mirror of
https://github.com/libretro/ppsspp.git
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9b92ff3a1f
Add Error Log when an Message Dialog Option is not coded
80 lines
1.9 KiB
C++
80 lines
1.9 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "PSPDialog.h"
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#define SCE_UTILITY_MSGDIALOG_OPTION_ERROR 0 // Do nothing
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#define SCE_UTILITY_MSGDIALOG_OPTION_TEXT 0x00000001
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#define SCE_UTILITY_MSGDIALOG_OPTION_YESNO 0x00000010
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#define SCE_UTILITY_MSGDIALOG_OPTION_OK 0x00000020
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#define SCE_UTILITY_MSGDIALOG_OPTION_DEFAULT_NO 0x00000100
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#define SCE_UTILITY_MSGDIALOG_DEBUG_OPTION_CODED 0x00000131 // OR of all options coded to display warning
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struct pspMessageDialog
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{
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pspUtilityDialogCommon common;
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int result;
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int type;
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unsigned int errorNum;
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char string[512];
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unsigned int options;
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unsigned int buttonPressed; // 0=?, 1=Yes/OK, 2=No, 3=Back
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};
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class PSPMsgDialog: public PSPDialog {
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public:
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PSPMsgDialog();
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virtual ~PSPMsgDialog();
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virtual int Init(unsigned int paramAddr);
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virtual int Update();
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virtual int Shutdown();
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virtual void DoState(PointerWrap &p);
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private :
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void DisplayBack();
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void DisplayYesNo();
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void DisplayEnterBack();
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enum DisplayState
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{
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DS_NONE,
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DS_MESSAGE,
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DS_ERROR,
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DS_YESNO,
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DS_OK
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};
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DisplayState display;
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pspMessageDialog messageDialog;
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int messageDialogAddr;
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int yesnoChoice;
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int okButtonImg;
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int cancelButtonImg;
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int okButtonFlag;
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int cancelButtonFlag;
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};
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