mirror of
https://github.com/libretro/ppsspp.git
synced 2024-11-24 08:39:51 +00:00
80 lines
3.1 KiB
C++
80 lines
3.1 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "base/functional.h"
|
|
#include "Common/ChunkFile.h"
|
|
|
|
namespace SaveState
|
|
{
|
|
typedef std::function<void(bool status, void *cbUserData)> Callback;
|
|
|
|
static const int NUM_SLOTS = 5;
|
|
static const char *STATE_EXTENSION = "ppst";
|
|
static const char *SCREENSHOT_EXTENSION = "jpg";
|
|
|
|
void Init();
|
|
|
|
// Cycle through the 5 savestate slots
|
|
void NextSlot();
|
|
void SaveSlot(const std::string &gameFilename, int slot, Callback callback, void *cbUserData = 0);
|
|
void LoadSlot(const std::string &gameFilename, int slot, Callback callback, void *cbUserData = 0);
|
|
// Checks whether there's an existing save in the specified slot.
|
|
bool HasSaveInSlot(const std::string &gameFilename, int slot);
|
|
bool HasScreenshotInSlot(const std::string &gameFilename, int slot);
|
|
|
|
int GetCurrentSlot();
|
|
|
|
// Returns -1 if there's no newest slot.
|
|
int GetNewestSlot(const std::string &gameFilename);
|
|
|
|
std::string GetSlotDateAsString(const std::string &gameFilename, int slot);
|
|
std::string GenerateSaveSlotFilename(const std::string &gameFilename, int slot, const char *extension);
|
|
|
|
std::string GetTitle(const std::string &filename);
|
|
|
|
// Load the specified file into the current state (async.)
|
|
// Warning: callback will be called on a different thread.
|
|
void Load(const std::string &filename, Callback callback = Callback(), void *cbUserData = 0);
|
|
|
|
// Save the current state to the specified file (async.)
|
|
// Warning: callback will be called on a different thread.
|
|
void Save(const std::string &filename, Callback callback = Callback(), void *cbUserData = 0);
|
|
|
|
CChunkFileReader::Error SaveToRam(std::vector<u8> &state);
|
|
CChunkFileReader::Error LoadFromRam(std::vector<u8> &state);
|
|
|
|
// For testing / automated tests. Runs a save state verification pass (async.)
|
|
// Warning: callback will be called on a different thread.
|
|
void Verify(Callback callback = Callback(), void *cbUserData = 0);
|
|
|
|
// To go back to a previous snapshot (only if enabled.)
|
|
// Warning: callback will be called on a different thread.
|
|
void Rewind(Callback callback = Callback(), void *cbUserData = 0);
|
|
|
|
// Returns true if there are rewind snapshots available.
|
|
bool CanRewind();
|
|
|
|
// Returns true if a savestate has been used during this session.
|
|
bool HasLoadedState();
|
|
|
|
// Check if there's any save stating needing to be done. Normally called once per frame.
|
|
void Process();
|
|
};
|