mirror of
https://github.com/libretro/ppsspp.git
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a737f70cae
Gets Dissidia Final Fantasy to title screen. We will need to make this one go away by getting PRX loading working properly I think.
46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "HLE.h"
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#include "sceOpenPSID.h"
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int sceOpenPSIDGetOpenPSID(u32 OpenPSIDPtr)
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{
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ERROR_LOG(HLE, "UNTESTED sceOpenPSIDGetOpenPSID(%d)", OpenPSIDPtr);
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u8 dummyOpenPSID[16] = {0x10, 0x02, 0xA3, 0x44, 0x13, 0xF5, 0x93, 0xB0, 0xCC, 0x6E, 0xD1, 0x32, 0x27, 0x85, 0x0F, 0x9D};
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if (Memory::IsValidAddress(OpenPSIDPtr))
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{
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for (int i = 0; i < 16; i++)
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{
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Memory::Write_U8(dummyOpenPSID[i], OpenPSIDPtr+i);
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}
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}
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return 0;
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}
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const HLEFunction sceOpenPSID[] =
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{
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{0xc69bebce, WrapI_U<sceOpenPSIDGetOpenPSID>, "sceOpenPSIDGetOpenPSID"},
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};
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void Register_sceOpenPSID()
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{
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RegisterModule("sceOpenPSID", ARRAY_SIZE(sceOpenPSID), sceOpenPSID);
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}
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