mirror of
https://github.com/libretro/ppsspp.git
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144 lines
4.9 KiB
C++
144 lines
4.9 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "GamepadEmu.h"
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#include "ui/virtual_input.h"
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#include "../../Core/Config.h"
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#include "ui_atlas.h"
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TouchButton buttonX(&ui_atlas, I_ROUND, I_CROSS, PAD_BUTTON_A);
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TouchButton buttonO(&ui_atlas, I_ROUND, I_CIRCLE, PAD_BUTTON_B);
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TouchButton buttonSq(&ui_atlas, I_ROUND, I_SQUARE, PAD_BUTTON_X);
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TouchButton buttonTri(&ui_atlas, I_ROUND, I_TRIANGLE, PAD_BUTTON_Y);
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TouchButton buttonSelect(&ui_atlas, I_RECT, I_SELECT, PAD_BUTTON_SELECT);
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TouchButton buttonStart(&ui_atlas, I_RECT, I_START, PAD_BUTTON_START);
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TouchButton buttonLShoulder(&ui_atlas, I_SHOULDER, I_L, PAD_BUTTON_LBUMPER);
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TouchButton buttonRShoulder(&ui_atlas, I_SHOULDER, I_R, PAD_BUTTON_RBUMPER, 0, true);
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TouchButton buttonTurbo(&ui_atlas, I_RECT, I_ARROW, PAD_BUTTON_UNTHROTTLE, 180);
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TouchButton buttonVPS(&ui_atlas, I_RECT, I_ARROW, PAD_BUTTON_LEFT_THUMB, 180);
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TouchCrossPad crossPad(&ui_atlas, I_DIR, I_ARROW);
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#if defined(__SYMBIAN32__) || defined(IOS) || defined(MEEGO_EDITION_HARMATTAN)
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TouchButton buttonPause(&ui_atlas, I_RECT, I_ARROW, PAD_BUTTON_BACK, 90);
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#endif
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TouchStick leftStick(&ui_atlas, I_STICKBG, I_STICK, 0);
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void LayoutGamepad(int w, int h)
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{
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float controlScale = g_Config.bLargeControls ? 1.6 : 1.15;
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const int button_spacing = 50 * controlScale;
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const int arrow_spacing = 40 * controlScale;
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const int circleX = w - 40 * controlScale;
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const int circleY = h - 120 * controlScale;
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const int leftX = 40 * controlScale;
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int leftY = h - 120 * controlScale;
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if (g_Config.bShowAnalogStick) {
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leftY = h - 250 * controlScale;
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}
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const int stickX = leftX + arrow_spacing;
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const int stickY = h - 80 * controlScale;
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const int halfW = w / 2;
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buttonO.setPos(circleX, circleY, controlScale);
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buttonX.setPos(circleX - button_spacing, circleY + button_spacing, controlScale);
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buttonTri.setPos(circleX - button_spacing, circleY - button_spacing, controlScale);
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buttonSq.setPos(circleX - button_spacing * 2, circleY, controlScale);
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crossPad.setPos(leftX + arrow_spacing, leftY, 40, controlScale);
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if (g_Config.iFpsLimit)
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buttonVPS.setPos(halfW - button_spacing * 2, h - 20 * controlScale, controlScale);
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else
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buttonTurbo.setPos(halfW - button_spacing * 2, h - 20 * controlScale, controlScale);
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buttonSelect.setPos(halfW , h - 20 * controlScale, controlScale);
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buttonStart.setPos(halfW + button_spacing * 2 , h - 20 * controlScale, controlScale);
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buttonLShoulder.setPos(button_spacing + 10 * controlScale, 30 * controlScale, controlScale);
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buttonRShoulder.setPos(w - button_spacing - 10 * controlScale, 30 * controlScale, controlScale);
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#if defined(__SYMBIAN32__) || defined(IOS) || defined(MEEGO_EDITION_HARMATTAN)
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buttonPause.setPos(halfW, 15 * controlScale, controlScale);
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#endif
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leftStick.setPos(stickX, stickY, controlScale);
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}
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void UpdateGamepad(InputState &input_state)
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{
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LayoutGamepad(dp_xres, dp_yres);
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buttonO.update(input_state);
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buttonX.update(input_state);
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buttonTri.update(input_state);
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buttonSq.update(input_state);
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crossPad.update(input_state);
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buttonSelect.update(input_state);
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buttonStart.update(input_state);
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buttonLShoulder.update(input_state);
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buttonRShoulder.update(input_state);
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if (g_Config.iFpsLimit)
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buttonVPS.update(input_state);
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else
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buttonTurbo.update(input_state);
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#if defined(__SYMBIAN32__) || defined(IOS) || defined(MEEGO_EDITION_HARMATTAN)
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buttonPause.update(input_state);
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#endif
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if (g_Config.bShowAnalogStick)
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leftStick.update(input_state);
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}
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void DrawGamepad(DrawBuffer &db)
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{
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uint32_t color = 0xa0c0b080;
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uint32_t colorOverlay = 0xa0FFFFFF;
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buttonO.draw(db, color, colorOverlay);
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buttonX.draw(db, color, colorOverlay);
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buttonTri.draw(db, color, colorOverlay);
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buttonSq.draw(db, color, colorOverlay);
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crossPad.draw(db, color, colorOverlay);
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buttonSelect.draw(db, color, colorOverlay);
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buttonStart.draw(db, color, colorOverlay);
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buttonLShoulder.draw(db, color, colorOverlay);
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buttonRShoulder.draw(db, color, colorOverlay);
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if (g_Config.iFpsLimit)
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buttonVPS.draw(db, color, colorOverlay);
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else
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buttonTurbo.draw(db, color, colorOverlay);
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#if defined(__SYMBIAN32__) || defined(IOS) || defined(MEEGO_EDITION_HARMATTAN)
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buttonPause.draw(db, color, colorOverlay);
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#endif
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if (g_Config.bShowAnalogStick)
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leftStick.draw(db, color);
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}
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