ppsspp/Core/HLE
2012-11-25 15:46:51 +01:00
..
__sceAudio.cpp Remove audio rate throttling, it's better to frame rate throttle. Gets rid of the slowdown that audio caused. 2012-11-23 10:35:28 +01:00
__sceAudio.h Rewrite audio line output. Now deterministic (from the game's POV) and smoother. 2012-11-17 14:20:59 +01:00
FunctionWrappers.h Implement sceRtcGetCurrentClock(). 2012-11-22 23:48:12 -08:00
HLE.cpp Implement various hle stuff.. 2012-11-07 19:10:52 +01:00
HLE.h Add a flags field to HLEFunction. Fix a small path issue. 2012-11-06 19:34:17 +01:00
HLETables.cpp Cleanup sceRtc, move sceFont to its own file. 2012-11-22 22:30:44 +01:00
HLETables.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceAtrac.cpp Revert "Better wrapper system, and fixed warnings" 2012-11-05 10:05:09 +01:00
sceAtrac.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceAudio.cpp Add some guards to audio funcs on channel. 2012-11-23 16:25:26 -08:00
sceAudio.h Various warning, logging, jit fixes 2012-11-17 19:56:28 +01:00
sceCtrl.cpp Implement sceUtilityMsgDialog 2012-11-18 17:51:14 +01:00
sceCtrl.h Implement sceUtilityMsgDialog 2012-11-18 17:51:14 +01:00
sceDisplay.cpp Remove audio rate throttling, it's better to frame rate throttle. Gets rid of the slowdown that audio caused. 2012-11-23 10:35:28 +01:00
sceDisplay.h Synchronize the mainloop to the display end-of-frame on nonWindows 2012-11-19 14:16:37 +01:00
sceDmac.cpp Revert "Better wrapper system, and fixed warnings" 2012-11-05 10:05:09 +01:00
sceDmac.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceFont.cpp Cleanup sceRtc, move sceFont to its own file. 2012-11-22 22:30:44 +01:00
sceFont.h Cleanup sceRtc, move sceFont to its own file. 2012-11-22 22:30:44 +01:00
sceGe.cpp gitignore, comments, upgrade native. 2012-11-19 09:25:50 +01:00
sceGe.h Add internal 2D drawing library that goes through the Ge emulation for portability. 2012-11-18 13:04:49 +01:00
sceHprm.cpp Revert "Better wrapper system, and fixed warnings" 2012-11-05 10:05:09 +01:00
sceHprm.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceHttp.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceHttp.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceImpose.cpp Add internal 2D drawing library that goes through the Ge emulation for portability. 2012-11-18 13:04:49 +01:00
sceImpose.h sceImpose 2012-11-09 12:31:58 +01:00
sceIo.cpp Implement sceRtcGetCurrentClock(). 2012-11-22 23:48:12 -08:00
sceIo.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceKernel.cpp Create and Delete LwMutex funcs. 2012-11-20 02:20:15 -08:00
sceKernel.h Implement sceRtcGetTick(). 2012-11-22 23:49:23 -08:00
sceKernelAlarm.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceKernelAlarm.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceKernelEventFlag.cpp Wrappers for sceKernelEventFlag 2012-11-12 00:43:48 +00:00
sceKernelEventFlag.h Wrappers for sceKernelEventFlag 2012-11-12 00:43:48 +00:00
sceKernelInterrupt.cpp add sceKernelMemcpy & sceRtcSetTick 2012-11-23 18:51:36 +00:00
sceKernelInterrupt.h Refix ge interrupts, make headless printf log messages 2012-11-09 13:40:09 +01:00
sceKernelMbx.cpp Resume waiting threads when Mbx is destroyed 2012-11-08 21:49:56 +01:00
sceKernelMbx.h Fixed value returning for MBXes 2012-11-08 16:24:06 +01:00
sceKernelMemory.cpp This is used by a couple of games. 2012-11-14 18:16:13 +00:00
sceKernelMemory.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceKernelModule.cpp Various warning, logging, jit fixes 2012-11-17 19:56:28 +01:00
sceKernelModule.h Added ~PSP decryption system using kirk-engine 2012-11-05 14:59:38 +01:00
sceKernelMsgPipe.cpp Implemented message pipes (may have issues) 2012-11-10 23:17:15 +01:00
sceKernelMsgPipe.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceKernelMutex.cpp Use u64 here to avoid warnings, better precision. 2012-11-22 16:40:26 -08:00
sceKernelMutex.h Implement LwMutex locking and unlocking. 2012-11-21 00:21:25 -08:00
sceKernelSemaphore.cpp Use u64 here to avoid warnings, better precision. 2012-11-22 16:40:26 -08:00
sceKernelSemaphore.h For mutexes/semaphores, register a global timer. 2012-11-20 02:20:16 -08:00
sceKernelThread.cpp Implement LwMutex locking and unlocking. 2012-11-21 00:21:25 -08:00
sceKernelThread.h Implement LwMutex locking and unlocking. 2012-11-21 00:21:25 -08:00
sceKernelTime.cpp Cleanup sceRtc, move sceFont to its own file. 2012-11-22 22:30:44 +01:00
sceKernelTime.h No need for these headers anymore. 2012-11-22 23:48:11 -08:00
sceKernelVTimer.cpp More reworking of Callbacks, plus some other little fixes. 2012-11-07 15:44:48 +01:00
sceKernelVTimer.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceMpeg.cpp Various warning, logging, jit fixes 2012-11-17 19:56:28 +01:00
sceMpeg.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceNet.cpp Remove audio rate throttling, it's better to frame rate throttle. Gets rid of the slowdown that audio caused. 2012-11-23 10:35:28 +01:00
sceNet.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
scePower.cpp gitignore, comments, upgrade native. 2012-11-19 09:25:50 +01:00
scePower.h Misc fixes (accept .prx, work on power callbacks, bugs) 2012-11-10 10:15:11 +01:00
scePsmf.cpp Implement a few more little things 2012-11-08 16:28:45 +01:00
scePsmf.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceRtc.cpp Warning fixes 2012-11-25 15:46:51 +01:00
sceRtc.h Implement sceRtcGetCurrentClock(). 2012-11-22 23:48:12 -08:00
sceSas.cpp UMD callbacks, a couple of NIDs 2012-11-07 15:44:13 +01:00
sceSas.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceUmd.cpp A bit more clean up on umd callbacks 2012-11-18 21:28:26 +00:00
sceUmd.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
sceUtility.cpp Some sceUtility wrapping 2012-11-22 20:46:22 +00:00
sceUtility.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00