mirror of
https://github.com/libretro/ppsspp.git
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232 lines
7.2 KiB
C++
232 lines
7.2 KiB
C++
// NOTE: Apologies for the quality of this code, this is really from pre-opensource Dolphin - that is, 2003.
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#include <windows.h>
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#include "../native/gfx_es2/gl_state.h"
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#include "../native/gfx/gl_common.h"
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#include "GL/gl.h"
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#include "GL/wglew.h"
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#include "OpenGLBase.h"
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static HDC hDC=NULL; // Private GDI Device Context
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static HGLRC hRC=NULL; // Permanent Rendering Context
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static HWND hWnd=NULL; // Holds Our Window Handle
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static HINSTANCE hInstance; // Holds The Instance Of The Application
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static int xres, yres;
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// TODO: Make config?
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static bool enableGLDebug = false;
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//typedef BOOL (APIENTRY *PFNWGLSWAPINTERVALFARPROC)( int );
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//static PFNWGLSWAPINTERVALFARPROC wglSwapIntervalEXT = 0;
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void setVSync(int interval=1)
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{
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const char *extensions = (const char *)glGetString( GL_EXTENSIONS );
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if( wglSwapIntervalEXT )
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wglSwapIntervalEXT(interval);
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}
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// Resize And Initialize The GL Window
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void GL_Resized() {
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if (!hWnd)
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return;
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RECT rc;
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GetWindowRect(hWnd,&rc);
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xres = rc.right - rc.left; //account for border :P
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yres = rc.bottom - rc.top;
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//swidth=width; // Set Scissor Width To Window Width
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//sheight=height; // Set Scissor Height To Window Height
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if (yres == 0)
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yres = 1;
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glstate.viewport.set(0, 0, xres, yres);
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glstate.viewport.restore();
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}
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void GL_SwapBuffers() {
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SwapBuffers(hDC);
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}
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void FormatDebugOutputARB(char outStr[], size_t outStrSize, GLenum source, GLenum type,
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GLuint id, GLenum severity, const char *msg) {
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char sourceStr[32];
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const char *sourceFmt = "UNDEFINED(0x%04X)";
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switch(source) {
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case GL_DEBUG_SOURCE_API_ARB: sourceFmt = "API"; break;
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case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: sourceFmt = "WINDOW_SYSTEM"; break;
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case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB: sourceFmt = "SHADER_COMPILER"; break;
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case GL_DEBUG_SOURCE_THIRD_PARTY_ARB: sourceFmt = "THIRD_PARTY"; break;
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case GL_DEBUG_SOURCE_APPLICATION_ARB: sourceFmt = "APPLICATION"; break;
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case GL_DEBUG_SOURCE_OTHER_ARB: sourceFmt = "OTHER"; break;
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}
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_snprintf(sourceStr, 32, sourceFmt, source);
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char typeStr[32];
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const char *typeFmt = "UNDEFINED(0x%04X)";
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switch(type) {
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case GL_DEBUG_TYPE_ERROR_ARB: typeFmt = "ERROR"; break;
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: typeFmt = "DEPRECATED_BEHAVIOR"; break;
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: typeFmt = "UNDEFINED_BEHAVIOR"; break;
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case GL_DEBUG_TYPE_PORTABILITY_ARB: typeFmt = "PORTABILITY"; break;
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case GL_DEBUG_TYPE_PERFORMANCE_ARB: typeFmt = "PERFORMANCE"; break;
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case GL_DEBUG_TYPE_OTHER_ARB: typeFmt = "OTHER"; break;
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}
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_snprintf(typeStr, 32, typeFmt, type);
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char severityStr[32];
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const char *severityFmt = "UNDEFINED";
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switch(severity)
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{
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case GL_DEBUG_SEVERITY_HIGH_ARB: severityFmt = "HIGH"; break;
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case GL_DEBUG_SEVERITY_MEDIUM_ARB: severityFmt = "MEDIUM"; break;
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case GL_DEBUG_SEVERITY_LOW_ARB: severityFmt = "LOW"; break;
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}
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_snprintf(severityStr, 32, severityFmt, severity);
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_snprintf(outStr, outStrSize, "OpenGL: %s [source=%s type=%s severity=%s id=%d]", msg, sourceStr, typeStr, severityStr, id);
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}
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void DebugCallbackARB(GLenum source, GLenum type, GLuint id, GLenum severity,
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GLsizei length, const GLchar *message, GLvoid *userParam) {
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(void)length;
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FILE *outFile = (FILE*)userParam;
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char finalMessage[256];
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FormatDebugOutputARB(finalMessage, 256, source, type, id, severity, message);
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ERROR_LOG(HLE, "GL: %s", finalMessage);
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}
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bool GL_Init(HWND window, std::string *error_message) {
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*error_message = "ok";
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hWnd = window;
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GLuint PixelFormat;
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hInstance = GetModuleHandle(NULL);
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static const PIXELFORMATDESCRIPTOR pfd = {
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sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
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1, // Version Number
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PFD_DRAW_TO_WINDOW | // Format Must Support Window
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PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
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PFD_DOUBLEBUFFER, // Must Support Double Buffering
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PFD_TYPE_RGBA, // Request An RGBA Format
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32, // Select Our Color Depth
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0, 0, 0, 0, 0, 0, // Color Bits Ignored
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0, // No Alpha Buffer
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0, // Shift Bit Ignored
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0, // No Accumulation Buffer
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0, 0, 0, 0, // Accumulation Bits Ignored
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16, // 16Bit Z-Buffer (Depth Buffer)
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0, // No Stencil Buffer
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0, // No Auxiliary Buffer
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PFD_MAIN_PLANE, // Main Drawing Layer
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0, // Reserved
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0, 0, 0 // Layer Masks Ignored
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};
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hDC = GetDC(hWnd);
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if (!hDC) {
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*error_message = "Failed to get a device context.";
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return false; // Return FALSE
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}
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// Did Windows Find A Matching Pixel Format?
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if (!(PixelFormat = ChoosePixelFormat(hDC,&pfd)))
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{
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*error_message = "Can't Find A Suitable PixelFormat.";
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return false;
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}
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// Are We Able To Set The Pixel Format?
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if (!SetPixelFormat(hDC,PixelFormat,&pfd)) {
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*error_message = "Can't Set The PixelFormat.";
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return false;
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}
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// Are We Able To Get A Rendering Context?
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if (!(hRC = wglCreateContext(hDC))) {
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*error_message = "Can't Create A GL Rendering Context.";
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return false;
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}
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// Try To Activate The Rendering Context
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if (!wglMakeCurrent(hDC,hRC)) {
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*error_message = "Can't activate the GL Rendering Context.";
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return false;
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}
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if (GLEW_OK != glewInit()) {
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*error_message = "Failed to initialize GLEW.";
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return false;
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}
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// Alright, now for the modernity.
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static const int attribs[] = {
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WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
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WGL_CONTEXT_MINOR_VERSION_ARB, 1,
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WGL_CONTEXT_FLAGS_ARB, enableGLDebug ? WGL_CONTEXT_DEBUG_BIT_ARB : 0,
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0
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};
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HGLRC m_hrc;
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if(wglewIsSupported("WGL_ARB_create_context") == 1) {
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m_hrc = wglCreateContextAttribsARB(hDC,0, attribs);
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wglMakeCurrent(NULL,NULL);
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wglDeleteContext(hRC);
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wglMakeCurrent(hDC, m_hrc);
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} else {
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// We can't make a GL 3.x context. Use an old style context (GL 2.1 and before)
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m_hrc = hRC;
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}
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//Checking GL version
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const char *GLVersionString = (const char *)glGetString(GL_VERSION);
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//Or better yet, use the GL3 way to get the version number
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int OpenGLVersion[2];
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glGetIntegerv(GL_MAJOR_VERSION, &OpenGLVersion[0]);
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glGetIntegerv(GL_MINOR_VERSION, &OpenGLVersion[1]);
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if (!m_hrc) {
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*error_message = "No m_hrc";
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return false;
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}
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hRC = m_hrc;
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glstate.Initialize();
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setVSync(0);
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if (enableGLDebug && glewIsSupported("GL_ARB_debug_output")) {
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glDebugMessageCallbackARB((GLDEBUGPROCARB)&DebugCallbackARB, 0); // print debug output to stderr
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
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}
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GL_Resized(); // Set Up Our Perspective GL Screen
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return true; // Success
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}
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void GL_Shutdown() {
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if (hRC) {
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// Are We Able To Release The DC And RC Contexts?
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if (!wglMakeCurrent(NULL,NULL)) {
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MessageBox(NULL,"Release Of DC And RC Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
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}
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// Are We Able To Delete The RC?
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if (!wglDeleteContext(hRC)) {
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MessageBox(NULL,"Release Rendering Context Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
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}
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hRC = NULL;
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}
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if (hDC && !ReleaseDC(hWnd,hDC)) {
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MessageBox(NULL,"Release Device Context Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
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hDC = NULL;
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}
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hWnd = NULL;
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}
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