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FragmentShaderGenerator.cpp
Add ugly hack setting for PowerVR to disable alpha test
2013-10-22 13:00:19 +02:00
FragmentShaderGenerator.h
Save 16K.
2013-01-07 13:00:28 +01:00
Framebuffer.cpp
Add proper support for upscaling shaders, add Spline36 upscaling
2013-10-22 12:18:49 +02:00
Framebuffer.h
Add proper support for upscaling shaders, add Spline36 upscaling
2013-10-22 12:18:49 +02:00
GLES_GPU.cpp
Add ugly hack setting for PowerVR to disable alpha test
2013-10-22 13:00:19 +02:00
GLES_GPU.h
Update native with gl shutdown fix (helps orientation change).
2013-10-09 16:09:16 +02:00
ShaderManager.cpp
Move gpu vendor detection to native with the rest of the gl init.
2013-10-16 00:48:44 +02:00
ShaderManager.h
Must reset lastShader after swtiching shaders outside the "framework".
2013-10-10 20:11:57 +02:00
Spline.cpp
Try a different heuristic for the bezier subdivision factor
2013-10-10 17:49:29 +02:00
StateMapping.cpp
Stencil rectangle clears: Take the value from the second vertex.
2013-10-10 21:36:32 +02:00
StateMapping.h
Adapt the basic spline code from the softgpu to the GL code.
2013-08-23 00:33:18 +02:00
TextureCache.cpp
Only turn on filtering in FMV when alpha test isn't enabled
2013-10-20 20:15:25 +05:00
TextureCache.h
GLES3: Use glTexStorage2D for (possibly) more efficient texture uploading
2013-10-08 15:00:48 +02:00
TextureScaler.cpp
Put the removed include back, but only for Visual Studio 2012.
2013-09-17 10:27:06 -04:00
TextureScaler.h
Update to latest version of "native"
2013-05-31 23:10:58 +02:00
TransformPipeline.cpp
Let's put the stencil parameters in the right order..
2013-10-10 21:41:00 +02:00
TransformPipeline.h
Add comments (speedup plans for GLES) and reformat a bit (no changes)
2013-10-09 11:56:46 +02:00
VertexDecoder.cpp
Curious about what games use morph, so let's report.
2013-09-21 21:22:13 +02:00
VertexDecoder.h
Compile Ced's DX9 GPU on Windows. Not hooked up yet.
2013-09-15 12:52:44 +02:00
VertexShaderGenerator.cpp
Remove '_' from attribute names as Adreno hates them in glBindAttribLocation.
2013-10-08 17:26:33 +02:00
VertexShaderGenerator.h
Preparation for proper spline/bez: Convert control points to a simple format.
2013-09-21 23:37:14 +02:00