This website requires JavaScript.
Explore
Help
Register
Sign In
libretro
/
ppsspp
Watch
1
Star
0
Fork
0
You've already forked ppsspp
mirror of
https://github.com/libretro/ppsspp.git
synced
2025-02-24 10:53:11 +00:00
Code
Issues
Actions
Packages
Projects
Releases
Wiki
Activity
ppsspp
/
Windows
History
Unknown W. Brackets
c55db7a496
GE Debugger: Keep prim preview on pan/zoom.
2017-12-23 01:57:03 -08:00
..
Debugger
Remove Globals.h
2017-08-31 17:15:22 +02:00
GEDebugger
GE Debugger: Keep prim preview on pan/zoom.
2017-12-23 01:57:03 -08:00
GPU
Avoid including platform-specific headers in VulkanContext.h
2017-12-18 12:54:25 +01:00
W32Util
Get rid of our own silly reimplementation of std::thread
2017-02-27 20:51:36 +01:00
.gitignore
…
aboutbox.rc
…
bitmap1.bmp
…
build_windows.proj
Windows: Add experimental MSBuild file to build x86 and x64 builds together.
2017-03-13 14:27:09 +01:00
build-x64.cmd
…
build-x86.cmd
…
debugger.txt
…
DebugLog.bat
…
DinputDevice.cpp
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
DinputDevice.h
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
DlgDynaView.cpp
Pick some safe changes from the android gradle branch (including windows CMake fixes)
2016-12-05 16:52:03 +01:00
DlgDynaView.h
…
DSoundStream.cpp
Fix some type narrowing warnings and typos.
2017-03-19 07:44:31 -07:00
DSoundStream.h
…
EmuThread.cpp
Win32: Use the standard thread APIs to manage the emu thread.
2017-12-19 15:27:56 +01:00
EmuThread.h
…
git-version-gen.cmd
…
icon1.ico
…
InfoLog.bat
…
InputBox.cpp
Remove Globals.h
2017-08-31 17:15:22 +02:00
InputBox.h
Remove Globals.h
2017-08-31 17:15:22 +02:00
InputDevice.cpp
Add missing includes. Remove some more unnecessary #ifdef _DEBUG checks - the debugger is supposed to work in release mode too.
2017-12-20 11:24:05 +01:00
InputDevice.h
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
KeyboardDevice.cpp
Handle more mouse buttons(middle, 4, 5)
2017-04-27 13:54:38 +02:00
KeyboardDevice.h
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
main.cpp
Remove Globals.h
2017-08-31 17:15:22 +02:00
main.h
…
MainWindow.cpp
Windows: Stop input poll before emu shutdown.
2017-12-03 19:22:01 -08:00
MainWindow.h
Windows: Avoid restarting completely on GPU change.
2017-04-15 16:33:30 -07:00
MainWindowMenu.cpp
Clear postprocess confusion in d3d9 backend by hiding the option:]
2017-12-01 10:02:31 +01:00
MainWindowMenu.h
Win32: Enable/disable menu items when a menu is popped down. Allows us to avoid calling UpdateUI from sceUmd. Should
fix
#9546
2017-04-04 10:11:03 +02:00
ppsspp_gold.ico
Windows: Get rid of my private gold branch, simply gate behind a define instead.
2017-03-16 15:47:59 +01:00
ppsspp.ico
…
PPSSPP.manifest
Fix high-DPI rendering/input on Windows
2017-01-16 20:53:41 +07:00
ppsspp.rc
GE Debugger: Allow image export from previews.
2017-12-21 15:45:52 -08:00
PPSSPP.sln
Split out the UWP build into a separate .sln file.
2017-03-23 10:02:29 +01:00
PPSSPP.vcxproj
Remove Globals.h
2017-08-31 17:15:22 +02:00
PPSSPP.vcxproj.filters
Remove Globals.h
2017-08-31 17:15:22 +02:00
pspmode.png
…
RawInput.cpp
Experiment (
#9647
): Wipe RawInput buffers
2017-05-04 00:29:29 +02:00
RawInput.h
Remove legacy input state usage on Windows.
2017-03-14 22:07:05 -07:00
README.TXT
…
resource.h
GE Debugger: Allow image export from previews.
2017-12-21 15:45:52 -08:00
stdafx.cpp
…
stdafx.h
Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit.
2017-03-23 10:02:28 +01:00
stop1.ico
…
TouchInputHandler.cpp
Separate X and Y dpi_scale
2017-08-07 13:37:01 +02:00
TouchInputHandler.h
Separate X and Y dpi_scale
2017-08-07 13:37:01 +02:00
version.rc
…
WindowsHost.cpp
UI: Reset touch controls after config load.
2017-12-09 14:11:39 -08:00
WindowsHost.h
UI: Reset touch controls after config load.
2017-12-09 14:11:39 -08:00
XinputDevice.cpp
UI: Respect the pause button display setting.
2017-04-12 22:09:05 -07:00
XinputDevice.h
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
XPTheme.h
…
zipup.cmd
Finally move flash0 into assets, fixing
#9468
and
#9520
2017-04-01 00:20:53 +02:00
README.TXT
Just open the MSVC project file and build.