ppsspp/Core/MIPS/MIPSStackWalk.cpp
Unknown W. Brackets 6aa9b8aa36 Limit stack walk distance a bit.
It was spending 0.5s in debug scanning all of memory for an entry (due to
some fp/sp tricks that aren't well detected yet.)  Let's just assume a 1MB
func doesn't need to be walked properly.
2014-07-20 21:52:55 -07:00

188 lines
5.7 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Core/MemMap.h"
#include "Core/Debugger/SymbolMap.h"
#include "Core/MIPS/MIPSCodeUtils.h"
#include "Core/MIPS/MIPSStackWalk.h"
#define _RS ((op >> 21) & 0x1F)
#define _RT ((op >> 16) & 0x1F)
#define _RD ((op >> 11) & 0x1F)
#define _IMM16 ((signed short)(op & 0xFFFF))
#define MIPSTABLE_IMM_MASK 0xFC000000
#define MIPSTABLE_SPECIAL_MASK 0xFC00003F
namespace MIPSStackWalk {
using namespace MIPSCodeUtils;
// In the worst case, we scan this far above the pc for an entry.
const int MAX_FUNC_SIZE = 32768 * 4;
// After this we assume we're stuck.
const size_t MAX_DEPTH = 1024;
static u32 GuessEntry(u32 pc) {
SymbolInfo info;
if (symbolMap.GetSymbolInfo(&info, pc)) {
return info.address;
}
return INVALIDTARGET;
}
bool IsSWInstr(MIPSOpcode op) {
return (op & MIPSTABLE_IMM_MASK) == 0xAC000000;
}
bool IsAddImmInstr(MIPSOpcode op) {
return (op & MIPSTABLE_IMM_MASK) == 0x20000000 || (op & MIPSTABLE_IMM_MASK) == 0x24000000;
}
bool IsMovRegsInstr(MIPSOpcode op) {
// TODO: There are more options here. Let's assume addu for now.
if ((op & MIPSTABLE_SPECIAL_MASK) == 0x00000021) {
return _RS == 0 || _RT == 0;
}
return false;
}
bool ScanForAllocaSignature(u32 pc) {
// In God Eater Burst, for example, after 0880E750, there's what looks like an alloca().
// It's surrounded by "mov fp, sp" and "mov sp, fp", which is unlikely to be used for other reasons.
// It ought to be pretty close.
u32 stop = pc - 32 * 4;
for (; Memory::IsValidAddress(pc) && pc >= stop; pc -= 4) {
MIPSOpcode op = Memory::Read_Instruction(pc, true);
// We're looking for a "mov fp, sp" close by a "addiu sp, sp, -N".
if (IsMovRegsInstr(op) && _RD == MIPS_REG_FP && (_RS == MIPS_REG_SP || _RT == MIPS_REG_SP)) {
return true;
}
}
return false;
}
bool ScanForEntry(StackFrame &frame, u32 entry, u32 &ra) {
// Let's hope there are no > 1MB functions on the PSP, for the sake of humanity...
const u32 LONGEST_FUNCTION = 1024 * 1024;
// TODO: Check if found entry is in the same symbol? Might be wrong sometimes...
int ra_offset = -1;
const u32 start = frame.pc;
u32 stop = entry;
if (entry == INVALIDTARGET) {
if (start >= PSP_GetUserMemoryBase()) {
stop = PSP_GetUserMemoryBase();
} else if (start >= PSP_GetKernelMemoryBase()) {
stop = PSP_GetKernelMemoryBase();
} else if (start >= PSP_GetScratchpadMemoryBase()) {
stop = PSP_GetScratchpadMemoryBase();
}
}
if (stop < start - LONGEST_FUNCTION) {
stop = start - LONGEST_FUNCTION;
}
for (u32 pc = start; Memory::IsValidAddress(pc) && pc >= stop; pc -= 4) {
MIPSOpcode op = Memory::Read_Instruction(pc, true);
// Here's where they store the ra address.
if (IsSWInstr(op) && _RT == MIPS_REG_RA && _RS == MIPS_REG_SP) {
ra_offset = _IMM16;
}
if (IsAddImmInstr(op) && _RT == MIPS_REG_SP && _RS == MIPS_REG_SP) {
// A positive imm either means alloca() or we went too far.
if (_IMM16 > 0) {
// TODO: Maybe check for any alloca() signature and bail?
continue;
}
if (ScanForAllocaSignature(pc)) {
continue;
}
frame.entry = pc;
frame.stackSize = -_IMM16;
if (ra_offset != -1 && Memory::IsValidAddress(frame.sp + ra_offset)) {
ra = Memory::Read_U32(frame.sp + ra_offset);
}
return true;
}
}
return false;
}
bool DetermineFrameInfo(StackFrame &frame, u32 possibleEntry, u32 threadEntry, u32 &ra) {
if (ScanForEntry(frame, possibleEntry, ra)) {
// Awesome, found one that looks right.
return true;
} else if (ra != INVALIDTARGET && possibleEntry != INVALIDTARGET) {
// Let's just assume it's a leaf.
frame.entry = possibleEntry;
frame.stackSize = 0;
return true;
}
// Okay, we failed to get one. Our possibleEntry could be wrong, it often is.
// Let's just scan upward.
u32 newPossibleEntry = frame.pc > threadEntry ? threadEntry : frame.pc - MAX_FUNC_SIZE;
if (ScanForEntry(frame, newPossibleEntry, ra)) {
return true;
} else {
return false;
}
}
std::vector<StackFrame> Walk(u32 pc, u32 ra, u32 sp, u32 threadEntry, u32 threadStackTop) {
std::vector<StackFrame> frames;
StackFrame current;
current.pc = pc;
current.sp = sp;
current.entry = INVALIDTARGET;
current.stackSize = -1;
u32 prevEntry = INVALIDTARGET;
while (pc != threadEntry) {
u32 possibleEntry = GuessEntry(current.pc);
if (DetermineFrameInfo(current, possibleEntry, threadEntry, ra)) {
frames.push_back(current);
if (current.entry == threadEntry || GuessEntry(current.entry) == threadEntry) {
break;
}
if (current.entry == prevEntry || frames.size() >= MAX_DEPTH) {
// Recursion, means we're screwed. Let's just give up.
break;
}
prevEntry = current.entry;
current.pc = ra;
current.sp += current.stackSize;
ra = INVALIDTARGET;
current.entry = INVALIDTARGET;
current.stackSize = -1;
} else {
// Well, we got as far as we could.
current.entry = possibleEntry;
current.stackSize = 0;
frames.push_back(current);
break;
}
}
return frames;
}
};