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https://github.com/libretro/ppsspp.git
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1f4f5eaf9a
button.
84 lines
2.1 KiB
C++
84 lines
2.1 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "../Config.h"
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#include "../../Common/ChunkFile.h"
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#define SCE_UTILITY_DIALOG_RESULT_SUCCESS 0
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#define SCE_UTILITY_DIALOG_RESULT_CANCEL 1
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#define SCE_UTILITY_DIALOG_RESULT_ABORT 2
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typedef struct
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{
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unsigned int size; /** Size of the structure */
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int language; /** Language */
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int buttonSwap; /** Set to 1 for X/O button swap */
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int graphicsThread; /** Graphics thread priority */
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int accessThread; /** Access/fileio thread priority (SceJobThread) */
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int fontThread; /** Font thread priority (ScePafThread) */
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int soundThread; /** Sound thread priority */
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int result; /** Result */
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int reserved[4]; /** Set to 0 */
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} pspUtilityDialogCommon;
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class PSPDialog
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{
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public:
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PSPDialog();
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virtual ~PSPDialog();
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virtual int Update();
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virtual int Shutdown();
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virtual void DoState(PointerWrap &p);
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enum DialogStatus
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{
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SCE_UTILITY_STATUS_NONE = 0,
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SCE_UTILITY_STATUS_INITIALIZE = 1,
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SCE_UTILITY_STATUS_RUNNING = 2,
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SCE_UTILITY_STATUS_FINISHED = 3,
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SCE_UTILITY_STATUS_SHUTDOWN = 4
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};
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DialogStatus GetStatus();
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void StartDraw();
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void EndDraw();
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protected:
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bool IsButtonPressed(int checkButton);
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void DisplayMessage(std::string text);
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void StartFade(bool fadeIn_);
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void UpdateFade();
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u32 CalcFadedColor(u32 inColor);
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DialogStatus status;
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unsigned int lastButtons;
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unsigned int buttons;
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float fadeTimer;
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bool isFading;
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bool fadeIn;
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u32 fadeValue;
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};
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