mirror of
https://github.com/libretro/ppsspp.git
synced 2024-11-28 02:41:18 +00:00
157 lines
4.1 KiB
C++
157 lines
4.1 KiB
C++
// Copyright (c) 2014- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "Core/Host.h"
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#if !defined(MOBILE_DEVICE) && defined(USING_QT_UI)
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#include "Core/Debugger/SymbolMap.h"
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#include "Qt/mainwindow.h"
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#endif
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// TODO: Get rid of this junk
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class NativeHost : public Host {
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public:
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NativeHost() {
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// hasRendered = false;
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}
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virtual void UpdateUI() {}
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virtual void UpdateMemView() {}
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virtual void UpdateDisassembly() {}
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virtual void SetDebugMode(bool mode) { }
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virtual bool InitGL(std::string *error_message) { return true; }
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virtual void ShutdownGL() {}
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virtual void InitSound(PMixer *mixer);
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virtual void UpdateSound() {}
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virtual void ShutdownSound();
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// this is sent from EMU thread! Make sure that Host handles it properly!
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virtual void BootDone() {}
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virtual bool IsDebuggingEnabled() {return false;}
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virtual bool AttemptLoadSymbolMap() {return false;}
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virtual void ResetSymbolMap() {}
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virtual void AddSymbol(std::string name, u32 addr, u32 size, int type=0) {}
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virtual void SetWindowTitle(const char *message) {}
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};
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#if !defined(MOBILE_DEVICE) && defined(USING_QT_UI)
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static const char* SymbolMapFilename(std::string currentFilename)
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{
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std::string result = currentFilename;
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size_t dot = result.rfind('.');
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if (dot == result.npos)
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return (result + ".map").c_str();
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result.replace(dot, result.npos, ".map");
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return result.c_str();
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}
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class QtHost : public Host {
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public:
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QtHost(MainWindow *mainWindow_)
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{
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mainWindow = mainWindow_;
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m_GPUStep = false;
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m_GPUFlag = 0;
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}
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virtual void UpdateUI() {
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mainWindow->updateMenus();
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}
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virtual void UpdateMemView() {
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if(mainWindow->GetDialogMemory())
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mainWindow->GetDialogMemory()->Update();
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}
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virtual void UpdateDisassembly() {
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if(mainWindow->GetDialogDisasm())
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mainWindow->GetDialogDisasm()->Update();
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if(mainWindow->GetDialogDisplaylist())
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mainWindow->GetDialogDisplaylist()->Update();
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}
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virtual void SetDebugMode(bool mode) {
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if(mainWindow->GetDialogDisasm())
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mainWindow->GetDialogDisasm()->SetDebugMode(mode);
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}
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virtual bool InitGL(std::string *error_message) { return true; }
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virtual void ShutdownGL() {}
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virtual void InitSound(PMixer *mixer);
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virtual void UpdateSound() {}
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virtual void ShutdownSound();
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// this is sent from EMU thread! Make sure that Host handles it properly!
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virtual void BootDone() {
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symbolMap.SortSymbols();
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mainWindow->Boot();
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}
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virtual bool IsDebuggingEnabled() {
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#ifdef _DEBUG
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return true;
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#else
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return false;
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#endif
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}
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virtual bool AttemptLoadSymbolMap() {
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return symbolMap.LoadSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart));
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}
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virtual void PrepareShutdown() {
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symbolMap.SaveSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart));
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}
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virtual void ResetSymbolMap() {}
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virtual void AddSymbol(std::string name, u32 addr, u32 size, int type=0) {}
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virtual void SetWindowTitle(const char *message) {
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QString title = "PPSSPP " + QString(PPSSPP_GIT_VERSION) + " - " + QString::fromUtf8(message);
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mainWindow->setWindowTitle(title);
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}
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bool GPUDebuggingActive()
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{
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auto dialogDisplayList = mainWindow->GetDialogDisplaylist();
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if (dialogDisplayList && dialogDisplayList->isVisible())
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{
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if (m_GPUStep && m_GPUFlag == -1)
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m_GPUFlag = 0;
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return true;
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}
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return false;
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}
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void SetGPUStep(bool value, int flag = 0, u32 data = 0)
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{
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m_GPUStep = value;
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m_GPUFlag = flag;
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m_GPUData = data;
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}
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private:
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MainWindow* mainWindow;
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bool m_GPUStep;
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int m_GPUFlag;
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u32 m_GPUData;
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};
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#endif
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