ppsspp/GPU
2013-08-09 05:18:24 -04:00
..
GLES Remove Stream VBO option. 2013-08-09 05:18:24 -04:00
Null Consistently use a proper type for GE fb format. 2013-07-29 23:05:59 -07:00
Software
CMakeLists.txt
ge_constants.h Add remaining GE_LOGI in enum GELogicOp 2013-08-06 16:01:31 +08:00
GeDisasm.cpp GPU: tiny optimization and log fix 2013-08-06 19:08:38 +02:00
GeDisasm.h
GPU.vcxproj
GPU.vcxproj.filters
GPUCommon.cpp Enable interrupts as a property of the list. 2013-08-07 00:32:30 -07:00
GPUCommon.h Simplify ProcessDLQueue() slightly. 2013-08-04 16:31:54 -07:00
GPUInterface.h Rename gpuStats.numFrames to numVBlanks. Switch to using numFlips for things like cache expirations. 2013-08-07 22:34:00 +02:00
GPUState.cpp Move ReapplyGfxState() to GPUCommon. 2013-08-04 15:15:50 -07:00
GPUState.h Process frame timing on frame boundaries instead of flips. Frameskipping works better in many games. 2013-08-07 23:32:28 +02:00
Math3D.cpp GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values. 2013-07-29 22:26:42 +02:00
Math3D.h GPU/Math3D: Add a 4x4 matrix class. 2013-07-29 22:49:19 +02:00