mirror of
https://github.com/libretro/ppsspp.git
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509045b345
Another one (2) And the last one + now "Developer" is refered by "*de" to avoid confusion with "*d" which is for "Dialog" I hope I don't forget to move some other "Back" translations to [Dialog] in other files... "Cancel" translation moved Update with papel's changes (so we can close his pull request which is now outdated) Update (2) with papel's changes (so we can close his pull request which is now outdated) (2) No I have finished, so, to conclude, if we merge all my pull requests, papel's one can be closed with no loss of work :) Rebased
621 lines
24 KiB
C++
621 lines
24 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "gfx_es2/draw_buffer.h"
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#include "i18n/i18n.h"
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#include "ui/view.h"
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#include "ui/viewgroup.h"
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#include "ui/ui_context.h"
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#include "UI/EmuScreen.h"
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#include "UI/PluginScreen.h"
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#include "UI/GameSettingsScreen.h"
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#include "UI/GameInfoCache.h"
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#include "UI/MiscScreens.h"
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#include "UI/ControlMappingScreen.h"
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#include "Core/Config.h"
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#include "android/jni/TestRunner.h"
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#include "GPU/GPUInterface.h"
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#include "base/colorutil.h"
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#include "base/timeutil.h"
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#include "math/curves.h"
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#include "Core/HW/atrac3plus.h"
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#include "Core/System.h"
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#include "Core/Reporting.h"
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#include "Common/KeyMap.h"
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#ifdef _WIN32
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#include "Core/Host.h"
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#endif
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#ifdef _WIN32
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namespace MainWindow {
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enum {
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WM_USER_LOG_STATUS_CHANGED = WM_USER + 200,
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WM_USER_ATRAC_STATUS_CHANGED = WM_USER + 300,
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};
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extern HWND hwndMain;
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}
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#endif
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#ifdef IOS
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extern bool isJailed;
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#endif
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namespace UI {
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// Reads and writes value to determine the current selection.
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class PopupMultiChoice : public Choice {
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public:
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PopupMultiChoice(int *value, const std::string &text, const char **choices, int minVal, int numChoices,
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I18NCategory *category, ScreenManager *screenManager, LayoutParams *layoutParams = 0)
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: Choice(text, "", false, layoutParams), value_(value), choices_(choices), minVal_(minVal), numChoices_(numChoices),
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category_(category), screenManager_(screenManager) {
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if (*value < minVal) *value = minVal;
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OnClick.Handle(this, &PopupMultiChoice::HandleClick);
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UpdateText();
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}
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virtual void Draw(UIContext &dc);
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UI::Event OnChoice;
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private:
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void UpdateText();
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EventReturn HandleClick(EventParams &e);
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void ChoiceCallback(int num);
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int *value_;
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const char **choices_;
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int minVal_;
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int numChoices_;
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I18NCategory *category_;
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ScreenManager *screenManager_;
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std::string valueText_;
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};
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EventReturn PopupMultiChoice::HandleClick(EventParams &e) {
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std::vector<std::string> choices;
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for (int i = 0; i < numChoices_; i++) {
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choices.push_back(category_ ? category_->T(choices_[i]) : choices_[i]);
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}
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Screen *popupScreen = new ListPopupScreen(text_, choices, *value_ - minVal_,
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std::bind(&PopupMultiChoice::ChoiceCallback, this, placeholder::_1));
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screenManager_->push(popupScreen);
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return EVENT_DONE;
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}
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void PopupMultiChoice::UpdateText() {
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valueText_ = category_ ? category_->T(choices_[*value_ - minVal_]) : choices_[*value_ - minVal_];
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}
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void PopupMultiChoice::ChoiceCallback(int num) {
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if (num != -1) {
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*value_ = num + minVal_;
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UpdateText();
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UI::EventParams e;
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e.v = this;
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e.a = num;
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OnChoice.Trigger(e);
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}
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}
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void PopupMultiChoice::Draw(UIContext &dc) {
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Choice::Draw(dc);
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int paddingX = 12;
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dc.SetFontStyle(dc.theme->uiFont);
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dc.DrawText(valueText_.c_str(), bounds_.x2() - paddingX, bounds_.centerY(), 0xFFFFFFFF, ALIGN_RIGHT | ALIGN_VCENTER);
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}
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class PopupSliderChoice : public Choice {
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public:
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PopupSliderChoice(int *value, int minValue, int maxValue, const std::string &text, ScreenManager *screenManager, LayoutParams *layoutParams = 0)
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: Choice(text, "", false, layoutParams), value_(value), minValue_(minValue), maxValue_(maxValue), screenManager_(screenManager) {
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OnClick.Handle(this, &PopupSliderChoice::HandleClick);
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}
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void Draw(UIContext &dc);
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private:
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EventReturn HandleClick(EventParams &e);
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int *value_;
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int minValue_;
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int maxValue_;
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ScreenManager *screenManager_;
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};
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class PopupSliderChoiceFloat : public Choice {
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public:
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PopupSliderChoiceFloat(float *value, float minValue, float maxValue, const std::string &text, ScreenManager *screenManager, LayoutParams *layoutParams = 0)
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: Choice(text, "", false, layoutParams), value_(value), minValue_(minValue), maxValue_(maxValue), screenManager_(screenManager) {
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OnClick.Handle(this, &PopupSliderChoiceFloat::HandleClick);
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}
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void Draw(UIContext &dc);
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private:
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EventReturn HandleClick(EventParams &e);
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float *value_;
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float minValue_;
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float maxValue_;
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ScreenManager *screenManager_;
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};
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EventReturn PopupSliderChoice::HandleClick(EventParams &e) {
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Screen *popupScreen = new SliderPopupScreen(value_, minValue_, maxValue_, text_);
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screenManager_->push(popupScreen);
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return EVENT_DONE;
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}
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void PopupSliderChoice::Draw(UIContext &dc) {
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Choice::Draw(dc);
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char temp[32];
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sprintf(temp, "%i", *value_);
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dc.SetFontStyle(dc.theme->uiFont);
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dc.DrawText(temp, bounds_.x2() - 12, bounds_.centerY(), 0xFFFFFFFF, ALIGN_RIGHT | ALIGN_VCENTER);
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}
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EventReturn PopupSliderChoiceFloat::HandleClick(EventParams &e) {
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Screen *popupScreen = new SliderFloatPopupScreen(value_, minValue_, maxValue_, text_);
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screenManager_->push(popupScreen);
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return EVENT_DONE;
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}
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void PopupSliderChoiceFloat::Draw(UIContext &dc) {
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Choice::Draw(dc);
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char temp[32];
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sprintf(temp, "%2.2f", *value_);
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dc.SetFontStyle(dc.theme->uiFont);
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dc.DrawText(temp, bounds_.x2() - 12, bounds_.centerY(), 0xFFFFFFFF, ALIGN_RIGHT | ALIGN_VCENTER);
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}
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}
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static const int alternateSpeedTable[9] = {
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0, 15, 30, 45, 60, 75, 90, 120, 180
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};
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void GameSettingsScreen::CreateViews() {
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GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, true);
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cap60FPS_ = g_Config.iForceMaxEmulatedFPS == 60;
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iAlternateSpeedPercent_ = 3;
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for (int i = 0; i < 8; i++) {
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if (g_Config.iFpsLimit <= alternateSpeedTable[i]) {
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iAlternateSpeedPercent_ = i;
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break;
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}
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}
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// Information in the top left.
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// Back button to the bottom left.
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// Scrolling action menu to the right.
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using namespace UI;
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I18NCategory *d = GetI18NCategory("Dialog");
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I18NCategory *gs = GetI18NCategory("Graphics");
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I18NCategory *c = GetI18NCategory("Controls");
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I18NCategory *a = GetI18NCategory("Audio");
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I18NCategory *s = GetI18NCategory("System");
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I18NCategory *ms = GetI18NCategory("MainSettings");
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root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
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ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f));
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root_->Add(leftColumn);
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root_->Add(new Choice(d->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle(this, &GameSettingsScreen::OnBack);
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TabHolder *tabHolder = new TabHolder(ORIENT_VERTICAL, 200, new AnchorLayoutParams(10, 0, 10, 0, false));
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root_->Add(tabHolder);
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// TODO: These currently point to global settings, not game specific ones.
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// Graphics
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ViewGroup *graphicsSettingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
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LinearLayout *graphicsSettings = new LinearLayout(ORIENT_VERTICAL);
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graphicsSettings->SetSpacing(0);
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graphicsSettingsScroll->Add(graphicsSettings);
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tabHolder->AddTab(ms->T("Graphics"), graphicsSettingsScroll);
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graphicsSettings->Add(new ItemHeader(gs->T("Rendering Mode")));
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static const char *renderingMode[] = { "Non-Buffered Rendering", "Buffered Rendering", "Read Framebuffers To Memory (CPU)", "Read Framebuffers To Memory (GPU)"};
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graphicsSettings->Add(new PopupMultiChoice(&g_Config.iRenderingMode, gs->T("Mode"), renderingMode, 0, 4, gs, screenManager()))->OnChoice.Handle(this, &GameSettingsScreen::OnRenderingMode);
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graphicsSettings->Add(new ItemHeader(gs->T("Frame Rate Control")));
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static const char *frameSkip[] = {"Off", "Auto", "1", "2", "3", "4", "5", "6", "7", "8"};
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graphicsSettings->Add(new PopupMultiChoice(&g_Config.iFrameSkip, gs->T("Frame Skipping"), frameSkip, 0, 10, gs, screenManager()));
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static const char *fpsChoices[] = {"None", "Speed", "FPS", "Both"};
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graphicsSettings->Add(new CheckBox(&cap60FPS_, gs->T("Force max 60 FPS (helps GoW)")));
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static const char *customSpeed[] = {"Unlimited", "25%", "50%", "75%", "100%", "125%", "150%", "200%", "300%"};
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graphicsSettings->Add(new PopupMultiChoice(&iAlternateSpeedPercent_, gs->T("Alternative Speed"), customSpeed, 0, 9, gs, screenManager()));
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graphicsSettings->Add(new ItemHeader(gs->T("Features")));
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graphicsSettings->Add(new CheckBox(&g_Config.bHardwareTransform, gs->T("Hardware Transform")));
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graphicsSettings->Add(new CheckBox(&g_Config.bVertexCache, gs->T("Vertex Cache")));
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graphicsSettings->Add(new CheckBox(&g_Config.bAntiAliasing, gs->T("Anti-Aliasing")));
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graphicsSettings->Add(new CheckBox(&g_Config.bStretchToDisplay, gs->T("Stretch to Display")));
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#ifdef BLACKBERRY
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if (pixel_xres == pixel_yres)
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graphicsSettings->Add(new CheckBox(&g_Config.bPartialStretch, gs->T("Partial Vertical Stretch")));
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#endif
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graphicsSettings->Add(new CheckBox(&g_Config.bMipMap, gs->T("Mipmapping")));
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// This setting is not really useful for anyone atm.
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// graphicsSettings->Add(new CheckBox(&g_Config.bTrueColor, gs->T("True Color")));
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#ifdef _WIN32
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graphicsSettings->Add(new CheckBox(&g_Config.bVSync, gs->T("VSync")));
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graphicsSettings->Add(new CheckBox(&g_Config.bFullScreen, gs->T("FullScreen")));
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#endif
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graphicsSettings->Add(new ItemHeader(gs->T("Overlay Information")));
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graphicsSettings->Add(new PopupMultiChoice(&g_Config.iShowFPSCounter, gs->T("Show FPS Counter"), fpsChoices, 0, 4, gs, screenManager()));
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graphicsSettings->Add(new CheckBox(&g_Config.bShowDebugStats, gs->T("Show Debug Statistics")));
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graphicsSettings->Add(new ItemHeader(gs->T("Texture Scaling")));
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#ifndef USING_GLES2
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static const char *texScaleLevels[] = {"Off", "2x", "3x","4x", "5x"};
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graphicsSettings->Add(new PopupMultiChoice(&g_Config.iTexScalingLevel, gs->T("Upscale Level"), texScaleLevels, 1, 5, gs, screenManager()));
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#else
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static const char *texScaleLevels[] = {"Off", "2x", "3x"};
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graphicsSettings->Add(new PopupMultiChoice(&g_Config.iTexScalingLevel, gs->T("Upscale Level"), texScaleLevels, 1, 3, gs, screenManager()));
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#endif
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static const char *texScaleAlgos[] = { "xBRZ", "Hybrid", "Bicubic", "Hybrid + Bicubic", };
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graphicsSettings->Add(new PopupMultiChoice(&g_Config.iTexScalingType, gs->T("Upscale Type"), texScaleAlgos, 0, 4, gs, screenManager()));
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graphicsSettings->Add(new CheckBox(&g_Config.bTexDeposterize, gs->T("Deposterize")));
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graphicsSettings->Add(new ItemHeader(gs->T("Texture Filtering")));
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static const char *anisoLevels[] = { "Off", "2x", "4x", "8x", "16x" };
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graphicsSettings->Add(new PopupMultiChoice(&g_Config.iAnisotropyLevel, gs->T("Anisotropic Filtering"), anisoLevels, 0, 5, gs, screenManager()));
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static const char *texFilters[] = { "Auto", "Nearest", "Linear", "Linear on FMV", };
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graphicsSettings->Add(new PopupMultiChoice(&g_Config.iTexFiltering, gs->T("Texture Filter"), texFilters, 1, 4, gs, screenManager()));
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// Developer tools are not accessible ingame, so it goes here
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graphicsSettings->Add(new ItemHeader(gs->T("Debugging")));
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Choice *dump = graphicsSettings->Add(new Choice(gs->T("Dump next frame to log")));
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dump->OnClick.Handle(this, &GameSettingsScreen::OnDumpNextFrameToLog);
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if (!PSP_IsInited())
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dump->SetEnabled(false);
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// Audio
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ViewGroup *audioSettingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
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LinearLayout *audioSettings = new LinearLayout(ORIENT_VERTICAL);
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audioSettings->SetSpacing(0);
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audioSettingsScroll->Add(audioSettings);
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tabHolder->AddTab(ms->T("Audio"), audioSettingsScroll);
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std::string atracString;
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atracString.assign(Atrac3plus_Decoder::IsInstalled() ? "Redownload Atrac3+ plugin" : "Download Atrac3+ plugin");
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audioSettings->Add(new ItemHeader(ms->T("Audio")));
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audioSettings->Add(new Choice(a->T(atracString.c_str())))->OnClick.Handle(this, &GameSettingsScreen::OnDownloadPlugin);
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audioSettings->Add(new PopupSliderChoice(&g_Config.iSFXVolume, 0, 8, a->T("SFX volume"), screenManager()));
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audioSettings->Add(new PopupSliderChoice(&g_Config.iBGMVolume, 0, 8, a->T("BGM volume"), screenManager()));
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audioSettings->Add(new CheckBox(&g_Config.bEnableSound, a->T("Enable Sound")));
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audioSettings->Add(new CheckBox(&g_Config.bEnableAtrac3plus, a->T("Enable Atrac3+")));
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audioSettings->Add(new CheckBox(&g_Config.bLowLatencyAudio, a->T("Low latency audio")));
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// Control
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ViewGroup *controlsSettingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
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LinearLayout *controlsSettings = new LinearLayout(ORIENT_VERTICAL);
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controlsSettings->SetSpacing(0);
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controlsSettingsScroll->Add(controlsSettings);
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tabHolder->AddTab(ms->T("Controls"), controlsSettingsScroll);
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controlsSettings->Add(new ItemHeader(ms->T("Controls")));
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controlsSettings->Add(new Choice(c->T("Control Mapping")))->OnClick.Handle(this, &GameSettingsScreen::OnControlMapping);
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controlsSettings->Add(new CheckBox(&g_Config.bAccelerometerToAnalogHoriz, c->T("Tilt", "Tilt to Analog (horizontal)")));
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controlsSettings->Add(new ItemHeader(c->T("OnScreen", "On-Screen Touch Controls")));
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controlsSettings->Add(new CheckBox(&g_Config.bShowTouchControls, c->T("OnScreen", "On-Screen Touch Controls")));
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controlsSettings->Add(new PopupSliderChoice(&g_Config.iTouchButtonOpacity, 0, 85, c->T("Button Opacity"), screenManager()));
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controlsSettings->Add(new PopupSliderChoiceFloat(&g_Config.fButtonScale, 1.15, 2.05, c->T("Button Scaling"), screenManager()));
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controlsSettings->Add(new CheckBox(&g_Config.bShowAnalogStick, c->T("Show Left Analog Stick")));
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// System
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ViewGroup *systemSettingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
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LinearLayout *systemSettings = new LinearLayout(ORIENT_VERTICAL);
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systemSettings->SetSpacing(0);
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systemSettingsScroll->Add(systemSettings);
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tabHolder->AddTab(ms->T("System"), systemSettingsScroll);
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systemSettings->Add(new ItemHeader(s->T("Emulation")));
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systemSettings->Add(new CheckBox(&g_Config.bFastMemory, s->T("Fast Memory", "Fast Memory (Unstable)")));
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#ifdef IOS
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if (isJailed) {
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systemSettings->Add(new TextView(s->T("DynarecisJailed", "Dynarec (JIT) - (Not jailbroken - JIT not available)")));
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} else {
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systemSettings->Add(new CheckBox(&g_Config.bJit, s->T("Dynarec", "Dynarec (JIT)")));
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}
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#else
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systemSettings->Add(new CheckBox(&g_Config.bJit, s->T("Dynarec", "Dynarec (JIT)")));
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#endif
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#ifndef __SYMBIAN32__
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systemSettings->Add(new CheckBox(&g_Config.bSeparateCPUThread, s->T("Multithreaded (experimental)")))->SetEnabled(!PSP_IsInited());
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systemSettings->Add(new CheckBox(&g_Config.bSeparateIOThread, s->T("I/O on thread (experimental)")))->SetEnabled(!PSP_IsInited());
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#endif
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systemSettings->Add(new PopupSliderChoice(&g_Config.iLockedCPUSpeed, 0, 1000, s->T("Change CPU Clock", "Change CPU Clock (0 = default)"), screenManager()));
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enableReports_ = Reporting::IsEnabled();
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//#ifndef ANDROID
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systemSettings->Add(new ItemHeader(s->T("Cheats", "Cheats (experimental, see forums)")));
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systemSettings->Add(new CheckBox(&g_Config.bEnableCheats, s->T("Enable Cheats")));
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//#endif
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LinearLayout *list = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)));
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systemSettings->SetSpacing(0);
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systemSettings->Add(new ItemHeader(s->T("General")));
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systemSettings->Add(new Choice(s->T("System Language", "Language")))->OnClick.Handle(this, &GameSettingsScreen::OnLanguage);
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#ifdef _WIN32
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// Screenshot functionality is not yet available on non-Windows
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systemSettings->Add(new CheckBox(&g_Config.bScreenshotsAsPNG, s->T("Screenshots as PNG")));
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#endif
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// TODO: Come up with a way to display a keyboard for mobile users,
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// so until then, this is Windows/Desktop only.
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#ifdef _WIN32
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systemSettings->Add(new Choice(s->T("Change Nickname")))->OnClick.Handle(this, &GameSettingsScreen::OnChangeNickname);
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#endif
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systemSettings->Add(new Choice(s->T("Clear Recent Games List")))->OnClick.Handle(this, &GameSettingsScreen::OnClearRecents);
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enableReportsCheckbox_ = new CheckBox(&enableReports_, s->T("Enable Compatibility Server Reports"));
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enableReportsCheckbox_->SetEnabled(Reporting::IsSupported());
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systemSettings->Add(enableReportsCheckbox_);
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systemSettings->Add(new Choice(s->T("Developer Tools")))->OnClick.Handle(this, &GameSettingsScreen::OnDeveloperTools);
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systemSettings->Add(new ItemHeader(s->T("PSP Settings")));
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systemSettings->Add(new CheckBox(&g_Config.bDayLightSavings, s->T("Day Light Saving")));
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static const char *dateFormat[] = { "YYYYMMDD", "MMDDYYYY", "DDMMYYYY"};
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systemSettings->Add(new PopupMultiChoice(&g_Config.iDateFormat, s->T("Date Format"), dateFormat, 1, 3, s, screenManager()));
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|
static const char *timeFormat[] = { "12HR", "24HR"};
|
|
systemSettings->Add(new PopupMultiChoice(&g_Config.iTimeFormat, s->T("Time Format"), timeFormat, 1, 2, s, screenManager()));
|
|
static const char *buttonPref[] = { "Use O to confirm", "Use X to confirm" };
|
|
systemSettings->Add(new PopupMultiChoice(&g_Config.iButtonPreference, s->T("Confirmation Button"), buttonPref, 0, 2, s, screenManager()));
|
|
}
|
|
|
|
UI::EventReturn GameSettingsScreen::OnClearRecents(UI::EventParams &e) {
|
|
g_Config.recentIsos.clear();
|
|
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GameSettingsScreen::OnReloadCheats(UI::EventParams &e) {
|
|
// Hmm, strange mechanism.
|
|
g_Config.bReloadCheats = true;
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GameSettingsScreen::OnRenderingMode(UI::EventParams &e) {
|
|
enableReports_ = Reporting::IsEnabled();
|
|
enableReportsCheckbox_->SetEnabled(Reporting::IsSupported());
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
void DrawBackground(float alpha);
|
|
|
|
UI::EventReturn GameSettingsScreen::OnDumpNextFrameToLog(UI::EventParams &e) {
|
|
if (gpu) {
|
|
gpu->DumpNextFrame();
|
|
}
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
void GameSettingsScreen::DrawBackground(UIContext &dc) {
|
|
GameInfo *ginfo = g_gameInfoCache.GetInfo(gamePath_, true);
|
|
dc.Flush();
|
|
|
|
dc.RebindTexture();
|
|
::DrawBackground(1.0f);
|
|
dc.Flush();
|
|
|
|
if (ginfo && ginfo->pic1Texture) {
|
|
ginfo->pic1Texture->Bind(0);
|
|
uint32_t color = whiteAlpha(ease((time_now_d() - ginfo->timePic1WasLoaded) * 3)) & 0xFFc0c0c0;
|
|
dc.Draw()->DrawTexRect(0,0,dp_xres, dp_yres, 0,0,1,1,color);
|
|
dc.Flush();
|
|
dc.RebindTexture();
|
|
}
|
|
/*
|
|
if (ginfo && ginfo->pic0Texture) {
|
|
ginfo->pic0Texture->Bind(0);
|
|
// Pic0 is drawn in the bottom right corner, overlaying pic1.
|
|
float sizeX = dp_xres / 480 * ginfo->pic0Texture->Width();
|
|
float sizeY = dp_yres / 272 * ginfo->pic0Texture->Height();
|
|
uint32_t color = whiteAlpha(ease((time_now_d() - ginfo->timePic1WasLoaded) * 2)) & 0xFFc0c0c0;
|
|
ui_draw2d.DrawTexRect(dp_xres - sizeX, dp_yres - sizeY, dp_xres, dp_yres, 0,0,1,1,color);
|
|
ui_draw2d.Flush();
|
|
dc.RebindTexture();
|
|
}*/
|
|
}
|
|
|
|
void GameSettingsScreen::update(InputState &input) {
|
|
UIScreen::update(input);
|
|
g_Config.iForceMaxEmulatedFPS = cap60FPS_ ? 60 : 0;
|
|
g_Config.iFpsLimit = alternateSpeedTable[iAlternateSpeedPercent_];
|
|
}
|
|
|
|
UI::EventReturn GameSettingsScreen::OnDownloadPlugin(UI::EventParams &e) {
|
|
screenManager()->push(new PluginScreen());
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GameSettingsScreen::OnBack(UI::EventParams &e) {
|
|
screenManager()->finishDialog(this, DR_OK);
|
|
|
|
if(g_Config.bEnableSound) {
|
|
if(PSP_IsInited() && !IsAudioInitialised())
|
|
Audio_Init();
|
|
}
|
|
// It doesn't matter if audio is inited or not, it'll still output no sound
|
|
// if the mixer isn't available, so go ahead and init/shutdown at our leisure.
|
|
if(Atrac3plus_Decoder::IsInstalled()) {
|
|
if(g_Config.bEnableAtrac3plus)
|
|
Atrac3plus_Decoder::Init();
|
|
else Atrac3plus_Decoder::Shutdown();
|
|
}
|
|
Reporting::Enable(enableReports_, "report.ppsspp.org");
|
|
g_Config.Save();
|
|
|
|
#ifdef _WIN32
|
|
PostMessage(MainWindow::hwndMain, MainWindow::WM_USER_ATRAC_STATUS_CHANGED, 0, 0);
|
|
#endif
|
|
|
|
KeyMap::UpdateConfirmCancelKeys();
|
|
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
/*
|
|
void GlobalSettingsScreen::CreateViews() {
|
|
using namespace UI;
|
|
root_ = new ScrollView(ORIENT_VERTICAL);
|
|
|
|
enableReports_ = Reporting::IsEnabled();
|
|
}*/
|
|
|
|
UI::EventReturn GameSettingsScreen::OnChangeNickname(UI::EventParams &e) {
|
|
#ifdef _WIN32
|
|
|
|
const size_t name_len = 256;
|
|
|
|
char name[name_len];
|
|
memset(name, 0, sizeof(name));
|
|
|
|
if (host->InputBoxGetString("Enter a new PSP nickname", g_Config.sNickName.c_str(), name, name_len)) {
|
|
g_Config.sNickName = name;
|
|
}
|
|
|
|
#endif
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GameSettingsScreen::OnFactoryReset(UI::EventParams &e) {
|
|
screenManager()->push(new PluginScreen());
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GameSettingsScreen::OnLanguage(UI::EventParams &e) {
|
|
I18NCategory *de = GetI18NCategory("Developer");
|
|
auto langScreen = new NewLanguageScreen(de->T("Language"));
|
|
langScreen->OnChoice.Handle(this, &GameSettingsScreen::OnLanguageChange);
|
|
screenManager()->push(langScreen);
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GameSettingsScreen::OnLanguageChange(UI::EventParams &e) {
|
|
RecreateViews();
|
|
OnLanguageChanged.Trigger(e);
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GameSettingsScreen::OnDeveloperTools(UI::EventParams &e) {
|
|
screenManager()->push(new DeveloperToolsScreen());
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn GameSettingsScreen::OnControlMapping(UI::EventParams &e) {
|
|
screenManager()->push(new ControlMappingScreen());
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
void DeveloperToolsScreen::CreateViews() {
|
|
using namespace UI;
|
|
root_ = new ScrollView(ORIENT_VERTICAL);
|
|
|
|
enableLogging_ = g_Config.bEnableLogging;
|
|
|
|
I18NCategory *d = GetI18NCategory("Dialog");
|
|
I18NCategory *de = GetI18NCategory("Developer");
|
|
I18NCategory *gs = GetI18NCategory("Graphics");
|
|
I18NCategory *a = GetI18NCategory("Audio");
|
|
I18NCategory *s = GetI18NCategory("System");
|
|
|
|
LinearLayout *list = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)));
|
|
list->SetSpacing(0);
|
|
list->Add(new ItemHeader(s->T("General")));
|
|
list->Add(new Choice(de->T("System Information")))->OnClick.Handle(this, &DeveloperToolsScreen::OnSysInfo);
|
|
list->Add(new Choice(de->T("Run CPU Tests")))->OnClick.Handle(this, &DeveloperToolsScreen::OnRunCPUTests);
|
|
list->Add(new Choice(de->T("Restore Default Settings")))->OnClick.Handle(this, &DeveloperToolsScreen::OnRestoreDefaultSettings);
|
|
#ifndef __SYMBIAN32__
|
|
list->Add(new CheckBox(&g_Config.bSoftwareRendering, gs->T("Software Rendering", "Software Rendering (experimental)")));
|
|
#endif
|
|
list->Add(new CheckBox(&enableLogging_, de->T("Enable Logging")))->OnClick.Handle(this, &DeveloperToolsScreen::OnLoggingChanged);
|
|
list->Add(new ItemHeader(de->T("Language")));
|
|
list->Add(new Choice(de->T("Load language ini")))->OnClick.Handle(this, &DeveloperToolsScreen::OnLoadLanguageIni);
|
|
list->Add(new Choice(de->T("Save language ini")))->OnClick.Handle(this, &DeveloperToolsScreen::OnSaveLanguageIni);
|
|
list->Add(new Choice(d->T("Back")))->OnClick.Handle(this, &DeveloperToolsScreen::OnBack);
|
|
}
|
|
|
|
UI::EventReturn DeveloperToolsScreen::OnBack(UI::EventParams &e) {
|
|
screenManager()->finishDialog(this, DR_OK);
|
|
|
|
g_Config.bEnableLogging = enableLogging_;
|
|
#ifdef _WIN32
|
|
PostMessage(MainWindow::hwndMain, MainWindow::WM_USER_LOG_STATUS_CHANGED, 0, 0);
|
|
#endif
|
|
g_Config.Save();
|
|
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
void DeveloperToolsScreen::CallbackRestoreDefaults(bool yes) {
|
|
if(yes)
|
|
g_Config.RestoreDefaults();
|
|
}
|
|
|
|
UI::EventReturn DeveloperToolsScreen::OnRestoreDefaultSettings(UI::EventParams &e) {
|
|
I18NCategory *de = GetI18NCategory("Developer");
|
|
I18NCategory *d = GetI18NCategory("Dialog");
|
|
screenManager()->push(
|
|
new PromptScreen(de->T("RestoreDefaultSettings", "Are you sure you want to restore all settings(except control mapping)\nback to their defaults?\nYou can't undo this.\nPlease restart PPSSPP after restoring settings."), d->T("OK"), d->T("Cancel"),
|
|
std::bind(&DeveloperToolsScreen::CallbackRestoreDefaults, this, placeholder::_1)));
|
|
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn DeveloperToolsScreen::OnLoggingChanged(UI::EventParams &e) {
|
|
#ifdef _WIN32
|
|
PostMessage(MainWindow::hwndMain, MainWindow::WM_USER_LOG_STATUS_CHANGED, 0, 0);
|
|
#endif
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn DeveloperToolsScreen::OnSysInfo(UI::EventParams &e) {
|
|
screenManager()->push(new SystemInfoScreen());
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn DeveloperToolsScreen::OnRunCPUTests(UI::EventParams &e) {
|
|
RunTests();
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn DeveloperToolsScreen::OnSaveLanguageIni(UI::EventParams &e) {
|
|
i18nrepo.SaveIni(g_Config.languageIni);
|
|
return UI::EVENT_DONE;
|
|
}
|
|
|
|
UI::EventReturn DeveloperToolsScreen::OnLoadLanguageIni(UI::EventParams &e) {
|
|
i18nrepo.LoadIni(g_Config.languageIni);
|
|
return UI::EVENT_DONE;
|
|
}
|