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A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or in #ppsspp on freenode (IRC) or just send pull requests / issues. For discussion use the forums on ppsspp.org.
b40278fff6
This makes Common.pro and Native.pro use their own distinct object directories to prevent the two fbo.cpp and sha1.c files repectively to clash into the same *.obj file. The registerlist had polled register values of -1 in some cases when resizing the window. Making sure it doesn't poll values smaller than 0 fixes it. The memoryview crashed if it was switched into symbol mode outside of the symbol definition range. Also, under Windows the monospace font wasn't used because there's not literal font called "monospace" so a font family hint had to be used. The UpdateDisassembly() function jumped to the current PC, which sounds reasonable at first but the issue is that this function gets called when a breakpoint get set, so if you set a breakpoint somewhere completely different then you suddenly lose that position for no good reason. Enable the desktop QT interface for all non ARM QT platforms make sure the QtMain.cpp in the native submodule is also updated |
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android | ||
assets | ||
Blackberry | ||
Common | ||
Core | ||
dx9sdk@da9d3d62e7 | ||
ext | ||
ffmpeg@53b1ac97da | ||
flash0/font | ||
GPU | ||
headless | ||
ios | ||
lang@0031540033 | ||
native@f0e47c2ced | ||
pspautotests@eabcffd449 | ||
Qt | ||
redist@9d7d3ec5a0 | ||
SDL | ||
source_assets | ||
Tools/SaveTool | ||
UI | ||
unittest | ||
Windows | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
atlasscript_lowmem.txt | ||
atlasscript.txt | ||
b.sh | ||
build_ppgeatlas.sh | ||
buildatlas.sh | ||
chinese.txt | ||
CMakeLists.txt | ||
git-version.cmake | ||
Globals.h | ||
korean.txt | ||
LICENSE.TXT | ||
notinstalled.txt | ||
ppge_atlasscript.txt | ||
ppsspp.iss | ||
README.md | ||
test.py |
PPSSPP - a fast and portable PSP emulator
Written by Henrik Rydgård
Originally released under the GPL 2.0 (and later) in November 2012
Official website: http://www.ppsspp.org/
To contribute, see the development page.
For the latest source code, see our github page.
For build instructions and other development tutorials, see the wiki.
What's new in 0.9.5
- Many, many emulation fixes:
- bezier/spline curve support, fixing LocoRoco and others
- stencil clear emulation, fixing Final Fantasy IV text
- Performance improvements in some games
- Post-processing shaders like FXAA, scanlines, vignette
- More solid save states (we will try to keep them working from now on. Save states only upgrade forward, not backward to older versions though).
- Change render resolution independently of window size
- Massive debugger improvements
- Win32 menu bar is now translatable
- Multiple UI bugs were fixed, and the UI instantly changes when a new language is selected
- Win32: Ability to store PPSSPP's config files and memory stick files in places other than the same directory
- Android-x86 support
- Unofficial port for modified Xbox 360 consoles
- Atrac3+ plugin no longer required. Symbian now supports Atrac3+ audio.
- Symbian audio and ffmpeg is now threaded for more consistent media processing.
- Haptic feedback support for mobile devices.
- Accurate system information for mobile devices.
- Qt audio has been fixed.
- Analog controller support for Blackberry.