ppsspp/GPU
2017-08-20 19:29:43 +02:00
..
Common ... And also for the vertex decoder (DenseHashMap) 2017-08-20 19:18:50 +02:00
D3D11 Minor optimizations (use the new hashmap in a few more places) 2017-08-20 19:18:46 +02:00
Debugger GE Debugger: Gah, fix some pointer size errors. 2017-06-06 19:49:10 -07:00
Directx9 Minor optimizations (use the new hashmap in a few more places) 2017-08-20 19:18:46 +02:00
GLES Switch over the GL shader manager to the new hashmaps. 2017-08-20 19:29:43 +02:00
Null GE Debugger: Fix recording in softgpu. 2017-06-04 10:38:58 -07:00
Software SoftGPU: Avoid some compile warnings. 2017-06-06 19:49:42 -07:00
Vulkan Minor optimizations (use the new hashmap in a few more places) 2017-08-20 19:18:46 +02:00
ge_constants.h Use dirty-flags more in Vulkan state setting 2017-08-14 15:14:46 +02:00
GeDisasm.cpp Minor GPU disassembler update 2017-08-05 18:37:03 +02:00
GeDisasm.h
GPU.cpp More UWP prep 2017-02-25 09:57:22 +01:00
GPU.h Guess what? More renaming 2016-12-27 11:59:06 +01:00
GPU.vcxproj GE Debugger: Initial structure for GE data dumping. 2017-06-03 15:29:09 -07:00
GPU.vcxproj.filters GE Debugger: Initial structure for GE data dumping. 2017-06-03 15:29:09 -07:00
GPUCommon.cpp More vulkan microoptimizations. Add more profiler scopes. 2017-08-18 13:48:11 +02:00
GPUCommon.h Buildfix for X86 Android 2017-08-17 15:48:52 +02:00
GPUInterface.h GPU: Add a debug method to grab list tick wait. 2017-06-04 10:38:49 -07:00
GPUState.cpp NEON-optimize bone matrix loads 2017-08-15 14:35:21 +02:00
GPUState.h Dirty-flag the fragment shader ID. 2017-08-14 11:36:07 +02:00
Math3D.cpp
Math3D.h SIMD-optimize some data conv routines used in uniform updates. 2017-08-20 11:43:35 +02:00