ppsspp/GPU/GLES
Unknown W. Brackets b8a2410934 Oops, typo.
2014-05-27 01:45:19 -07:00
..
DepalettizeShader.cpp 2x alpha: Safer change than the last attempt. Still fixes P2. I think this can be simplified, anyway. 2014-03-29 12:10:44 +01:00
DepalettizeShader.h 2x alpha: Safer change than the last attempt. Still fixes P2. I think this can be simplified, anyway. 2014-03-29 12:10:44 +01:00
FragmentShaderGenerator.cpp Oops, typo. 2014-05-27 01:45:19 -07:00
FragmentShaderGenerator.h Apply unsupported blending modes in the shader. 2014-05-27 01:45:17 -07:00
Framebuffer.cpp Apply unsupported blending modes in the shader. 2014-05-27 01:45:17 -07:00
Framebuffer.h Apply a very specific hack for Danganronpa. 2014-05-26 11:40:46 -07:00
GLES_GPU.cpp Apply unsupported blending modes in the shader. 2014-05-27 01:45:17 -07:00
GLES_GPU.h Apply unsupported blending modes in the shader. 2014-05-27 01:45:17 -07:00
ShaderManager.cpp Apply unsupported blending modes in the shader. 2014-05-27 01:45:17 -07:00
ShaderManager.h Apply unsupported blending modes in the shader. 2014-05-27 01:45:17 -07:00
SoftwareTransform.cpp Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
Spline.cpp Medium Quality mode for spline patch 2014-04-26 12:04:26 +08:00
StateMapping.cpp Remove outdated comment. 2014-05-27 01:45:19 -07:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
TextureCache.cpp Don't force nearest for colortest against black. 2014-05-15 23:52:16 -07:00
TextureCache.h Don't forget tex alpha if only a mip has none. 2014-05-04 09:54:53 -07:00
TextureScaler.cpp Put the removed include back, but only for Visual Studio 2012. 2013-09-17 10:27:06 -04:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Avoid the GE debugger affecting vertexFullAlpha. 2014-05-04 09:54:54 -07:00
TransformPipeline.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
VertexDecoder.cpp Pos=0 is treated the same as pos=1. 2014-05-04 18:29:47 -07:00
VertexDecoder.h Update some flags in GLES_GPU. 2014-03-29 14:10:35 -07:00
VertexDecoderArm.cpp Oops, the vertexdecoder should read vertex alpha. 2014-05-04 09:05:45 -07:00
VertexDecoderX86.cpp Use an unsigned compare for x86 vertexalpha check. 2014-05-04 09:58:58 -07:00
VertexShaderGenerator.cpp Optimize ComputeVertexShaderID() a bit. 2014-03-29 10:35:09 -07:00
VertexShaderGenerator.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00