ppsspp/ext/native
Henrik Rydgård bc6f211724
Merge pull request #11093 from unknownbrackets/debugger-armips
Include armips assembler in build
2018-06-06 20:41:20 +02:00
..
base Merge pull request #10781 from hrydgard/preserve-config 2018-03-24 14:18:37 +01:00
data Merge remote repo native into ext/native/. 2015-09-06 12:24:17 -07:00
ext cityhash: disable SSE 4.2 optimization on x86 2018-05-30 19:53:26 +00:00
file Android: Properly restore screenshots on the Pause screen on task switching away and back. 2018-03-27 23:11:10 +02:00
gfx D3D9: Implement flat shading via state. 2018-06-06 05:53:50 -07:00
gfx_es2 Vulkan: Add tags to UI textures too. 2018-04-06 21:43:18 -07:00
i18n Show chosen postshader display name properly, plus some additional bugfixes. Fixes #10790 2018-03-25 14:42:48 +02:00
image Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9) 2017-03-12 16:30:53 +01:00
input Also memset. 2017-05-04 08:57:06 +02:00
json Merge remote repo native into ext/native/. 2015-09-06 12:24:17 -07:00
math Vulkan/D3D11: Make some space in the base uniform buffer by consolidating the spline parameters into one variable. 2018-04-13 08:58:05 +02:00
net More mingw patches 2017-08-29 22:24:20 +02:00
profiler add an include for PPSSPP_PLATFORM 2017-12-30 22:44:41 -08:00
thin3d D3D11: Allow the user to select rendering device. 2018-06-06 10:20:12 +02:00
thread Android: Fix emuthread management to exit cleanly without hanging. Helps with task switching on Android. 2018-02-07 13:11:43 +01:00
tools Minor script updates 2017-03-18 16:33:16 +01:00
ui If there are multiple Vulkan devices, show a setting to allow the user to choose. 2018-06-06 10:20:12 +02:00
util Debugger: Add assembler to build. 2018-06-06 05:59:24 -07:00
.gitignore Merge remote repo native into ext/native/. 2015-09-06 12:24:17 -07:00
Android.mk GL render manager: Simple implementation of synchronous framebuffer readbacks. 2018-01-27 15:10:17 +01:00
LICENSE.TXT Merge remote repo native into ext/native/. 2015-09-06 12:24:17 -07:00
native.vcxproj Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases. 2018-02-25 10:27:59 +01:00
native.vcxproj.filters Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases. 2018-02-25 10:27:59 +01:00