ppsspp/GPU/GLES
Unknown W. Brackets d111a8d3ff Remove video size hack when uploading fb data.
Seems like this was only helping because we were stretching some
framebuffers before, it only causes problems now.
2014-06-04 00:21:52 -07:00
..
DepalettizeShader.cpp Remove MAY_HAVE_GLES3 2014-06-02 12:08:49 +10:00
DepalettizeShader.h Add basic decimation to the depal clut cache. 2014-05-31 22:07:41 -07:00
FragmentShaderGenerator.cpp Oops, remove an old wrong comment. 2014-05-31 22:07:43 -07:00
FragmentShaderGenerator.h Apply unsupported blending modes in the shader. 2014-05-27 01:45:17 -07:00
Framebuffer.cpp Remove video size hack when uploading fb data. 2014-06-04 00:21:52 -07:00
Framebuffer.h Stop stretching things to the FBO size. 2014-06-01 21:20:04 -07:00
GLES_GPU.cpp Merge pull request #6205 from unknownbrackets/replace-funcs 2014-06-01 12:22:11 +02:00
GLES_GPU.h Implement a very basic stencil upload. 2014-05-31 21:48:09 -07:00
ShaderManager.cpp Disable vertex arrays before depal as well. 2014-05-31 22:07:42 -07:00
ShaderManager.h Apply unsupported blending modes in the shader. 2014-05-27 01:45:17 -07:00
SoftwareTransform.cpp Allow scissor, but not depthtest during glClear(). 2014-06-01 10:34:57 -07:00
Spline.cpp Medium Quality mode for spline patch 2014-04-26 12:04:26 +08:00
StateMapping.cpp Stop stretching things to the FBO size. 2014-06-01 21:20:04 -07:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp Correct widths in stencil upload too. 2014-06-01 21:24:33 -07:00
TextureCache.cpp Merge pull request #6211 from unknownbrackets/framebuf-estimate 2014-06-03 10:50:21 +02:00
TextureCache.h Change CheckAlpha() to apply to any pixel data. 2014-06-03 00:59:34 -07:00
TextureScaler.cpp Put the removed include back, but only for Visual Studio 2012. 2013-09-17 10:27:06 -04:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Unbind the fbo texture when it's not used. 2014-05-27 01:45:20 -07:00
TransformPipeline.h Unbind the fbo texture when it's not used. 2014-05-27 01:45:20 -07:00
VertexDecoder.cpp Pos=0 is treated the same as pos=1. 2014-05-04 18:29:47 -07:00
VertexDecoder.h Update some flags in GLES_GPU. 2014-03-29 14:10:35 -07:00
VertexDecoderArm.cpp Oops, the vertexdecoder should read vertex alpha. 2014-05-04 09:05:45 -07:00
VertexDecoderX86.cpp Use an unsigned compare for x86 vertexalpha check. 2014-05-04 09:58:58 -07:00
VertexShaderGenerator.cpp Optimize ComputeVertexShaderID() a bit. 2014-03-29 10:35:09 -07:00
VertexShaderGenerator.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00