ppsspp/Core/HLE
2013-12-13 21:58:25 -08:00
..
__sceAudio.cpp Remove unused Thread.{cpp,h} 2013-11-13 02:50:46 +10:00
__sceAudio.h Revert "Merge pull request #4021 from bollu/master" 2013-10-07 20:26:10 +02:00
FunctionWrappers.h Implements a bunch of adhoc functions 2013-10-29 21:39:45 +00:00
HLE.cpp Oops, avoid a crash on a bad HLE func. 2013-11-04 08:03:50 -08:00
HLE.h Fast path CallSyscall where possible. 2013-11-04 07:59:37 -08:00
HLETables.cpp Add a bunch of empty adhoc functions 2013-09-07 01:53:51 +02:00
HLETables.h
KernelWaitHelpers.h Refactor waiting thread removal. 2013-09-09 00:22:00 -07:00
proAdhoc.cpp Add option to disable networking, tries to replicate the old error codes. 2013-12-04 11:07:52 +01:00
proAdhoc.h Parse mac addresses in one place. 2013-11-28 12:38:45 +01:00
sceAtrac.cpp Warn fix, cleanup, update buttons.svg 2013-12-12 12:08:36 +01:00
sceAtrac.h
sceAudio.cpp Minor logging improvements in sceAudio. 2013-11-25 01:02:59 -08:00
sceAudio.h
sceAudiocodec.cpp Let's actually use the log category mechanism. A first step. 2013-09-07 21:19:21 +02:00
sceAudiocodec.h
sceCcc.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceCcc.h Listen to sceCccSetErrorChar*(), not used yet. 2013-07-20 21:51:22 -07:00
sceChnnlsv.cpp endian for sceChnnlsv 2013-08-16 09:18:04 +02:00
sceChnnlsv.h endian for sceChnnlsv 2013-08-16 09:18:04 +02:00
sceCtrl.cpp Ignore the current button state in savestates. 2013-11-19 18:33:17 -08:00
sceCtrl.h
sceDeflt.cpp
sceDeflt.h
sceDisplay.cpp Fix some vblank callback wait problems. 2013-12-05 23:26:59 -08:00
sceDisplay.h Add "u_time" uniform to postprocessing shaders. 2013-12-02 17:24:55 +01:00
sceDmac.cpp Fix vtimer uid param type, add algorithm include. 2013-10-22 07:46:33 -07:00
sceDmac.h Mostly implement sceDmacTryMemcpy(). 2013-09-29 16:56:11 -07:00
sceFont.cpp Kill the "packagedFont" hack, correctly fixed now. 2013-12-10 23:19:25 -08:00
sceFont.h
sceGameUpdate.cpp More log categories, use them (and existing ones). Improve log config. 2013-09-07 22:02:55 +02:00
sceGameUpdate.h
sceGe.cpp Fix some sign comparison warnings. 2013-10-05 11:13:41 -07:00
sceGe.h Support save/restore of context on list run/finish. 2013-09-20 09:51:44 -07:00
sceHeap.cpp Cleanup errors in sceHeapFreeHeapMemory(). 2013-10-13 19:20:04 -07:00
sceHeap.h Fix bugs and Clean up. 2013-10-02 06:07:02 +08:00
sceHprm.cpp Debug level reduction 2013-11-20 14:55:35 +01:00
sceHprm.h
sceHttp.cpp Avoid some shadowing warnings. 2013-10-05 11:13:39 -07:00
sceHttp.h
sceImpose.cpp Rewrite most of the translation stuff to be cleaner. 2013-09-16 18:45:09 -04:00
sceImpose.h
sceIo.cpp Add ZIP icon in games browser. 2013-12-11 15:12:03 +01:00
sceIo.h Fix #3706, custom save dialog dates. 2013-09-10 02:09:18 -07:00
sceJpeg.cpp Correct some syscall names. 2013-12-02 23:40:16 -08:00
sceJpeg.h
sceKernel.cpp Correct sceKernelTlspl func names, etc. 2013-12-02 23:40:16 -08:00
sceKernel.h Assorted log spam reductions. 2013-12-04 17:43:00 +01:00
sceKernelAlarm.cpp Use the us based time for rtc/etc. 2013-10-24 01:10:09 -07:00
sceKernelAlarm.h
sceKernelEventFlag.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelEventFlag.h Remove bad param from sceKernelPollEventFlag(). 2013-08-18 18:38:04 -07:00
sceKernelInterrupt.cpp Correct sceKernelTlspl func names, etc. 2013-12-02 23:40:16 -08:00
sceKernelInterrupt.h
sceKernelMbx.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelMbx.h Use *_le for the sceKernel* funcs. 2013-07-25 08:04:34 -07:00
sceKernelMemory.cpp Assorted log spam reductions. 2013-12-04 17:43:00 +01:00
sceKernelMemory.h Correct sceKernelTlspl func names, etc. 2013-12-02 23:40:16 -08:00
sceKernelModule.cpp Return much more correct values for module info. 2013-12-09 00:45:54 -08:00
sceKernelModule.h Add ThreadManForKernel and ModuleForKernel 2013-08-25 10:48:32 +08:00
sceKernelMsgPipe.cpp Fix a potential null pointer. 2013-10-05 11:13:40 -07:00
sceKernelMsgPipe.h Correct sceKernelReferMsgPipeStatus(). 2013-08-18 18:45:43 -07:00
sceKernelMutex.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelMutex.h Implement sceKernelCancelMutex(). 2013-08-25 16:38:49 -07:00
sceKernelSemaphore.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelSemaphore.h
sceKernelThread.cpp Correct sceKernelTlspl func names, etc. 2013-12-02 23:40:16 -08:00
sceKernelThread.h Correct sceKernelTlspl func names, etc. 2013-12-02 23:40:16 -08:00
sceKernelTime.cpp Improvements to timer hack. 2013-11-20 12:55:56 +10:00
sceKernelTime.h
sceKernelVTimer.cpp Use CoreTiming::GetGlobalTimeUs() for vtimers. 2013-10-24 01:10:46 -07:00
sceKernelVTimer.h Fix vtimer uid param type, add algorithm include. 2013-10-22 07:46:33 -07:00
sceMd5.cpp Pass the new sha1/md5 test. 2013-09-03 00:36:55 +02:00
sceMd5.h Pass the new sha1/md5 test. 2013-09-03 00:36:55 +02:00
sceMp3.cpp Correct some syscall names. 2013-12-02 23:40:16 -08:00
sceMp3.h Savestate and shutdown sceMp3 properly. 2013-10-24 20:07:07 -07:00
sceMp4.cpp Add missing sceAac NID 2013-09-23 15:55:53 +02:00
sceMp4.h
sceMpeg.cpp Ignore bad video decode addresses. 2013-12-11 08:21:01 -08:00
sceMpeg.h endian fro sceMpeg 2013-08-16 09:18:18 +02:00
sceNet.cpp Fix bug where networking option wasn't saved to the ini file, and default to false. If it's on by default, Peace Walker and other games are broken for now. 2013-12-04 17:28:20 -05:00
sceNet.h
sceNetAdhoc.cpp Fix a bunch of styling issues in sceNetAdhoc.cpp, and fix Coldbird's name (it's not "colorbird"). 2013-12-05 14:44:41 -05:00
sceNetAdhoc.h More functions and support for games that use the netdiag 2013-10-29 21:39:45 +00:00
sceNp.cpp Fix wrong logging. 2013-12-12 13:16:08 +08:00
sceNp.h
sceOpenPSID.cpp
sceOpenPSID.h
sceP3da.cpp Delay as sas core for p3da 2013-09-26 18:44:52 +08:00
sceP3da.h
sceParseHttp.cpp
sceParseHttp.h
sceParseUri.cpp
sceParseUri.h
scePauth.cpp Remove unused local variable to fix a warning. 2013-10-14 11:44:52 -04:00
scePauth.h
scePower.cpp Make the model option ini-only. 2013-11-28 14:37:10 -05:00
scePower.h
scePsmf.cpp Ignore bad video decode addresses. 2013-12-11 08:21:01 -08:00
scePsmf.h
scePspNpDrm_user.cpp Add SceNpDrmOpen to the table so it can be logged properly. 2013-08-14 09:23:58 -04:00
scePspNpDrm_user.h
sceRtc.cpp Simplify sceRtcTickAddMonths() and write if valid. 2013-12-13 21:58:25 -08:00
sceRtc.h Use *_le for the sceKernel* funcs. 2013-07-25 08:04:34 -07:00
sceSas.cpp Add comment with link to important github thread about sceSas threading 2013-11-09 02:05:28 +01:00
sceSas.h
sceSsl.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceSsl.h
sceUmd.cpp Correct some syscall names. 2013-12-02 23:40:16 -08:00
sceUmd.h CleanUp. 2013-11-26 18:20:33 +01:00
sceUsb.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceUsb.h
sceUtility.cpp Stop reporting system param reads. 2013-12-08 01:10:24 -08:00
sceUtility.h Move GetLangValuesMapping out of MiscScreens.cpp so it can be used globally. 2013-09-25 21:06:58 -04:00
sceVaudio.cpp Correct some syscall names. 2013-12-02 23:40:16 -08:00
sceVaudio.h