ppsspp/Common/Thunk.cpp
Unknown W. Brackets 3fbb5d4388 Avoid using CALL() directly in case of far calls.
This mainly matters for x64.
2013-02-24 00:12:55 -08:00

144 lines
3.8 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <map>
#include "Common.h"
#include "x64Emitter.h"
#include "MemoryUtil.h"
#include "ABI.h"
#include "Thunk.h"
#define THUNK_ARENA_SIZE 1024*1024*1
namespace
{
static u8 GC_ALIGNED32(saved_fp_state[16 * 4 * 4]);
static u8 GC_ALIGNED32(saved_gpr_state[16 * 8]);
static u16 saved_mxcsr;
} // namespace
using namespace Gen;
void ThunkManager::Init()
{
AllocCodeSpace(THUNK_ARENA_SIZE);
save_regs = GetCodePtr();
for (int i = 2; i < ABI_GetNumXMMRegs(); i++)
MOVAPS(M(saved_fp_state + i * 16), (X64Reg)(XMM0 + i));
STMXCSR(M(&saved_mxcsr));
#ifdef _M_X64
MOV(64, M(saved_gpr_state + 0 ), R(RCX));
MOV(64, M(saved_gpr_state + 8 ), R(RDX));
MOV(64, M(saved_gpr_state + 16), R(R8) );
MOV(64, M(saved_gpr_state + 24), R(R9) );
MOV(64, M(saved_gpr_state + 32), R(R10));
MOV(64, M(saved_gpr_state + 40), R(R11));
#ifndef _WIN32
MOV(64, M(saved_gpr_state + 48), R(RSI));
MOV(64, M(saved_gpr_state + 56), R(RDI));
#endif
MOV(64, M(saved_gpr_state + 64), R(RBX));
#else
MOV(32, M(saved_gpr_state + 0 ), R(RCX));
MOV(32, M(saved_gpr_state + 4 ), R(RDX));
#endif
RET();
load_regs = GetCodePtr();
LDMXCSR(M(&saved_mxcsr));
for (int i = 2; i < ABI_GetNumXMMRegs(); i++)
MOVAPS((X64Reg)(XMM0 + i), M(saved_fp_state + i * 16));
#ifdef _M_X64
MOV(64, R(RCX), M(saved_gpr_state + 0 ));
MOV(64, R(RDX), M(saved_gpr_state + 8 ));
MOV(64, R(R8) , M(saved_gpr_state + 16));
MOV(64, R(R9) , M(saved_gpr_state + 24));
MOV(64, R(R10), M(saved_gpr_state + 32));
MOV(64, R(R11), M(saved_gpr_state + 40));
#ifndef _WIN32
MOV(64, R(RSI), M(saved_gpr_state + 48));
MOV(64, R(RDI), M(saved_gpr_state + 56));
#endif
MOV(64, R(RBX), M(saved_gpr_state + 64));
#else
MOV(32, R(RCX), M(saved_gpr_state + 0 ));
MOV(32, R(RDX), M(saved_gpr_state + 4 ));
#endif
RET();
}
void ThunkManager::Reset()
{
thunks.clear();
ResetCodePtr();
}
void ThunkManager::Shutdown()
{
Reset();
FreeCodeSpace();
}
void *ThunkManager::ProtectFunction(void *function, int num_params)
{
std::map<void *, const u8 *>::iterator iter;
iter = thunks.find(function);
if (iter != thunks.end())
return (void *)iter->second;
if (!region)
PanicAlert("Trying to protect functions before the emu is started. Bad bad bad.");
const u8 *call_point = GetCodePtr();
// Make sure to align stack.
#ifdef _M_X64
#ifdef _WIN32
SUB(64, R(ESP), Imm8(0x28));
#else
SUB(64, R(ESP), Imm8(0x8));
#endif
ABI_CallFunction((void*)save_regs);
ABI_CallFunction((void*)function);
ABI_CallFunction((void*)load_regs);
#ifdef _WIN32
ADD(64, R(ESP), Imm8(0x28));
#else
ADD(64, R(ESP), Imm8(0x8));
#endif
RET();
#else
CALL((void*)save_regs);
// Since parameters are in the previous stack frame, not in registers, this takes some
// trickery : we simply re-push the parameters. might not be optimal, but that doesn't really
// matter.
ABI_AlignStack(num_params * 4);
unsigned int alignedSize = ABI_GetAlignedFrameSize(num_params * 4);
for (int i = 0; i < num_params; i++) {
// ESP is changing, so we do not need i
PUSH(32, MDisp(ESP, alignedSize - 4));
}
CALL(function);
ABI_RestoreStack(num_params * 4);
CALL((void*)load_regs);
RET();
#endif
thunks[function] = call_point;
return (void *)call_point;
}