ppsspp/UI
2013-07-07 11:25:18 +02:00
..
EmuScreen.cpp Win32: Switch to RawInput for keyboard processing. Lets us distinguish LSHIFT/RSHIFT and LCTRL/RCTRL. 2013-07-07 11:25:18 +02:00
EmuScreen.h Win32: Switch to RawInput for keyboard processing. Lets us distinguish LSHIFT/RSHIFT and LCTRL/RCTRL. 2013-07-07 11:25:18 +02:00
GameInfoCache.cpp Fix unknown.png issues properly this time :P 2013-06-23 17:57:24 +02:00
GameInfoCache.h Logic precedence error, warning fixes 2013-06-11 11:05:34 +02:00
GamepadEmu.cpp Make it easier to test the pause button. 2013-07-06 23:06:34 -07:00
GamepadEmu.h Add option for very transparent touch buttons 2013-06-17 20:28:22 +02:00
GameScreen.cpp Merge branch 'new-ui'. Still incomplete. Enable by setting NewUI=True in ppsspp.ini 2013-06-27 16:28:38 +02:00
GameScreen.h Move some stuff to native. Show game icon on newui game screen. Turn it off again (oops) 2013-06-09 13:42:00 +02:00
GameSettingsScreen.cpp Consolildate Texture filtering option 2013-06-30 14:58:46 +08:00
GameSettingsScreen.h More NewUI, bugfix in ParamSFO where strings were created to include the trailing zero. 2013-06-09 12:41:12 +02:00
MainScreen.cpp Add EXIT button to new UI 2013-06-28 20:29:15 +08:00
MainScreen.h Add UI::EventReturn OnExit 2013-06-28 20:31:10 +08:00
MenuScreens.cpp Add a rapid fire virtual key, like before. 2013-07-06 23:06:34 -07:00
MenuScreens.h Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon. 2013-07-06 20:45:44 +02:00
NativeApp.cpp Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon. 2013-07-06 20:45:44 +02:00
OnScreenDisplay.cpp Fall back to software transform when hardware transform fails. Should help Mali devices. 2013-06-06 10:09:37 +02:00
OnScreenDisplay.h Fall back to software transform when hardware transform fails. Should help Mali devices. 2013-06-06 10:09:37 +02:00
PluginScreen.cpp UI tweaks 2013-06-20 21:57:09 +02:00
PluginScreen.h Update native, fixing bug that prevented plugin downloads from working on Android. Fix black background.t 2013-06-10 23:21:47 +02:00
ReadMe.txt Move non-Android specific stuff from android/jni to /UI. 2013-03-30 15:46:26 +01:00
ui_atlas.cpp Update lang/ and zim assets. 2013-06-03 17:22:58 +08:00
ui_atlas.h Switch main UI font to one built to include Hiragana and Katakana. Don't know if that is enough. 2013-04-17 16:39:01 +02:00
UI.vcxproj More new-ui - a toggle, for example. 2013-06-10 22:06:51 +02:00
UI.vcxproj.filters More new-ui - a toggle, for example. 2013-06-10 22:06:51 +02:00
UIShader.cpp Possible fix for onscreen buttons turning black sometimes. 2013-04-21 19:32:56 +02:00
UIShader.h Move non-Android specific stuff from android/jni to /UI. 2013-03-30 15:46:26 +01:00

========================================================================
    STATIC LIBRARY : UI Project Overview
========================================================================

AppWizard has created this UI library project for you.

No source files were created as part of your project.


UI.vcxproj
    This is the main project file for VC++ projects generated using an Application Wizard.
    It contains information about the version of Visual C++ that generated the file, and
    information about the platforms, configurations, and project features selected with the
    Application Wizard.

UI.vcxproj.filters
    This is the filters file for VC++ projects generated using an Application Wizard. 
    It contains information about the association between the files in your project 
    and the filters. This association is used in the IDE to show grouping of files with
    similar extensions under a specific node (for e.g. ".cpp" files are associated with the
    "Source Files" filter).

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