mirror of
https://github.com/libretro/ppsspp.git
synced 2025-01-23 17:45:04 +00:00
104 lines
2.6 KiB
C++
104 lines
2.6 KiB
C++
// Copyright (c) 2018- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#include "GPU/GPU.h"
|
|
#include "GPU/Debugger/Breakpoints.h"
|
|
#include "GPU/Debugger/Debugger.h"
|
|
#include "GPU/Debugger/Stepping.h"
|
|
|
|
namespace GPUDebug {
|
|
|
|
static bool active = false;
|
|
static bool inited = false;
|
|
static BreakNext breakNext = BreakNext::NONE;
|
|
|
|
static void Init() {
|
|
if (!inited) {
|
|
GPUBreakpoints::Init();
|
|
Core_ListenStopRequest(&GPUStepping::ForceUnpause);
|
|
inited = true;
|
|
}
|
|
}
|
|
|
|
void SetActive(bool flag) {
|
|
Init();
|
|
|
|
active = flag;
|
|
if (!active) {
|
|
breakNext = BreakNext::NONE;
|
|
GPUStepping::ResumeFromStepping();
|
|
}
|
|
}
|
|
|
|
bool IsActive() {
|
|
return active;
|
|
}
|
|
|
|
void SetBreakNext(BreakNext next) {
|
|
SetActive(true);
|
|
breakNext = next;
|
|
if (next == BreakNext::TEX) {
|
|
GPUBreakpoints::AddTextureChangeTempBreakpoint();
|
|
} else if (next == BreakNext::PRIM) {
|
|
GPUBreakpoints::AddCmdBreakpoint(GE_CMD_PRIM, true);
|
|
GPUBreakpoints::AddCmdBreakpoint(GE_CMD_BEZIER, true);
|
|
GPUBreakpoints::AddCmdBreakpoint(GE_CMD_SPLINE, true);
|
|
} else if (next == BreakNext::CURVE) {
|
|
GPUBreakpoints::AddCmdBreakpoint(GE_CMD_BEZIER, true);
|
|
GPUBreakpoints::AddCmdBreakpoint(GE_CMD_SPLINE, true);
|
|
}
|
|
GPUStepping::ResumeFromStepping();
|
|
}
|
|
|
|
void NotifyCommand(u32 pc) {
|
|
if (!active)
|
|
return;
|
|
u32 op = Memory::ReadUnchecked_U32(pc);
|
|
if (breakNext == BreakNext::OP || GPUBreakpoints::IsBreakpoint(pc, op)) {
|
|
GPUBreakpoints::ClearTempBreakpoints();
|
|
|
|
auto info = gpuDebug->DissassembleOp(pc);
|
|
NOTICE_LOG(G3D, "Waiting at %08x, %s", pc, info.desc.c_str());
|
|
GPUStepping::EnterStepping();
|
|
}
|
|
}
|
|
|
|
void NotifyDraw() {
|
|
if (!active)
|
|
return;
|
|
if (breakNext == BreakNext::DRAW) {
|
|
NOTICE_LOG(G3D, "Waiting at a draw");
|
|
GPUStepping::EnterStepping();
|
|
}
|
|
}
|
|
|
|
void NotifyDisplay(u32 framebuf, u32 stride, int format) {
|
|
if (!active)
|
|
return;
|
|
if (breakNext == BreakNext::FRAME) {
|
|
// This should work fine, start stepping at the first op of the new frame.
|
|
breakNext = BreakNext::OP;
|
|
}
|
|
}
|
|
|
|
void NotifyTextureAttachment(u32 texaddr) {
|
|
if (!active)
|
|
return;
|
|
}
|
|
|
|
}
|