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Common
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Fix a wrong condition
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2014-09-11 15:21:18 -04:00 |
Debugger
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Add debug interface for non-L0 texture preview.
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2014-06-15 09:30:37 -07:00 |
Directx9
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d3d: Fix some missing Releases() in debug code.
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2014-09-11 23:52:06 -07:00 |
GLES
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Merge pull request #6879 from unknownbrackets/gpu-minor
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2014-09-11 09:36:59 +02:00 |
Null
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Add block transfer to null gpu.
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2014-08-30 22:14:58 -07:00 |
Software
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Eat cycles during block transfers.
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2014-08-30 22:02:28 -07:00 |
CMakeLists.txt
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
ge_constants.h
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Add Vertex texture/color GE commands
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2014-04-26 23:53:17 +08:00 |
GeDisasm.cpp
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GPU disasm: Show opcodes. Also disable some warnings and update submodules.
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2014-01-15 17:00:20 +01:00 |
GeDisasm.h
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Add a function to pretty-print vertex type.
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2013-04-22 22:04:26 -07:00 |
GPU.vcxproj
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d3d: Begin centralizing framebuffer management.
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2014-09-09 08:12:42 -07:00 |
GPU.vcxproj.filters
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d3d: Begin centralizing framebuffer management.
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2014-09-09 08:12:42 -07:00 |
GPUCommon.cpp
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fix bracing
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2014-08-19 07:04:36 +08:00 |
GPUCommon.h
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Make sure not to leak any enabled vertex arrays.
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2014-06-22 21:42:29 -07:00 |
GPUInterface.h
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Fix save status
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2014-08-17 16:52:06 +08:00 |
GPUState.cpp
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Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed.
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2014-09-08 23:10:23 +02:00 |
GPUState.h
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Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed.
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2014-09-08 23:10:23 +02:00 |
GPUXbox.vcxproj
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projection fixes !
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2013-09-12 09:53:48 +02:00 |
GPUXbox.vcxproj.filters
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projection fixes !
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2013-09-12 09:53:48 +02:00 |
Math3D.cpp
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Don't use aligned loads in non-inlined funcs.
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2014-03-23 12:09:17 -07:00 |
Math3D.h
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D3D: Use fixed constant registers for vertex shaders too.
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2014-09-10 13:43:35 +02:00 |