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DepalettizeShaderCommon.cpp
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Attempt to fix glsl depal error reported in #11588 (ATI/AMD)
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2018-11-25 11:33:02 +01:00 |
DepalettizeShaderCommon.h
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Unify a little bit of depal code.
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2017-11-05 10:40:21 +01:00 |
DrawEngineCommon.cpp
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Merge pull request #11172 from weihuoya/cullface
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2018-11-23 09:56:17 +01:00 |
DrawEngineCommon.h
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[spline/bezier]Unify SubmitSpline/Bezier.
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2018-11-13 18:22:34 +09:00 |
FramebufferCommon.cpp
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GE Debugger: Fix display event record timing.
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2018-11-17 11:14:10 -08:00 |
FramebufferCommon.h
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D3D11: Allow shader blend to self.
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2018-11-24 10:19:28 -08:00 |
GPUDebugInterface.cpp
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gedbg: Add scaled 16-bit z support.
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2016-01-20 22:11:02 -08:00 |
GPUDebugInterface.h
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Minor debugging feature: Show vertex normals in GE debugger
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2017-07-02 22:51:52 +02:00 |
GPUStateUtils.cpp
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GLES: Correct invalid scissor handling.
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2018-10-28 15:56:02 -07:00 |
GPUStateUtils.h
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Vulkan: Avoid discard when we can blend.
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2018-07-27 20:04:36 -07:00 |
IndexGenerator.cpp
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GPU: Force use of indexes on cull mode flip.
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2018-11-30 07:22:28 -08:00 |
IndexGenerator.h
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triangles
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2018-06-05 10:39:40 +08:00 |
PostShader.cpp
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Change to int to allow higher supersampling scale.
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2018-04-02 13:44:28 +02:00 |
PostShader.h
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Change to int to allow higher supersampling scale.
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2018-04-02 13:44:28 +02:00 |
ShaderCommon.cpp
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More UWP prep
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2017-02-25 09:57:22 +01:00 |
ShaderCommon.h
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GLES: Implement vertex range culling.
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2018-09-17 07:27:26 -07:00 |
ShaderId.cpp
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[spline/bezier]Fix around vertex type flags.
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2018-10-07 23:54:11 +09:00 |
ShaderId.h
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GPU: Force use of indexes on cull mode flip.
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2018-11-30 07:22:28 -08:00 |
ShaderTranslation.cpp
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Enable Discord integration for Mac and Linux.
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2018-08-18 10:11:15 +02:00 |
ShaderTranslation.h
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Buildfixes for Android
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2017-11-12 16:55:36 +01:00 |
ShaderUniforms.cpp
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[spline/bezier]Instanced rendering for B-Spline is very slow when using weak GPU, so disabled it and simplify the shaders.
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2018-10-07 23:54:22 +09:00 |
ShaderUniforms.h
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GPU: Refactor cull range calculation together.
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2018-09-17 22:27:25 -07:00 |
SoftwareLighting.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
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GPU: Use provoking normal for lighting with flat.
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2018-11-22 17:52:14 -08:00 |
SoftwareTransformCommon.h
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GPU: Correct sw flat shading color on Vulkan/D3D.
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2018-06-06 05:53:50 -07:00 |
SplineCommon.cpp
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[spline/bezier]Unify SubmitSpline/Bezier.
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2018-11-13 18:22:34 +09:00 |
SplineCommon.h
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[spline/bezier]minor fix
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2018-10-07 23:54:30 +09:00 |
StencilCommon.cpp
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Global: Fix some warnings.
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2017-11-25 14:08:49 -08:00 |
StencilCommon.h
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Remove some code duplication
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2017-11-01 14:51:15 +01:00 |
TextureCacheCommon.cpp
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Only mask away Z mirrors if inside VRAM
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2018-11-12 08:19:19 +01:00 |
TextureCacheCommon.h
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Vulkan: Decimate when there are many slabs.
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2018-04-06 21:42:32 -07:00 |
TextureDecoder.cpp
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TexCache: Round DXT5 alpha up.
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2018-11-04 09:36:39 -08:00 |
TextureDecoder.h
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fix ifdef vs if defined
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2018-11-26 16:02:25 -05:00 |
TextureDecoderNEON.cpp
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TexCache: Add NEON alpha checks for Vulkan.
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2017-11-12 16:45:05 -08:00 |
TextureDecoderNEON.h
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TexCache: Add NEON alpha checks for Vulkan.
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2017-11-12 16:45:05 -08:00 |
TextureScalerCommon.cpp
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Clean up among the logs. Remove MASTER_LOG.
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2017-03-06 13:10:23 +01:00 |
TextureScalerCommon.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
TransformCommon.cpp
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GPU: Fix shade mapping in soft transform.
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2018-11-17 18:05:32 -08:00 |
TransformCommon.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
VertexDecoderArm64.cpp
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Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1.
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2018-04-10 13:09:01 +02:00 |
VertexDecoderArm.cpp
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Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1.
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2018-04-10 13:09:01 +02:00 |
VertexDecoderCommon.cpp
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Core: Move config enums to separate file.
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2018-06-23 10:59:18 -07:00 |
VertexDecoderCommon.h
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Modify IndexConverter class to functor.
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2018-10-07 23:53:40 +09:00 |
VertexDecoderFake.cpp
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cmake: Detect features at compile time
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2016-10-19 12:31:19 +02:00 |
VertexDecoderX86.cpp
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Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1.
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2018-04-10 13:09:01 +02:00 |