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f6abce2102
VK_PRINT is confusingly not print screen. Also remove some dups.
125 lines
3.1 KiB
C++
125 lines
3.1 KiB
C++
#include "base/NativeApp.h"
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#include "input/input_state.h"
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#include "input/keycodes.h"
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#include "util/const_map.h"
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#include "KeyMap.h"
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#include "ControlMapping.h"
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#include "Windows/WndMainWindow.h"
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#include "KeyboardDevice.h"
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#include "../Common/CommonTypes.h"
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#include "../Core/HLE/sceCtrl.h"
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#include "WinUser.h"
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// TODO: More keys need to be added, but this is more than
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// a fair start.
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std::map<int, int> windowsTransTable = InitConstMap<int, int>
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('A', KEYCODE_A)
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('B', KEYCODE_B)
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('C', KEYCODE_C)
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('D', KEYCODE_D)
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('E', KEYCODE_E)
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('F', KEYCODE_F)
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('G', KEYCODE_G)
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('H', KEYCODE_H)
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('I', KEYCODE_I)
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('J', KEYCODE_J)
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('K', KEYCODE_K)
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('L', KEYCODE_L)
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('M', KEYCODE_M)
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('N', KEYCODE_N)
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('O', KEYCODE_O)
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('P', KEYCODE_P)
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('Q', KEYCODE_Q)
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('R', KEYCODE_R)
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('S', KEYCODE_S)
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('T', KEYCODE_T)
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('U', KEYCODE_U)
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('V', KEYCODE_V)
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('W', KEYCODE_W)
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('X', KEYCODE_X)
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('Y', KEYCODE_Y)
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('Z', KEYCODE_Z)
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('0', KEYCODE_0)
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('1', KEYCODE_1)
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('2', KEYCODE_2)
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('3', KEYCODE_3)
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('4', KEYCODE_4)
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('5', KEYCODE_5)
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('6', KEYCODE_6)
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('7', KEYCODE_7)
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('8', KEYCODE_8)
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('9', KEYCODE_9)
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(VK_OEM_PERIOD, KEYCODE_PERIOD)
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(VK_OEM_COMMA, KEYCODE_COMMA)
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(VK_NUMPAD0, KEYCODE_NUMPAD_0)
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(VK_NUMPAD1, KEYCODE_NUMPAD_1)
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(VK_NUMPAD2, KEYCODE_NUMPAD_2)
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(VK_NUMPAD3, KEYCODE_NUMPAD_3)
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(VK_NUMPAD4, KEYCODE_NUMPAD_4)
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(VK_NUMPAD5, KEYCODE_NUMPAD_5)
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(VK_NUMPAD6, KEYCODE_NUMPAD_6)
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(VK_NUMPAD7, KEYCODE_NUMPAD_7)
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(VK_NUMPAD8, KEYCODE_NUMPAD_8)
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(VK_NUMPAD9, KEYCODE_NUMPAD_9)
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(VK_DECIMAL, KEYCODE_NUMPAD_DOT)
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(VK_DIVIDE, KEYCODE_NUMPAD_DIVIDE)
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(VK_MULTIPLY, KEYCODE_NUMPAD_MULTIPLY)
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(VK_SUBTRACT, KEYCODE_NUMPAD_SUBTRACT)
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(VK_ADD, KEYCODE_NUMPAD_ADD)
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(VK_SEPARATOR, KEYCODE_NUMPAD_COMMA)
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(VK_OEM_MINUS, KEYCODE_MINUS)
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(VK_OEM_PLUS, KEYCODE_PLUS)
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(VK_LCONTROL, KEYCODE_CTRL_LEFT)
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(VK_RCONTROL, KEYCODE_CTRL_RIGHT)
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(VK_LSHIFT, KEYCODE_SHIFT_LEFT)
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(VK_RSHIFT, KEYCODE_SHIFT_RIGHT)
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(VK_LMENU, KEYCODE_ALT_LEFT)
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(VK_RMENU, KEYCODE_ALT_RIGHT)
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(VK_BACK, KEYCODE_BACK)
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(VK_SPACE, KEYCODE_SPACE)
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(VK_ESCAPE, KEYCODE_ESCAPE)
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(VK_UP, KEYCODE_DPAD_UP)
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(VK_INSERT, KEYCODE_INSERT)
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(VK_HOME, KEYCODE_HOME)
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(VK_PRIOR, KEYCODE_PAGE_UP)
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(VK_NEXT, KEYCODE_PAGE_DOWN)
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(VK_DELETE, KEYCODE_DEL)
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(VK_END, KEYCODE_MOVE_END)
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(VK_TAB, KEYCODE_TAB)
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(VK_DOWN, KEYCODE_DPAD_DOWN)
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(VK_LEFT, KEYCODE_DPAD_LEFT)
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(VK_RIGHT, KEYCODE_DPAD_RIGHT)
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(VK_CAPITAL, KEYCODE_CAPS_LOCK)
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(VK_CLEAR, KEYCODE_CLEAR)
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(VK_SNAPSHOT, KEYCODE_SYSRQ)
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(VK_SCROLL, KEYCODE_SCROLL_LOCK)
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(VK_OEM_1, KEYCODE_SEMICOLON)
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(VK_OEM_2, KEYCODE_SLASH)
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(VK_OEM_3, KEYCODE_GRAVE)
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(VK_OEM_4, KEYCODE_LEFT_BRACKET)
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(VK_OEM_5, KEYCODE_BACKSLASH)
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(VK_OEM_6, KEYCODE_RIGHT_BRACKET)
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(VK_OEM_7, KEYCODE_APOSTROPHE)
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(VK_RETURN, KEYCODE_ENTER)
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(VK_APPS, KEYCODE_MENU) // Context menu key, let's call this "menu".
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(VK_PAUSE, KEYCODE_BREAK)
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(VK_F1, KEYCODE_F1)
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(VK_F2, KEYCODE_F2)
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(VK_F3, KEYCODE_F3)
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(VK_F4, KEYCODE_F4)
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(VK_F5, KEYCODE_F5)
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(VK_F6, KEYCODE_F6)
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(VK_F7, KEYCODE_F7)
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(VK_F8, KEYCODE_F8)
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(VK_F9, KEYCODE_F9)
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(VK_F10, KEYCODE_F10)
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(VK_F11, KEYCODE_F11)
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(VK_F12, KEYCODE_F12)
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(VK_OEM_102, KEYCODE_EXT_PIPE);
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int KeyboardDevice::UpdateState(InputState &input_state) {
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// Nothing to do, all done in WM_INPUT
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return 0;
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}
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