mirror of
https://github.com/libretro/ppsspp.git
synced 2024-11-27 02:10:34 +00:00
bb2ba8086b
- Not spawning cmd.exe anymore, rather using the same way Chromium does to spawn a shell window with a file focused - Hid a nonfunctional "Show In Folder" button for UWP builds
942 lines
25 KiB
C++
942 lines
25 KiB
C++
// SDL/EGL implementation of the framework.
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// This is quite messy due to platform-specific implementations and #ifdef's.
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// If your platform is not supported, it is suggested to use Qt instead.
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#include <unistd.h>
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#include <pwd.h>
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#include "SDL.h"
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#include "SDL/SDLJoystick.h"
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SDLJoystick *joystick = NULL;
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#if PPSSPP_PLATFORM(RPI)
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#include <bcm_host.h>
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#endif
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#include <atomic>
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#include <algorithm>
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#include <cassert>
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#include <cmath>
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#include <thread>
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#include <locale>
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#include "base/display.h"
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#include "base/logging.h"
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#include "base/timeutil.h"
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#include "ext/glslang/glslang/Public/ShaderLang.h"
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#include "input/input_state.h"
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#include "input/keycodes.h"
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#include "net/resolve.h"
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#include "base/NKCodeFromSDL.h"
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#include "util/const_map.h"
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#include "util/text/utf8.h"
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#include "math/math_util.h"
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#include "thin3d/GLRenderManager.h"
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#include "thread/threadutil.h"
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#include "math.h"
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#if !defined(__APPLE__)
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#include "SDL_syswm.h"
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#endif
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#if defined(VK_USE_PLATFORM_XLIB_KHR)
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#elif defined(VK_USE_PLATFORM_XCB_KHR)
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/Xlib-xcb.h>
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#endif
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#include "Core/System.h"
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#include "Core/Core.h"
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#include "Core/Config.h"
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#include "Core/ConfigValues.h"
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#include "Common/GraphicsContext.h"
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#include "SDLGLGraphicsContext.h"
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#include "SDLVulkanGraphicsContext.h"
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GlobalUIState lastUIState = UISTATE_MENU;
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GlobalUIState GetUIState();
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static bool g_ToggleFullScreenNextFrame = false;
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static int g_ToggleFullScreenType;
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static int g_QuitRequested = 0;
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static int g_DesktopWidth = 0;
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static int g_DesktopHeight = 0;
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int getDisplayNumber(void) {
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int displayNumber = 0;
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char * displayNumberStr;
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//get environment
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displayNumberStr=getenv("SDL_VIDEO_FULLSCREEN_HEAD");
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if (displayNumberStr) {
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displayNumber = atoi(displayNumberStr);
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}
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return displayNumber;
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}
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// Simple implementations of System functions
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void SystemToast(const char *text) {
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#ifdef _WIN32
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std::wstring str = ConvertUTF8ToWString(text);
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MessageBox(0, str.c_str(), L"Toast!", MB_ICONINFORMATION);
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#else
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puts(text);
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#endif
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}
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void ShowKeyboard() {
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// Irrelevant on PC
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}
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void Vibrate(int length_ms) {
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// Ignore on PC
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}
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void System_SendMessage(const char *command, const char *parameter) {
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if (!strcmp(command, "toggle_fullscreen")) {
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g_ToggleFullScreenNextFrame = true;
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if (strcmp(parameter, "1") == 0) {
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g_ToggleFullScreenType = 1;
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} else if (strcmp(parameter, "0") == 0) {
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g_ToggleFullScreenType = 0;
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} else {
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// Just toggle.
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g_ToggleFullScreenType = -1;
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}
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} else if (!strcmp(command, "finish")) {
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// Do a clean exit
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g_QuitRequested = true;
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} else if (!strcmp(command, "graphics_restart")) {
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// Not sure how we best do this, but do a clean exit, better than being stuck in a bad state.
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g_QuitRequested = true;
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} else if (!strcmp(command, "setclipboardtext")) {
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SDL_SetClipboardText(parameter);
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}
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}
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void System_AskForPermission(SystemPermission permission) {}
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PermissionStatus System_GetPermissionStatus(SystemPermission permission) { return PERMISSION_STATUS_GRANTED; }
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void OpenDirectory(const char *path) {
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#if defined(_WIN32)
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PIDLIST_ABSOLUTE pidl = ILCreateFromPath(ConvertUTF8ToWString(ReplaceAll(path, "/", "\\")).c_str());
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if (pidl) {
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SHOpenFolderAndSelectItems(pidl, 0, NULL, 0);
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ILFree(pidl);
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}
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#endif
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}
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void LaunchBrowser(const char *url) {
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#if defined(MOBILE_DEVICE)
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ILOG("Would have gone to %s but LaunchBrowser is not implemented on this platform", url);
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#elif defined(_WIN32)
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std::wstring wurl = ConvertUTF8ToWString(url);
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ShellExecute(NULL, L"open", wurl.c_str(), NULL, NULL, SW_SHOWNORMAL);
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#elif defined(__APPLE__)
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std::string command = std::string("open ") + url;
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system(command.c_str());
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#else
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std::string command = std::string("xdg-open ") + url;
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int err = system(command.c_str());
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if (err) {
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ILOG("Would have gone to %s but xdg-utils seems not to be installed", url)
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}
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#endif
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}
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void LaunchMarket(const char *url) {
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#if defined(MOBILE_DEVICE)
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ILOG("Would have gone to %s but LaunchMarket is not implemented on this platform", url);
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#elif defined(_WIN32)
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std::wstring wurl = ConvertUTF8ToWString(url);
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ShellExecute(NULL, L"open", wurl.c_str(), NULL, NULL, SW_SHOWNORMAL);
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#elif defined(__APPLE__)
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std::string command = std::string("open ") + url;
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system(command.c_str());
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#else
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std::string command = std::string("xdg-open ") + url;
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int err = system(command.c_str());
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if (err) {
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ILOG("Would have gone to %s but xdg-utils seems not to be installed", url)
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}
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#endif
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}
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void LaunchEmail(const char *email_address) {
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#if defined(MOBILE_DEVICE)
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ILOG("Would have opened your email client for %s but LaunchEmail is not implemented on this platform", email_address);
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#elif defined(_WIN32)
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std::wstring mailto = std::wstring(L"mailto:") + ConvertUTF8ToWString(email_address);
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ShellExecute(NULL, L"open", mailto.c_str(), NULL, NULL, SW_SHOWNORMAL);
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#elif defined(__APPLE__)
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std::string command = std::string("open mailto:") + email_address;
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system(command.c_str());
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#else
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std::string command = std::string("xdg-email ") + email_address;
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int err = system(command.c_str());
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if (err) {
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ILOG("Would have gone to %s but xdg-utils seems not to be installed", email_address)
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}
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#endif
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}
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std::string System_GetProperty(SystemProperty prop) {
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switch (prop) {
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case SYSPROP_NAME:
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#ifdef _WIN32
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return "SDL:Windows";
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#elif __linux__
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return "SDL:Linux";
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#elif __APPLE__
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return "SDL:OSX";
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#else
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return "SDL:";
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#endif
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case SYSPROP_LANGREGION: {
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// Get user-preferred locale from OS
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setlocale(LC_ALL, "");
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std::string locale(setlocale(LC_ALL, NULL));
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// Set c and c++ strings back to POSIX
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std::locale::global(std::locale("POSIX"));
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if (!locale.empty()) {
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if (locale.find("_", 0) != std::string::npos) {
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if (locale.find(".", 0) != std::string::npos) {
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return locale.substr(0, locale.find(".",0));
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} else {
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return locale;
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}
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}
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}
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return "en_US";
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}
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case SYSPROP_CLIPBOARD_TEXT:
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return SDL_HasClipboardText() ? SDL_GetClipboardText() : "";
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default:
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return "";
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}
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}
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int System_GetPropertyInt(SystemProperty prop) {
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switch (prop) {
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case SYSPROP_AUDIO_SAMPLE_RATE:
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return 44100;
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case SYSPROP_DISPLAY_REFRESH_RATE:
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return 60000;
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case SYSPROP_DEVICE_TYPE:
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#if defined(MOBILE_DEVICE)
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return DEVICE_TYPE_MOBILE;
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#else
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return DEVICE_TYPE_DESKTOP;
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#endif
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default:
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return -1;
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}
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}
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bool System_GetPropertyBool(SystemProperty prop) {
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switch (prop) {
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case SYSPROP_HAS_BACK_BUTTON:
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return true;
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case SYSPROP_APP_GOLD:
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#ifdef GOLD
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return true;
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#else
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return false;
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#endif
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default:
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return false;
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}
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}
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extern void mixaudio(void *userdata, Uint8 *stream, int len) {
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NativeMix((short *)stream, len / 4);
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}
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// returns -1 on failure
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static int parseInt(const char *str) {
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int val;
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int retval = sscanf(str, "%d", &val);
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printf("%i = scanf %s\n", retval, str);
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if (retval != 1) {
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return -1;
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} else {
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return val;
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}
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}
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static float parseFloat(const char *str) {
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float val;
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int retval = sscanf(str, "%f", &val);
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printf("%i = sscanf %s\n", retval, str);
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if (retval != 1) {
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return -1.0f;
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} else {
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return val;
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}
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}
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void ToggleFullScreenIfFlagSet(SDL_Window *window) {
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if (g_ToggleFullScreenNextFrame) {
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g_ToggleFullScreenNextFrame = false;
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Uint32 window_flags = SDL_GetWindowFlags(window);
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if (g_ToggleFullScreenType == -1) {
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window_flags ^= SDL_WINDOW_FULLSCREEN_DESKTOP;
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} else if (g_ToggleFullScreenType == 1) {
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window_flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
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} else {
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window_flags &= ~SDL_WINDOW_FULLSCREEN_DESKTOP;
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}
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SDL_SetWindowFullscreen(window, window_flags);
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}
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}
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enum class EmuThreadState {
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DISABLED,
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START_REQUESTED,
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RUNNING,
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QUIT_REQUESTED,
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STOPPED,
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};
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static std::thread emuThread;
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static std::atomic<int> emuThreadState((int)EmuThreadState::DISABLED);
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static void EmuThreadFunc(GraphicsContext *graphicsContext) {
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setCurrentThreadName("Emu");
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// There's no real requirement that NativeInit happen on this thread.
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// We just call the update/render loop here.
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emuThreadState = (int)EmuThreadState::RUNNING;
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NativeInitGraphics(graphicsContext);
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while (emuThreadState != (int)EmuThreadState::QUIT_REQUESTED) {
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UpdateRunLoop();
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}
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emuThreadState = (int)EmuThreadState::STOPPED;
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NativeShutdownGraphics();
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graphicsContext->StopThread();
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}
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static void EmuThreadStart(GraphicsContext *context) {
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emuThreadState = (int)EmuThreadState::START_REQUESTED;
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emuThread = std::thread(&EmuThreadFunc, context);
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}
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static void EmuThreadStop() {
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emuThreadState = (int)EmuThreadState::QUIT_REQUESTED;
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}
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static void EmuThreadJoin() {
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emuThread.join();
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emuThread = std::thread();
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}
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#ifdef _WIN32
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#undef main
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#endif
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int main(int argc, char *argv[]) {
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for (int i = 1; i < argc; i++) {
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if (!strcmp(argv[i], "--version")) {
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printf("%s\n", PPSSPP_GIT_VERSION);
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return 0;
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}
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}
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glslang::InitializeProcess();
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#if PPSSPP_PLATFORM(RPI)
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bcm_host_init();
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#endif
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putenv((char*)"SDL_VIDEO_CENTERED=1");
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SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
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if (VulkanMayBeAvailable()) {
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printf("DEBUG: Vulkan might be available.\n");
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} else {
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printf("DEBUG: Vulkan is not available, not using Vulkan.\n");
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}
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int set_xres = -1;
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int set_yres = -1;
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int w = 0, h = 0;
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bool portrait = false;
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bool set_ipad = false;
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float set_dpi = 1.0f;
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float set_scale = 1.0f;
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// Produce a new set of arguments with the ones we skip.
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int remain_argc = 1;
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const char *remain_argv[256] = { argv[0] };
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Uint32 mode = 0;
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for (int i = 1; i < argc; i++) {
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if (!strcmp(argv[i],"--fullscreen"))
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mode |= SDL_WINDOW_FULLSCREEN_DESKTOP;
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else if (set_xres == -2)
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set_xres = parseInt(argv[i]);
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else if (set_yres == -2)
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set_yres = parseInt(argv[i]);
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else if (set_dpi == -2)
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set_dpi = parseFloat(argv[i]);
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else if (set_scale == -2)
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set_scale = parseFloat(argv[i]);
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else if (!strcmp(argv[i],"--xres"))
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set_xres = -2;
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else if (!strcmp(argv[i],"--yres"))
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set_yres = -2;
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else if (!strcmp(argv[i],"--dpi"))
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set_dpi = -2;
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else if (!strcmp(argv[i],"--scale"))
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set_scale = -2;
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else if (!strcmp(argv[i],"--ipad"))
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set_ipad = true;
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else if (!strcmp(argv[i],"--portrait"))
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portrait = true;
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else {
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remain_argv[remain_argc++] = argv[i];
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}
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}
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std::string app_name;
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std::string app_name_nice;
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std::string version;
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bool landscape;
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NativeGetAppInfo(&app_name, &app_name_nice, &landscape, &version);
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bool joystick_enabled = true;
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER | SDL_INIT_AUDIO) < 0) {
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fprintf(stderr, "Failed to initialize SDL with joystick support. Retrying without.\n");
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joystick_enabled = false;
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
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fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError());
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return 1;
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}
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}
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// TODO: How do we get this into the GraphicsContext?
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#ifdef USING_EGL
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if (EGL_Open())
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return 1;
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#endif
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// Get the video info before doing anything else, so we don't get skewed resolution results.
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// TODO: support multiple displays correctly
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SDL_DisplayMode displayMode;
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int should_be_zero = SDL_GetCurrentDisplayMode(0, &displayMode);
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if (should_be_zero != 0) {
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fprintf(stderr, "Could not get display mode: %s\n", SDL_GetError());
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return 1;
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}
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g_DesktopWidth = displayMode.w;
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g_DesktopHeight = displayMode.h;
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetSwapInterval(1);
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// Force fullscreen if the resolution is too low to run windowed.
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if (g_DesktopWidth < 480 * 2 && g_DesktopHeight < 272 * 2) {
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mode |= SDL_WINDOW_FULLSCREEN_DESKTOP;
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}
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// If we're on mobile, don't try for windowed either.
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#if defined(MOBILE_DEVICE)
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mode |= SDL_WINDOW_FULLSCREEN;
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#elif defined(USING_FBDEV)
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mode |= SDL_WINDOW_FULLSCREEN_DESKTOP;
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#else
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mode |= SDL_WINDOW_RESIZABLE;
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#endif
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if (mode & SDL_WINDOW_FULLSCREEN_DESKTOP) {
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pixel_xres = g_DesktopWidth;
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pixel_yres = g_DesktopHeight;
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g_Config.bFullScreen = true;
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} else {
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// set a sensible default resolution (2x)
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pixel_xres = 480 * 2 * set_scale;
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pixel_yres = 272 * 2 * set_scale;
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if (portrait) {
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std::swap(pixel_xres, pixel_yres);
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}
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g_Config.bFullScreen = false;
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}
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set_dpi = 1.0f / set_dpi;
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if (set_ipad) {
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pixel_xres = 1024;
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pixel_yres = 768;
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}
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if (!landscape) {
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std::swap(pixel_xres, pixel_yres);
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}
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if (set_xres > 0) {
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pixel_xres = set_xres;
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}
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if (set_yres > 0) {
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pixel_yres = set_yres;
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}
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float dpi_scale = 1.0f;
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if (set_dpi > 0) {
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dpi_scale = set_dpi;
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}
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dp_xres = (float)pixel_xres * dpi_scale;
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dp_yres = (float)pixel_yres * dpi_scale;
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// Mac / Linux
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char path[2048];
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const char *the_path = getenv("HOME");
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if (!the_path) {
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struct passwd* pwd = getpwuid(getuid());
|
|
if (pwd)
|
|
the_path = pwd->pw_dir;
|
|
}
|
|
strcpy(path, the_path);
|
|
if (path[strlen(path)-1] != '/')
|
|
strcat(path, "/");
|
|
|
|
NativeInit(remain_argc, (const char **)remain_argv, path, "/tmp", nullptr);
|
|
|
|
// Use the setting from the config when initing the window.
|
|
if (g_Config.bFullScreen)
|
|
mode |= SDL_WINDOW_FULLSCREEN_DESKTOP;
|
|
|
|
int x = SDL_WINDOWPOS_UNDEFINED_DISPLAY(getDisplayNumber());
|
|
int y = SDL_WINDOWPOS_UNDEFINED;
|
|
|
|
pixel_in_dps_x = (float)pixel_xres / dp_xres;
|
|
pixel_in_dps_y = (float)pixel_yres / dp_yres;
|
|
g_dpi_scale_x = dp_xres / (float)pixel_xres;
|
|
g_dpi_scale_y = dp_yres / (float)pixel_yres;
|
|
g_dpi_scale_real_x = g_dpi_scale_x;
|
|
g_dpi_scale_real_y = g_dpi_scale_y;
|
|
|
|
printf("Pixels: %i x %i\n", pixel_xres, pixel_yres);
|
|
printf("Virtual pixels: %i x %i\n", dp_xres, dp_yres);
|
|
|
|
GraphicsContext *graphicsContext = nullptr;
|
|
SDL_Window *window = nullptr;
|
|
|
|
std::string error_message;
|
|
if (g_Config.iGPUBackend == (int)GPUBackend::OPENGL) {
|
|
SDLGLGraphicsContext *ctx = new SDLGLGraphicsContext();
|
|
if (ctx->Init(window, x, y, mode, &error_message) != 0) {
|
|
printf("GL init error '%s'\n", error_message.c_str());
|
|
}
|
|
graphicsContext = ctx;
|
|
} else if (g_Config.iGPUBackend == (int)GPUBackend::VULKAN) {
|
|
SDLVulkanGraphicsContext *ctx = new SDLVulkanGraphicsContext();
|
|
if (!ctx->Init(window, x, y, mode, &error_message)) {
|
|
printf("Vulkan init error '%s' - falling back to GL\n", error_message.c_str());
|
|
g_Config.iGPUBackend = (int)GPUBackend::OPENGL;
|
|
SetGPUBackend((GPUBackend)g_Config.iGPUBackend);
|
|
delete ctx;
|
|
SDLGLGraphicsContext *glctx = new SDLGLGraphicsContext();
|
|
glctx->Init(window, x, y, mode, &error_message);
|
|
graphicsContext = glctx;
|
|
} else {
|
|
graphicsContext = ctx;
|
|
}
|
|
}
|
|
|
|
bool useEmuThread = g_Config.iGPUBackend == (int)GPUBackend::OPENGL;
|
|
|
|
SDL_SetWindowTitle(window, (app_name_nice + " " + PPSSPP_GIT_VERSION).c_str());
|
|
|
|
// Since we render from the main thread, there's nothing done here, but we call it to avoid confusion.
|
|
if (!graphicsContext->InitFromRenderThread(&error_message)) {
|
|
printf("Init from thread error: '%s'\n", error_message.c_str());
|
|
}
|
|
|
|
#ifdef MOBILE_DEVICE
|
|
SDL_ShowCursor(SDL_DISABLE);
|
|
#endif
|
|
|
|
if (!useEmuThread) {
|
|
NativeInitGraphics(graphicsContext);
|
|
NativeResized();
|
|
}
|
|
|
|
SDL_AudioSpec fmt, ret_fmt;
|
|
memset(&fmt, 0, sizeof(fmt));
|
|
fmt.freq = 44100;
|
|
fmt.format = AUDIO_S16;
|
|
fmt.channels = 2;
|
|
fmt.samples = 2048;
|
|
fmt.callback = &mixaudio;
|
|
fmt.userdata = (void *)0;
|
|
|
|
if (SDL_OpenAudio(&fmt, &ret_fmt) < 0) {
|
|
ELOG("Failed to open audio: %s", SDL_GetError());
|
|
} else {
|
|
if (ret_fmt.samples != fmt.samples) // Notify, but still use it
|
|
ELOG("Output audio samples: %d (requested: %d)", ret_fmt.samples, fmt.samples);
|
|
if (ret_fmt.freq != fmt.freq || ret_fmt.format != fmt.format || ret_fmt.channels != fmt.channels) {
|
|
ELOG("Sound buffer format does not match requested format.");
|
|
ELOG("Output audio freq: %d (requested: %d)", ret_fmt.freq, fmt.freq);
|
|
ELOG("Output audio format: %d (requested: %d)", ret_fmt.format, fmt.format);
|
|
ELOG("Output audio channels: %d (requested: %d)", ret_fmt.channels, fmt.channels);
|
|
ELOG("Provided output format does not match requirement, turning audio off");
|
|
SDL_CloseAudio();
|
|
}
|
|
}
|
|
|
|
// Audio must be unpaused _after_ NativeInit()
|
|
SDL_PauseAudio(0);
|
|
if (joystick_enabled) {
|
|
joystick = new SDLJoystick();
|
|
} else {
|
|
joystick = nullptr;
|
|
}
|
|
EnableFZ();
|
|
|
|
int framecount = 0;
|
|
bool mouseDown = false;
|
|
|
|
if (useEmuThread) {
|
|
EmuThreadStart(graphicsContext);
|
|
}
|
|
graphicsContext->ThreadStart();
|
|
|
|
bool windowHidden = false;
|
|
while (true) {
|
|
double startTime = time_now_d();
|
|
SDL_Event event, touchEvent;
|
|
while (SDL_PollEvent(&event)) {
|
|
float mx = event.motion.x * g_dpi_scale_x;
|
|
float my = event.motion.y * g_dpi_scale_y;
|
|
|
|
switch (event.type) {
|
|
case SDL_QUIT:
|
|
g_QuitRequested = 1;
|
|
break;
|
|
|
|
#if !defined(MOBILE_DEVICE)
|
|
case SDL_WINDOWEVENT:
|
|
switch (event.window.event) {
|
|
case SDL_WINDOWEVENT_SIZE_CHANGED: // better than RESIZED, more general
|
|
{
|
|
Uint32 window_flags = SDL_GetWindowFlags(window);
|
|
bool fullscreen = (window_flags & SDL_WINDOW_FULLSCREEN);
|
|
|
|
if (UpdateScreenScale(event.window.data1, event.window.data2)) {
|
|
NativeMessageReceived("gpu_resized", "");
|
|
}
|
|
|
|
// Set variable here in case fullscreen was toggled by hotkey
|
|
g_Config.bFullScreen = fullscreen;
|
|
|
|
// Hide/Show cursor correctly toggling fullscreen
|
|
if (lastUIState == UISTATE_INGAME && fullscreen && !g_Config.bShowTouchControls) {
|
|
SDL_ShowCursor(SDL_DISABLE);
|
|
} else if (lastUIState != UISTATE_INGAME || !fullscreen) {
|
|
SDL_ShowCursor(SDL_ENABLE);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SDL_WINDOWEVENT_MINIMIZED:
|
|
case SDL_WINDOWEVENT_HIDDEN:
|
|
windowHidden = true;
|
|
Core_NotifyWindowHidden(windowHidden);
|
|
break;
|
|
case SDL_WINDOWEVENT_EXPOSED:
|
|
case SDL_WINDOWEVENT_SHOWN:
|
|
case SDL_WINDOWEVENT_MAXIMIZED:
|
|
case SDL_WINDOWEVENT_RESTORED:
|
|
windowHidden = false;
|
|
Core_NotifyWindowHidden(windowHidden);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
#endif
|
|
case SDL_KEYDOWN:
|
|
{
|
|
if (event.key.repeat > 0) { break;}
|
|
int k = event.key.keysym.sym;
|
|
KeyInput key;
|
|
key.flags = KEY_DOWN;
|
|
auto mapped = KeyMapRawSDLtoNative.find(k);
|
|
if (mapped == KeyMapRawSDLtoNative.end() || mapped->second == NKCODE_UNKNOWN) {
|
|
break;
|
|
}
|
|
key.keyCode = mapped->second;
|
|
key.deviceId = DEVICE_ID_KEYBOARD;
|
|
NativeKey(key);
|
|
break;
|
|
}
|
|
case SDL_KEYUP:
|
|
{
|
|
if (event.key.repeat > 0) { break;}
|
|
int k = event.key.keysym.sym;
|
|
KeyInput key;
|
|
key.flags = KEY_UP;
|
|
auto mapped = KeyMapRawSDLtoNative.find(k);
|
|
if (mapped == KeyMapRawSDLtoNative.end() || mapped->second == NKCODE_UNKNOWN) {
|
|
break;
|
|
}
|
|
key.keyCode = mapped->second;
|
|
key.deviceId = DEVICE_ID_KEYBOARD;
|
|
NativeKey(key);
|
|
break;
|
|
}
|
|
case SDL_TEXTINPUT:
|
|
{
|
|
int pos = 0;
|
|
int c = u8_nextchar(event.text.text, &pos);
|
|
KeyInput key;
|
|
key.flags = KEY_CHAR;
|
|
key.keyCode = c;
|
|
key.deviceId = DEVICE_ID_KEYBOARD;
|
|
NativeKey(key);
|
|
break;
|
|
}
|
|
// This behavior doesn't feel right on a macbook with a touchpad.
|
|
#if !PPSSPP_PLATFORM(MAC)
|
|
case SDL_FINGERMOTION:
|
|
{
|
|
SDL_GetWindowSize(window, &w, &h);
|
|
touchEvent.type = SDL_MOUSEMOTION;
|
|
touchEvent.motion.type = SDL_MOUSEMOTION;
|
|
touchEvent.motion.timestamp = event.tfinger.timestamp;
|
|
touchEvent.motion.windowID = SDL_GetWindowID(window);
|
|
touchEvent.motion.which = SDL_TOUCH_MOUSEID;
|
|
touchEvent.motion.state = SDL_GetMouseState(NULL, NULL);
|
|
touchEvent.motion.x = event.tfinger.x * w;
|
|
touchEvent.motion.y = event.tfinger.y * h;
|
|
|
|
SDL_WarpMouseInWindow(window, event.tfinger.x * w, event.tfinger.y * h);
|
|
|
|
SDL_PushEvent(&touchEvent);
|
|
break;
|
|
}
|
|
case SDL_FINGERDOWN:
|
|
{
|
|
SDL_GetWindowSize(window, &w, &h);
|
|
touchEvent.type = SDL_MOUSEBUTTONDOWN;
|
|
touchEvent.button.type = SDL_MOUSEBUTTONDOWN;
|
|
touchEvent.button.timestamp = SDL_GetTicks();
|
|
touchEvent.button.windowID = SDL_GetWindowID(window);
|
|
touchEvent.button.which = SDL_TOUCH_MOUSEID;
|
|
touchEvent.button.button = SDL_BUTTON_LEFT;
|
|
touchEvent.button.state = SDL_PRESSED;
|
|
touchEvent.button.clicks = 1;
|
|
touchEvent.button.x = event.tfinger.x * w;
|
|
touchEvent.button.y = event.tfinger.y * h;
|
|
|
|
touchEvent.motion.type = SDL_MOUSEMOTION;
|
|
touchEvent.motion.timestamp = SDL_GetTicks();
|
|
touchEvent.motion.windowID = SDL_GetWindowID(window);
|
|
touchEvent.motion.which = SDL_TOUCH_MOUSEID;
|
|
touchEvent.motion.x = event.tfinger.x * w;
|
|
touchEvent.motion.y = event.tfinger.y * h;
|
|
// Any real mouse cursor should also move
|
|
SDL_WarpMouseInWindow(window, event.tfinger.x * w, event.tfinger.y * h);
|
|
// First finger down event also has to be a motion to that position
|
|
SDL_PushEvent(&touchEvent);
|
|
touchEvent.motion.type = SDL_MOUSEBUTTONDOWN;
|
|
// Now we push the mouse button event
|
|
SDL_PushEvent(&touchEvent);
|
|
break;
|
|
}
|
|
case SDL_FINGERUP:
|
|
{
|
|
SDL_GetWindowSize(window, &w, &h);
|
|
touchEvent.type = SDL_MOUSEBUTTONUP;
|
|
touchEvent.button.type = SDL_MOUSEBUTTONUP;
|
|
touchEvent.button.timestamp = SDL_GetTicks();
|
|
touchEvent.button.windowID = SDL_GetWindowID(window);
|
|
touchEvent.button.which = SDL_TOUCH_MOUSEID;
|
|
touchEvent.button.button = SDL_BUTTON_LEFT;
|
|
touchEvent.button.state = SDL_RELEASED;
|
|
touchEvent.button.clicks = 1;
|
|
touchEvent.button.x = event.tfinger.x * w;
|
|
touchEvent.button.y = event.tfinger.y * h;
|
|
SDL_PushEvent(&touchEvent);
|
|
break;
|
|
}
|
|
#endif
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
switch (event.button.button) {
|
|
case SDL_BUTTON_LEFT:
|
|
{
|
|
mouseDown = true;
|
|
TouchInput input;
|
|
input.x = mx;
|
|
input.y = my;
|
|
input.flags = TOUCH_DOWN | TOUCH_MOUSE;
|
|
input.id = 0;
|
|
NativeTouch(input);
|
|
KeyInput key(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_1, KEY_DOWN);
|
|
NativeKey(key);
|
|
}
|
|
break;
|
|
case SDL_BUTTON_RIGHT:
|
|
{
|
|
KeyInput key(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_2, KEY_DOWN);
|
|
NativeKey(key);
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
case SDL_MOUSEWHEEL:
|
|
{
|
|
KeyInput key;
|
|
key.deviceId = DEVICE_ID_MOUSE;
|
|
if (event.wheel.y > 0) {
|
|
key.keyCode = NKCODE_EXT_MOUSEWHEEL_UP;
|
|
} else {
|
|
key.keyCode = NKCODE_EXT_MOUSEWHEEL_DOWN;
|
|
}
|
|
key.flags = KEY_DOWN;
|
|
NativeKey(key);
|
|
|
|
// SDL2 doesn't consider the mousewheel a button anymore
|
|
// so let's send the KEY_UP right away.
|
|
// Maybe KEY_UP alone will suffice?
|
|
key.flags = KEY_UP;
|
|
NativeKey(key);
|
|
}
|
|
case SDL_MOUSEMOTION:
|
|
if (mouseDown) {
|
|
TouchInput input;
|
|
input.x = mx;
|
|
input.y = my;
|
|
input.flags = TOUCH_MOVE | TOUCH_MOUSE;
|
|
input.id = 0;
|
|
NativeTouch(input);
|
|
}
|
|
break;
|
|
case SDL_MOUSEBUTTONUP:
|
|
switch (event.button.button) {
|
|
case SDL_BUTTON_LEFT:
|
|
{
|
|
mouseDown = false;
|
|
TouchInput input;
|
|
input.x = mx;
|
|
input.y = my;
|
|
input.flags = TOUCH_UP | TOUCH_MOUSE;
|
|
input.id = 0;
|
|
NativeTouch(input);
|
|
KeyInput key(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_1, KEY_UP);
|
|
NativeKey(key);
|
|
}
|
|
break;
|
|
case SDL_BUTTON_RIGHT:
|
|
{
|
|
KeyInput key(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_2, KEY_UP);
|
|
NativeKey(key);
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
default:
|
|
if (joystick) {
|
|
joystick->ProcessInput(event);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if (g_QuitRequested)
|
|
break;
|
|
const uint8_t *keys = SDL_GetKeyboardState(NULL);
|
|
if (emuThreadState == (int)EmuThreadState::DISABLED) {
|
|
UpdateRunLoop();
|
|
}
|
|
if (g_QuitRequested)
|
|
break;
|
|
#if !defined(MOBILE_DEVICE)
|
|
if (lastUIState != GetUIState()) {
|
|
lastUIState = GetUIState();
|
|
if (lastUIState == UISTATE_INGAME && g_Config.bFullScreen && !g_Config.bShowTouchControls)
|
|
SDL_ShowCursor(SDL_DISABLE);
|
|
if (lastUIState != UISTATE_INGAME || !g_Config.bFullScreen)
|
|
SDL_ShowCursor(SDL_ENABLE);
|
|
}
|
|
#endif
|
|
|
|
if (framecount % 60 == 0) {
|
|
// glsl_refresh(); // auto-reloads modified GLSL shaders once per second.
|
|
}
|
|
|
|
bool renderThreadPaused = windowHidden && g_Config.bPauseWhenMinimized && emuThreadState != (int)EmuThreadState::DISABLED;
|
|
if (emuThreadState != (int)EmuThreadState::DISABLED && !renderThreadPaused) {
|
|
if (!graphicsContext->ThreadFrame())
|
|
break;
|
|
}
|
|
|
|
|
|
graphicsContext->SwapBuffers();
|
|
|
|
ToggleFullScreenIfFlagSet(window);
|
|
|
|
// Simple throttling to not burn the GPU in the menu.
|
|
time_update();
|
|
if (GetUIState() != UISTATE_INGAME || !PSP_IsInited() || renderThreadPaused) {
|
|
double diffTime = time_now_d() - startTime;
|
|
int sleepTime = (int)(1000.0 / 60.0) - (int)(diffTime * 1000.0);
|
|
if (sleepTime > 0)
|
|
sleep_ms(sleepTime);
|
|
}
|
|
|
|
time_update();
|
|
framecount++;
|
|
}
|
|
|
|
if (useEmuThread) {
|
|
EmuThreadStop();
|
|
while (graphicsContext->ThreadFrame()) {
|
|
// Need to keep eating frames to allow the EmuThread to exit correctly.
|
|
continue;
|
|
}
|
|
EmuThreadJoin();
|
|
}
|
|
|
|
delete joystick;
|
|
|
|
if (!useEmuThread) {
|
|
NativeShutdownGraphics();
|
|
}
|
|
graphicsContext->ThreadEnd();
|
|
|
|
NativeShutdown();
|
|
|
|
// Destroys Draw, which is used in NativeShutdown to shutdown.
|
|
graphicsContext->ShutdownFromRenderThread();
|
|
delete graphicsContext;
|
|
|
|
SDL_PauseAudio(1);
|
|
SDL_CloseAudio();
|
|
SDL_Quit();
|
|
#if PPSSPP_PLATFORM(RPI)
|
|
bcm_host_deinit();
|
|
#endif
|
|
|
|
glslang::FinalizeProcess();
|
|
ILOG("Leaving main");
|
|
return 0;
|
|
}
|