ppsspp/GPU
2013-09-17 09:55:52 +08:00
..
Common Update bufw handling in all gpus. 2013-09-15 21:27:13 -07:00
Directx9 Make the dx9 renderer working in headless mode 2013-09-16 09:42:30 +02:00
GLES Attach CLUT in buffered mode only while memory mode should be more accurate itself 2013-09-17 09:55:52 +08:00
Null Don't ignore the low bits of the framebuf pointer. 2013-09-07 02:01:01 -07:00
Software softgpu: small optimization, precompute tex info. 2013-09-15 21:39:28 -07:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Reformat and use enum for GETextureFiltering 2013-09-04 16:54:25 +08:00
GeDisasm.cpp Don't ignore the low bits of the framebuf pointer. 2013-09-07 02:01:01 -07:00
GeDisasm.h
GPU.vcxproj Fix dx9 so it builds on Windows (DOES NOT WORK.) 2013-09-15 23:22:10 -07:00
GPU.vcxproj.filters Update bufw handling in all gpus. 2013-09-15 21:27:13 -07:00
GPUCommon.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
GPUCommon.h Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip. 2013-08-16 01:00:26 +02:00
GPUInterface.h Don't trash a list the GE interrupt handler needs. 2013-09-01 12:39:45 -07:00
GPUState.cpp Make the dx9 renderer working in headless mode 2013-09-16 09:42:30 +02:00
GPUState.h softgpu: small optimization, precompute tex info. 2013-09-15 21:39:28 -07:00
GPUXbox.vcxproj projection fixes ! 2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters projection fixes ! 2013-09-12 09:53:48 +02:00
Math3D.cpp GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values. 2013-07-29 22:26:42 +02:00
Math3D.h GPU/Math3D: Add a 4x4 matrix class. 2013-07-29 22:49:19 +02:00