ppsspp/GPU/GLES
Henrik Rydgård e27e285624 Merge pull request #6396 from hrydgard/ridge-racer-hack
Ridge Racer hack: Flush after every prim if fb addr == tex addr.
2014-06-23 17:52:25 +02:00
..
DepalettizeShader.cpp Warning fix. 2014-06-21 18:04:00 -07:00
DepalettizeShader.h Add basic decimation to the depal clut cache. 2014-05-31 22:07:41 -07:00
FragmentShaderGenerator.cpp Use shader blend for min/max when unsupported. 2014-06-17 00:20:06 -07:00
FragmentShaderGenerator.h Support fixed/fixed blending without a blit. 2014-06-17 00:20:04 -07:00
Framebuffer.cpp Clear buffers right after creating them. 2014-06-23 00:17:35 -07:00
Framebuffer.h Allow exact render-to-tex format mismatches more. 2014-06-22 21:02:43 -07:00
GLES_GPU.cpp Make sure not to leak any enabled vertex arrays. 2014-06-22 21:42:29 -07:00
GLES_GPU.h Make sure not to leak any enabled vertex arrays. 2014-06-22 21:42:29 -07:00
ShaderManager.cpp Make sure not to leak any enabled vertex arrays. 2014-06-22 21:42:29 -07:00
ShaderManager.h Support alpha / color test masks on desktop/gles3. 2014-06-16 00:33:48 -07:00
SoftwareTransform.cpp Support reversing normals in software transform. 2014-06-17 23:29:33 -07:00
Spline.cpp Medium Quality mode for spline patch 2014-04-26 12:04:26 +08:00
StateMapping.cpp Use shader blend for min/max when unsupported. 2014-06-17 00:20:06 -07:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp Don't need this flag, it read from memory. 2014-06-23 08:21:20 -07:00
TextureCache.cpp Allow exact render-to-tex format mismatches more. 2014-06-22 21:02:43 -07:00
TextureCache.h Separate framebuffer sampling params from tex. 2014-06-15 13:34:58 -07:00
TextureScaler.cpp Put the removed include back, but only for Visual Studio 2012. 2013-09-17 10:27:06 -04:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Ridge Racer hack: Flush after every prim if fb addr == tex addr. 2014-06-22 20:37:50 +02:00
TransformPipeline.h Reorganize alphablend state mapping logic. 2014-06-17 00:20:05 -07:00
VertexDecoder.cpp Pos=0 is treated the same as pos=1. 2014-05-04 18:29:47 -07:00
VertexDecoder.h Update some flags in GLES_GPU. 2014-03-29 14:10:35 -07:00
VertexDecoderArm.cpp Oops, the vertexdecoder should read vertex alpha. 2014-05-04 09:05:45 -07:00
VertexDecoderX86.cpp Use an unsigned compare for x86 vertexalpha check. 2014-05-04 09:58:58 -07:00
VertexShaderGenerator.cpp Disable precision qualifiers on desktop GL 2014-06-10 22:44:53 +02:00
VertexShaderGenerator.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00