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f546e9084f
Like Senjou no Valkyria 3. Also some games register it but move slow.
62 lines
1.3 KiB
C++
62 lines
1.3 KiB
C++
#include "KeyboardDevice.h"
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#include "../Common/CommonTypes.h"
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#include "../Core/HLE/sceCtrl.h"
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#include "WinUser.h"
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static const unsigned short key_ctrl_map[] = {
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VK_SPACE, CTRL_START,
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'V', CTRL_SELECT,
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'A', CTRL_SQUARE,
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'S', CTRL_TRIANGLE,
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'X', CTRL_CIRCLE,
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'Z', CTRL_CROSS,
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'Q', CTRL_LTRIGGER,
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'W', CTRL_RTRIGGER,
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VK_UP, CTRL_UP,
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VK_DOWN, CTRL_DOWN,
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VK_LEFT, CTRL_LEFT,
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VK_RIGHT, CTRL_RIGHT,
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};
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static const unsigned short analog_ctrl_map[] = {
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'I', CTRL_UP,
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'K', CTRL_DOWN,
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'J', CTRL_LEFT,
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'L', CTRL_RIGHT,
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};
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int KeyboardDevice::UpdateState() {
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for (int i = 0; i < sizeof(key_ctrl_map)/sizeof(key_ctrl_map[0]); i += 2) {
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if (!GetAsyncKeyState(key_ctrl_map[i]))
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__CtrlButtonUp(key_ctrl_map[i+1]);
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else {
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__CtrlButtonDown(key_ctrl_map[i+1]);
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}
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}
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float analogX = 0;
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float analogY = 0;
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for (int i = 0; i < sizeof(analog_ctrl_map)/sizeof(analog_ctrl_map[0]); i += 2) {
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if (!GetAsyncKeyState(analog_ctrl_map[i])) {
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continue;
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}
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switch (analog_ctrl_map[i + 1]) {
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case CTRL_UP:
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analogY += 1.0f;
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break;
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case CTRL_DOWN:
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analogY -= 1.0f;
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break;
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case CTRL_LEFT:
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analogX -= 1.0f;
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break;
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case CTRL_RIGHT:
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analogX += 1.0f;
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break;
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}
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}
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__CtrlSetAnalog(analogX, analogY);
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return 0;
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} |