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93 lines
1.8 KiB
C++
93 lines
1.8 KiB
C++
#include "qtemugl.h"
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#include <QMouseEvent>
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#include "base/display.h"
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#include "base/timeutil.h"
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#include "Core/Config.h"
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QtEmuGL::QtEmuGL(QWidget *parent) :
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QGLWidget(parent)
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{
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}
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void QtEmuGL::init(InputState *inputState)
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{
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input_state = inputState;
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}
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void QtEmuGL::initializeGL()
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{
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#ifndef USING_GLES2
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glewInit();
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#endif
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NativeInitGraphics();
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}
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void QtEmuGL::paintGL()
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{
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static double startTime = 0;
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NativeUpdate(*input_state);
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NativeRender();
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EndInputState(input_state);
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if (globalUIState != UISTATE_INGAME && globalUIState != UISTATE_EXIT) {
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time_update();
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double diffTime = time_now_d() - startTime;
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startTime = time_now_d();
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int sleepTime = (int) (1000000.0 / 60.0) - (int) (diffTime * 1000000.0);
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if (sleepTime > 0)
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usleep(sleepTime);
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}
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}
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void QtEmuGL::mouseDoubleClickEvent(QMouseEvent *)
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{
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if (!g_Config.bShowTouchControls || globalUIState != UISTATE_INGAME)
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emit doubleClick();
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}
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void QtEmuGL::mousePressEvent(QMouseEvent *e)
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{
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TouchInput input;
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input_state->pointer_down[0] = true;
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input_state->pointer_x[0] = e->x();
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input_state->pointer_y[0] = e->y();
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input.x = e->x();
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input.y = e->y();
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input.flags = TOUCH_DOWN;
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input.id = 0;
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NativeTouch(input);
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}
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void QtEmuGL::mouseReleaseEvent(QMouseEvent *e)
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{
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TouchInput input;
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input_state->pointer_down[0] = false;
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input.x = e->x();
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input.y = e->y();
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input.flags = TOUCH_UP;
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input.id = 0;
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NativeTouch(input);
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}
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void QtEmuGL::mouseMoveEvent(QMouseEvent *e)
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{
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TouchInput input;
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input.x = e->x();
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input.y = e->y();
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input.flags = TOUCH_MOVE;
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input.id = 0;
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NativeTouch(input);
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}
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void QtEmuGL::wheelEvent(QWheelEvent *e)
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{
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KeyInput key;
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key.deviceId = DEVICE_ID_MOUSE;
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key.keyCode = e->delta()<0 ? NKCODE_EXT_MOUSEWHEEL_DOWN : NKCODE_EXT_MOUSEWHEEL_UP;
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key.flags = KEY_DOWN;
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NativeKey(key);
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}
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