ppsspp/Windows
2014-11-23 21:09:40 +01:00
..
Debugger Replace assembler with a submodule 2014-11-23 21:09:40 +01:00
GEDebugger Properly clamp some iterative snprintf()s. 2014-11-05 08:06:15 -08:00
W32Util Try a bit harder to strip the exe path. 2014-09-16 22:54:59 -07:00
aboutbox.rc
bitmap1.bmp
Breakpoints.h
build-x64.cmd MSBuild scripts: Enable parallel build and in effect, fix x64. 2014-05-08 17:26:22 -04:00
build-x86.cmd MSBuild scripts: Enable parallel build and in effect, fix x64. 2014-05-08 17:26:22 -04:00
ControlMapping.cpp
ControlMapping.h
D3D9Base.cpp Add a .gitattributes to normalize newlines. 2014-09-26 21:20:50 -07:00
D3D9Base.h Start hooking up D3D 2014-08-22 20:55:04 +02:00
debugger.txt
DebugLog.bat Small fix for DebugLog.bat 2014-04-01 22:16:44 +08:00
DinputDevice.cpp Fix some type conversion warnings. 2014-06-15 10:01:54 -07:00
DinputDevice.h Merge pull request #6212 from thedax/win32-buildfix 2014-06-02 23:42:58 +02:00
DlgDynaView.cpp
DlgDynaView.h
DSoundStream.cpp Cleam up thread names a bit, name the Main thread. 2014-06-29 12:53:03 +02:00
DSoundStream.h
EmuThread.cpp Win buildfix 2014-10-16 00:38:22 +02:00
EmuThread.h
git-version-gen.cmd
Globals.cpp
icon1.ico
InfoLog.bat
InputBox.cpp
InputBox.h
InputDevice.cpp Cleam up thread names a bit, name the Main thread. 2014-06-29 12:53:03 +02:00
InputDevice.h Poll controllers on a separate thread on Windows. 2014-03-23 23:46:10 -07:00
KeyboardDevice.cpp Windows: Fix Delete keymap 2014-05-26 03:10:22 +08:00
KeyboardDevice.h windows: Move rawinput stuff into its own file. 2014-01-19 11:59:11 -08:00
main.cpp line 417, trimmed control filename to the size of settings filename 2014-11-02 20:38:00 +01:00
main.h
MIPSCompALU.h
MIPSCompBranch.h
OpenGLBase.cpp Offer to toggle graphics backends on any failure. 2014-09-26 21:20:51 -07:00
OpenGLBase.h Start hooking up D3D 2014-08-22 20:55:04 +02:00
ppsspp.ico
ppsspp.rc Add a menubar option to change the backend. 2014-09-14 07:34:18 -04:00
PPSSPP.sln Replace assembler with a submodule 2014-11-23 21:09:40 +01:00
PPSSPP.vcxproj d3d: Get some initial GE previews working. 2014-08-24 21:52:47 -07:00
PPSSPP.vcxproj.filters Start hooking up D3D 2014-08-22 20:55:04 +02:00
pspmode.png
RawInput.cpp Windows: Add WM_CHAR input support (not used for anything yet). 2014-06-29 23:30:40 +02:00
RawInput.h Windows: Add WM_CHAR input support (not used for anything yet). 2014-06-29 23:30:40 +02:00
README.TXT
resource.h Add a .gitattributes to normalize newlines. 2014-09-26 21:20:50 -07:00
rt_manif.bin
stdafx.cpp
stdafx.h
stop1.ico
TouchInputHandler.cpp disable press and hold for Windows Touch 2014-09-17 09:32:21 +02:00
TouchInputHandler.h disable press and hold for Windows Touch 2014-09-17 09:32:21 +02:00
version.rc Update version to 0.9.9.1 2014-08-18 22:35:25 +02:00
WindowsHost.cpp D3D9 init error reporting improved. Use "override" properly in Host. 2014-09-20 21:55:58 +02:00
WindowsHost.h D3D9 init error reporting improved. Use "override" properly in Host. 2014-09-20 21:55:58 +02:00
WndMainWindow.cpp More GetPointer cleanup. memCardDirectory->memStickDirectory. 2014-10-19 23:20:51 +02:00
WndMainWindow.h Remove unused parameter. 2014-07-17 00:06:52 -04:00
XinputDevice.cpp XInput: Try a different mapping of circular stick values to square psp stick values. May help #6772 ? 2014-09-05 23:31:25 +02:00
XinputDevice.h
XPTheme.h

Just open the MSVC project file and build.