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DepalettizeShader.cpp
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2x alpha: Safer change than the last attempt. Still fixes P2. I think this can be simplified, anyway.
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2014-03-29 12:10:44 +01:00 |
DepalettizeShader.h
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2x alpha: Safer change than the last attempt. Still fixes P2. I think this can be simplified, anyway.
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2014-03-29 12:10:44 +01:00 |
FragmentShaderGenerator.cpp
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Should be id0
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2014-04-13 16:13:59 +08:00 |
FragmentShaderGenerator.h
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Don't use dual source when stencil disabled
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2013-12-16 23:41:42 +01:00 |
Framebuffer.cpp
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Oops, forgot to reset the frame when unchanged.
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2014-04-13 08:15:48 -07:00 |
Framebuffer.h
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Rather than only enlarging, watch for persistence.
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2014-04-12 23:12:35 -07:00 |
GLES_GPU.cpp
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Don't check diff in ExecuteOpInternal().
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2014-04-13 10:25:14 -07:00 |
GLES_GPU.h
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Reduce some includes under GPU/.
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2014-03-29 16:51:38 -07:00 |
ShaderManager.cpp
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Split up ApplyShader into ApplyVertexShader and ApplyFragmentShader.
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2014-03-24 10:55:07 +01:00 |
ShaderManager.h
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Split up ApplyShader into ApplyVertexShader and ApplyFragmentShader.
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2014-03-24 10:55:07 +01:00 |
SoftwareTransform.cpp
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Reduce some includes under GPU/.
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2014-03-29 16:51:38 -07:00 |
Spline.cpp
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Reduce some includes under GPU/.
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2014-03-29 16:51:38 -07:00 |
StateMapping.cpp
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Turn off regular alpha blending
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2014-04-13 16:03:50 +08:00 |
StateMapping.h
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
TextureCache.cpp
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Simplify texture status checks a bit.
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2014-04-13 13:19:35 -07:00 |
TextureCache.h
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Simplify texture status checks a bit.
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2014-04-13 13:19:35 -07:00 |
TextureScaler.cpp
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Put the removed include back, but only for Visual Studio 2012.
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2013-09-17 10:27:06 -04:00 |
TextureScaler.h
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Update to latest version of "native"
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2013-05-31 23:10:58 +02:00 |
TransformPipeline.cpp
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Small perf improvements in DecodeVertsStep().
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2014-04-05 12:32:10 -07:00 |
TransformPipeline.h
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Inline SetupVertexDecoder() in SubmitPrim().
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2014-04-05 01:25:04 -07:00 |
VertexDecoder.cpp
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Update some flags in GLES_GPU.
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2014-03-29 14:10:35 -07:00 |
VertexDecoder.h
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Update some flags in GLES_GPU.
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2014-03-29 14:10:35 -07:00 |
VertexDecoderArm.cpp
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Update some flags in GLES_GPU.
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2014-03-29 14:10:35 -07:00 |
VertexDecoderX86.cpp
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Fix alpha channel in 565 morph on x86.
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2014-04-02 10:10:42 -07:00 |
VertexShaderGenerator.cpp
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Optimize ComputeVertexShaderID() a bit.
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2014-03-29 10:35:09 -07:00 |
VertexShaderGenerator.h
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Preparation for proper spline/bez: Convert control points to a simple format.
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2013-09-21 23:37:14 +02:00 |