ppsspp/GPU/GLES
Unknown W. Brackets cf7a4ab2cf Avoid shader id data that doesn't change shader.
This may reduce shader switches, or more likely at least total # of
shaders, when alpha test settings are changed but alpha test is not
enabled.
2015-03-08 18:28:59 -07:00
..
DepalettizeShader.cpp Move depalettize-shader generator to Common 2015-03-01 11:15:27 -08:00
DepalettizeShader.h Add basic decimation to the depal clut cache. 2014-05-31 22:07:41 -07:00
FragmentShaderGenerator.cpp Avoid shader id data that doesn't change shader. 2015-03-08 18:28:59 -07:00
FragmentShaderGenerator.h GLES: Merge the two ShaderID classes as they are identical. 2014-12-14 19:24:11 +01:00
FragmentTestCache.cpp Fix a warning. 2014-12-07 15:41:11 -08:00
FragmentTestCache.h Use a more logical name for the test tex creator. 2014-09-07 14:52:22 -07:00
Framebuffer.cpp Try a potential fix for #7408 2015-02-03 21:51:39 +01:00
Framebuffer.h Fixed Indentation + Moved Cardboard Menu 2015-01-24 20:01:09 +01:00
GLES_GPU.cpp Fix issue where on-screen UI might be invisible in non-buffered rendering 2015-02-04 17:29:49 +01:00
GLES_GPU.h Avoid passing a GPUstate by value. 2015-01-17 18:21:04 -08:00
ShaderManager.cpp Don't prepare to fetch translations unless we actually are going to use them.. In a couple of places in the code. 2015-02-04 13:41:21 +01:00
ShaderManager.h Add a sanity check for shader linking, active in debug mode 2014-12-14 20:17:29 +01:00
Spline.cpp Oops, fix mistake in spline drawing 2015-01-29 16:30:52 +01:00
StateMapping.cpp d3d9: Make blending more like GL's recent changes. 2015-03-01 10:31:43 -08:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp Revert "Merge pull request #7361 from hrydgard/color-conv-centralize" 2015-01-22 19:53:32 +01:00
TextureCache.cpp For render-to-tex, full alpha on 565 use only. 2015-02-21 18:08:50 -08:00
TextureCache.h Revert "Merge pull request #7361 from hrydgard/color-conv-centralize" 2015-01-22 19:53:32 +01:00
TextureScaler.cpp Oops, fix race in xBRZ buffer alloc. 2015-02-21 15:51:02 -08:00
TextureScaler.h Allocate the xBRZ buffer only when actually used. 2015-02-21 15:51:02 -08:00
TransformPipeline.cpp Workaround for crash in Pangya Fantasy Golf reported in #6398 2015-03-01 15:33:34 +01:00
TransformPipeline.h Merge pull request #7140 from AbandonedCart/master 2014-12-18 22:38:14 +01:00
VertexShaderGenerator.cpp D3D shader generator: Fix an issue with 4x3 vs 4x4 matrices that caused warnings to be reported (I think). 2015-01-12 20:37:33 +01:00
VertexShaderGenerator.h Add a sanity check for shader linking, active in debug mode 2014-12-14 20:17:29 +01:00