ppsspp/GPU/GLES
2016-12-16 22:53:55 +02:00
..
DepalettizeShader.cpp android: Change preprocessor define to standard __ANDROID__ 2016-10-12 11:14:09 +02:00
DepalettizeShader.h Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
DrawEngineGLES.cpp Tweak 565 buffer clearing. 2016-09-18 20:38:19 -07:00
DrawEngineGLES.h Android: Add both a lost and restore phase. 2016-09-10 21:58:42 -07:00
FBO.cpp Add fallbacks where low quality depth is required. 2016-01-20 22:11:01 -08:00
FBO.h Add fallbacks where low quality depth is required. 2016-01-20 22:11:01 -08:00
FragmentShaderGenerator.cpp Move Apple GL2.0 forcing to a common place. 2016-08-08 17:56:11 -07:00
FragmentShaderGenerator.h Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
FragmentTestCache.cpp Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
FragmentTestCache.h Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
Framebuffer.cpp android: Change preprocessor define to standard __ANDROID__ 2016-10-12 11:14:09 +02:00
Framebuffer.h Cleanup display vs. output screenshot terminology. 2016-09-25 16:35:43 -07:00
GLStateCache.cpp Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
GLStateCache.h Fix #8169, really dumb typos. 2015-11-04 19:40:53 -08:00
GPU_GLES.cpp android: Change preprocessor define to standard __ANDROID__ 2016-10-12 11:14:09 +02:00
GPU_GLES.h Cleanup display vs. output screenshot terminology. 2016-09-25 16:35:43 -07:00
ShaderManager.cpp android: Change preprocessor define to standard __ANDROID__ 2016-10-12 11:14:09 +02:00
ShaderManager.h Hook up GL shader cache. Cache linked shader programs. 2016-01-17 20:44:51 +01:00
StateMapping.cpp Determine alpha test texture after texture. 2016-09-11 11:05:04 -07:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp android: Change preprocessor define to standard __ANDROID__ 2016-10-12 11:14:09 +02:00
TextureCache.cpp Fixed Inconsistent texture filtering in Disgaea 2 #4235 2016-12-16 22:53:55 +02:00
TextureCache.h Centralize the majority of texture decode. 2016-06-19 08:05:54 -07:00
TextureScaler.cpp c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureScaler.h Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
VertexShaderGenerator.cpp Move Apple GL2.0 forcing to a common place. 2016-08-08 17:56:11 -07:00
VertexShaderGenerator.h Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00