2.0, co->T("Button Scaling"), screenManager()))
// ->OnChange.Handle(this, &GameSettingsScreen::OnChangeControlScaling);
mode_ = new ChoiceStrip(ORIENT_VERTICAL, new AnchorLayoutParams(leftColumnWidth, WRAP_CONTENT, 10, NONE, NONE, 158 + 64 + 10));
mode_->AddChoice(di->T("Move"));
mode_->AddChoice(di->T("Resize"));
mode_->SetSelection(0);
reset->OnClick.Handle(this, &TouchControlLayoutScreen::OnReset);
back->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
visibility->OnClick.Handle(this, &TouchControlLayoutScreen::OnVisibility);
root_->Add(mode_);
root_->Add(visibility);
root_->Add(reset);
root_->Add(back);
TabHolder *tabHolder = new TabHolder(ORIENT_VERTICAL, leftColumnWidth, new AnchorLayoutParams(10, 0, 10, 0, false));
tabHolder->SetTag("TouchControlLayout");
root_->Add(tabHolder);
// this is more for show than anything else. It's used to provide a boundary
// so that buttons like back can be placed within the boundary.
// serves no other purpose.
AnchorLayout *controlsHolder = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
I18NCategory *ms = GetI18NCategory("MainSettings");
tabHolder->AddTab(ms->T("Controls"), controlsHolder);
if (!g_Config.bShowTouchControls) {
// Shouldn't even be able to get here as the way into this dialog should be closed.
return;
}
controls_.clear();
PSPActionButtons *actionButtons = new PSPActionButtons(g_Config.touchActionButtonCenter, g_Config.fActionButtonSpacing);
actionButtons->setCircleVisibility(g_Config.bShowTouchCircle);
actionButtons->setCrossVisibility(g_Config.bShowTouchCross);
actionButtons->setTriangleVisibility(g_Config.bShowTouchTriangle);
actionButtons->setSquareVisibility(g_Config.bShowTouchSquare);
controls_.push_back(actionButtons);
int rectImage = g_Config.iTouchButtonStyle ? I_RECT_LINE : I_RECT;
int shoulderImage = g_Config.iTouchButtonStyle ? I_SHOULDER_LINE : I_SHOULDER;
int dirImage = g_Config.iTouchButtonStyle ? I_DIR_LINE : I_DIR;
int stickImage = g_Config.iTouchButtonStyle ? I_STICK_LINE : I_STICK;
int stickBg = g_Config.iTouchButtonStyle ? I_STICK_BG_LINE : I_STICK_BG;
int roundImage = g_Config.iTouchButtonStyle ? I_ROUND_LINE : I_ROUND;
const int comboKeyImages[5] = { I_1, I_2, I_3, I_4, I_5 };
if (g_Config.touchDpad.show) {
controls_.push_back(new PSPDPadButtons(g_Config.touchDpad, g_Config.fDpadSpacing));
}
if (g_Config.touchSelectKey.show) {
controls_.push_back(new DragDropButton(g_Config.touchSelectKey, rectImage, I_SELECT));
}
if (g_Config.touchStartKey.show) {
controls_.push_back(new DragDropButton(g_Config.touchStartKey, rectImage, I_START));
}
if (g_Config.touchUnthrottleKey.show) {
DragDropButton *unthrottle = new DragDropButton(g_Config.touchUnthrottleKey, rectImage, I_ARROW);
unthrottle->SetAngle(180.0f);
controls_.push_back(unthrottle);
}
if (g_Config.touchSpeed1Key.show) {
DragDropButton *speed1 = new DragDropButton(g_Config.touchSpeed1Key, rectImage, I_ARROW);
speed1->SetAngle(170.0f, 180.0f);
controls_.push_back(speed1);
}
if (g_Config.touchSpeed2Key.show) {
DragDropButton *speed2 = new DragDropButton(g_Config.touchSpeed2Key, rectImage, I_ARROW);
speed2->SetAngle(190.0f, 180.0f);
controls_.push_back(speed2);
}
if (g_Config.touchLKey.show) {
controls_.push_back(new DragDropButton(g_Config.touchLKey, shoulderImage, I_L));
}
if (g_Config.touchRKey.show) {
DragDropButton *rbutton = new DragDropButton(g_Config.touchRKey, shoulderImage, I_R);
rbutton->FlipImageH(true);
controls_.push_back(rbutton);
}
if (g_Config.touchAnalogStick.show) {
controls_.push_back(new DragDropButton(g_Config.touchAnalogStick, stickBg, stickImage));
}
if (g_Config.touchCombo0.show) {
controls_.push_back(new DragDropButton(g_Config.touchCombo0, roundImage, comboKeyImages[0]));
}
if (g_Config.touchCombo1.show) {
controls_.push_back(new DragDropButton(g_Config.touchCombo1, roundImage, comboKeyImages[1]));
}
if (g_Config.touchCombo2.show) {
controls_.push_back(new DragDropButton(g_Config.touchCombo2, roundImage, comboKeyImages[2]));
}
if (g_Config.touchCombo3.show) {
controls_.push_back(new DragDropButton(g_Config.touchCombo3, roundImage, comboKeyImages[3]));
}
if (g_Config.touchCombo4.show) {
controls_.push_back(new DragDropButton(g_Config.touchCombo4, roundImage, comboKeyImages[4]));
};
for (size_t i = 0; i < controls_.size(); i++) {
root_->Add(controls_[i]);
}
}
// return the control which was picked up by the touchEvent. If a control
// was already picked up, then it's being dragged around, so just return that instead
DragDropButton *TouchControlLayoutScreen::getPickedControl(const int x, const int y) {
if (pickedControl_ != 0) {
return pickedControl_;
}
for (size_t i = 0; i < controls_.size(); i++) {
DragDropButton *control = controls_[i];
const Bounds &bounds = control->GetBounds();
const float thresholdFactor = 1.5f;
Bounds tolerantBounds(bounds.x, bounds.y, bounds.w * thresholdFactor, bounds.h * thresholdFactor);
if (tolerantBounds.Contains(x, y)) {
return control;
}
}
return 0;
}