A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or in #ppsspp on freenode (IRC) or just send pull requests / issues. For discussion use the forums on ppsspp.org.
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Florent Castelli ca56b562af Texture format and CLUT awareness for the cache
Fixes the intro screen in Tales of Eternia, but for some reason,
the Namco logo is purple instead of red.
2012-11-10 11:44:30 +01:00
android sceImpose 2012-11-09 12:31:58 +01:00
Common Blackberry 10 fully supported with working video, input and sound on Playbook, Dev Alpha and beyond. 2012-11-08 03:22:10 +10:00
Core Implement sceCtrlReadLatch, fixes controls in a couple of games. 2012-11-09 19:04:57 +01:00
ext Fix Windows and Android builds. 2012-11-05 15:42:21 +01:00
GPU Texture format and CLUT awareness for the cache 2012-11-10 11:44:30 +01:00
headless Refix ge interrupts, make headless printf log messages 2012-11-09 13:40:09 +01:00
native@4d0a5110b3 Update native 2012-11-07 19:16:26 +01:00
pspautotests@60d3657212 Add beginning of automated test suite using pspautotests. 2012-11-09 10:43:11 +01:00
SDL Changes to Blackberry build system. Now simpler and detects BB2.1/10 2012-11-08 15:25:38 +10:00
Windows Fix Windows and Android builds. 2012-11-05 15:42:21 +01:00
.gitignore Never do RETURN() after blocking (Wait etc), as it will zero out a register in the wrong thread. 2012-11-07 16:05:39 +01:00
.gitmodules Add pspautotests as a submodule. 2012-11-09 10:03:05 +01:00
Globals.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Globals.h Implemented MBXes 2012-11-08 14:24:51 +01:00
LICENSE.TXT Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
main.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
README.md fixed shell command formatting 2012-11-05 15:40:16 -05:00
stdafx.cpp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
stdafx.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
test.py test.py: Pass args through, allow specifying tests on cmdline 2012-11-09 13:00:36 +01:00

PPSSPP - a fast and portable PSP emulator

Written by Henrik Rydgård

Released under the GPL 2.0 in November 2012

Official website: http://www.ppsspp.org/

To contribute, see http://www.ppsspp.org/development.html .

For the latest source code and build instructions, see http://github.com/hrydgard/ppsspp

BASIC BUILD INSTRUCTIONS

(for more detailed instructions, see http://www.ppsspp.org/development.html )

First of all, after having checked out the source, don't forget to run:

git submodule init
git submodule update

in order to get the "native" library.

Now, the actual building:

PPSSPP currently has three build systems, for building for the following platforms:

  • Win32: MSVC
  • Android: Android.mk + Eclipse project
  • SDL (all other platforms): CMake

The ports and build files are located in the following three subdirectories:

  • android/
  • SDL/
  • Windows/

Please see the README in the directory corresponding to the platform that you want to build for above.

Windows is separate from SDL because it has some graphical Win-only features.

Long term, the Windows port should be changed to use WX, like Dolphin. At that point, the SDL port can probably go away as WX works for all Wintel-like platforms such as MacOSX and Linux.