ppsspp/Windows/main.cpp
Henrik Rydgard af1ae8fde7 Win32: Set current directory at startup to where the exe is.
Fixes the "out-of-the-box" experience in MSVC.
2013-08-26 20:49:33 +02:00

194 lines
4.9 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Common/CommonWindows.h"
#include "file/vfs.h"
#include "file/zip_read.h"
#include "util/text/utf8.h"
#include "Core/Config.h"
#include "Core/SaveState.h"
#include "Windows/EmuThread.h"
#include "ext/disarm.h"
#include "Common/LogManager.h"
#include "Common/ConsoleListener.h"
#include "Common/Thread.h"
#include "Commctrl.h"
#include "Windows/resource.h"
#include "Windows/WndMainWindow.h"
#include "Windows/Debugger/Debugger_MemoryDlg.h"
#include "Windows/Debugger/Debugger_VFPUDlg.h"
#include "Windows/W32Util/DialogManager.h"
#include "Windows/Debugger/CtrlDisAsmView.h"
#include "Windows/Debugger/CtrlMemView.h"
#include "Windows/Debugger/CtrlRegisterList.h"
#include "Windows/WindowsHost.h"
#include "Windows/main.h"
CDisasm *disasmWindow[MAX_CPUCOUNT] = {0};
CMemoryDlg *memoryWindow[MAX_CPUCOUNT] = {0};
void LaunchBrowser(const char *url) {
ShellExecute(NULL, L"open", ConvertUTF8ToWString(url).c_str(), NULL, NULL, SW_SHOWNORMAL);
}
std::string System_GetName() {
return "PC:Windows";
}
int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLine, int iCmdShow)
{
Common::EnableCrashingOnCrashes();
wchar_t modulePath[MAX_PATH];
GetModuleFileName(NULL, modulePath, MAX_PATH);
for (int i = wcslen(modulePath) - 1; i > 0; i--) {
if (modulePath[i] == '\\') {
modulePath[i] = 0;
break;
}
}
SetCurrentDirectory(modulePath);
// GetCurrentDirectory(MAX_PATH, modulePath); // for checking in the debugger
bool hideLog = true;
#ifdef _DEBUG
hideLog = false;
#endif
// The rest is handled in NativeInit().
for (int i = 1; i < __argc; ++i)
{
if (__argv[i][0] == '\0')
continue;
if (__argv[i][0] == '-')
{
switch (__argv[i][1])
{
case 'l':
hideLog = false;
break;
case 's':
g_Config.bAutoRun = false;
g_Config.bSaveSettings = false;
break;
}
}
}
g_Config.Load();
LogManager::Init();
LogManager::GetInstance()->GetConsoleListener()->Open(hideLog, 150, 120, "PPSSPP Debug Console");
LogManager::GetInstance()->SetLogLevel(LogTypes::G3D, LogTypes::LERROR);
VFSRegister("", new DirectoryAssetReader("assets/"));
VFSRegister("", new DirectoryAssetReader(""));
//Windows, API init stuff
INITCOMMONCONTROLSEX comm;
comm.dwSize = sizeof(comm);
comm.dwICC = ICC_BAR_CLASSES | ICC_LISTVIEW_CLASSES | ICC_TAB_CLASSES;
InitCommonControlsEx(&comm);
timeBeginPeriod(1);
MainWindow::Init(_hInstance);
g_hPopupMenus = LoadMenu(_hInstance, (LPCWSTR)IDR_POPUPMENUS);
MainWindow::Show(_hInstance, iCmdShow);
HWND hwndMain = MainWindow::GetHWND();
HWND hwndDisplay = MainWindow::GetDisplayHWND();
//initialize custom controls
CtrlDisAsmView::init();
CtrlMemView::init();
CtrlRegisterList::init();
DialogManager::AddDlg(memoryWindow[0] = new CMemoryDlg(_hInstance, hwndMain, currentDebugMIPS));
DialogManager::AddDlg(vfpudlg = new CVFPUDlg(_hInstance, hwndMain, currentDebugMIPS));
host = new WindowsHost(hwndMain, hwndDisplay);
host->SetWindowTitle(0);
// Emu thread is always running!
EmuThread_Start();
HACCEL hAccelTable = LoadAccelerators(_hInstance, (LPCTSTR)IDR_ACCELS);
HACCEL hDebugAccelTable = LoadAccelerators(_hInstance, (LPCTSTR)IDR_DEBUGACCELS);
//so.. we're at the message pump of the GUI thread
for (MSG msg; GetMessage(&msg, NULL, 0, 0); ) // for no quit
{
//DSound_UpdateSound();
if (msg.message == WM_KEYDOWN)
{
//hack to enable/disable menu command accelerate keys
MainWindow::UpdateCommands();
//hack to make it possible to get to main window from floating windows with Esc
if (msg.hwnd != hwndMain && msg.wParam == VK_ESCAPE)
BringWindowToTop(hwndMain);
}
//Translate accelerators and dialog messages...
HWND wnd;
HACCEL accel;
if (g_debuggerActive)
{
wnd = disasmWindow[0]->GetDlgHandle();
accel = hDebugAccelTable;
} else {
wnd = hwndMain;
accel = hAccelTable;
}
if (!TranslateAccelerator(wnd, accel, &msg))
{
if (!DialogManager::IsDialogMessage(&msg))
{
//and finally translate and dispatch
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
}
VFSShutdown();
EmuThread_Stop();
DialogManager::DestroyAll();
timeEndPeriod(1);
delete host;
g_Config.Save();
LogManager::Shutdown();
return 0;
}