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DepalettizeShaderGLES.cpp
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
DepalettizeShaderGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
DrawEngineGLES.cpp
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Merge the texture flags into the dirty flags
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2017-01-24 18:12:20 +01:00 |
DrawEngineGLES.h
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Centralize EstimatePerVertexCost and Execute_BlockTransferStart
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2017-01-23 17:22:17 +01:00 |
FBO.cpp
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Add fallbacks where low quality depth is required.
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2016-01-20 22:11:01 -08:00 |
FBO.h
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Add fallbacks where low quality depth is required.
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2016-01-20 22:11:01 -08:00 |
FragmentShaderGeneratorGLES.cpp
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
FragmentShaderGeneratorGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
FragmentTestCacheGLES.cpp
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
FragmentTestCacheGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
FramebufferManagerGLES.cpp
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Merge the texture flags into the dirty flags
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2017-01-24 18:12:20 +01:00 |
FramebufferManagerGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
GLStateCache.cpp
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Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
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2015-09-06 13:45:17 +02:00 |
GLStateCache.h
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Fix #8169, really dumb typos.
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2015-11-04 19:40:53 -08:00 |
GPU_GLES.cpp
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Use table-driven dirtying instead of callbacks in GPU_GLES
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2017-01-24 18:12:20 +01:00 |
GPU_GLES.h
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Use table-driven dirtying instead of callbacks in GPU_GLES
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2017-01-24 18:12:20 +01:00 |
ShaderManagerGLES.cpp
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Merge the texture flags into the dirty flags
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2017-01-24 18:12:20 +01:00 |
ShaderManagerGLES.h
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Move uniform dirty-flag to gstate_c, opening up for other uses.
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2017-01-24 18:12:20 +01:00 |
StateMappingGLES.cpp
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Merge the texture flags into the dirty flags
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2017-01-24 18:12:20 +01:00 |
StateMappingGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
StencilBufferGLES.cpp
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
TextureCacheGLES.cpp
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Merge the texture flags into the dirty flags
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2017-01-24 18:12:20 +01:00 |
TextureCacheGLES.h
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Merge the texture flags into the dirty flags
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2017-01-24 18:12:20 +01:00 |
TextureScalerGLES.cpp
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
TextureScalerGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorGLES.cpp
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[spline/bezier]Fix to avoid temporarily texture animation bug with hardware tessellation.
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2017-01-24 14:39:19 +09:00 |
VertexShaderGeneratorGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |