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e7097ca95a
This is done per shader so the speed hit should not be as bad as turning hw transform off entirely. Displays a red error at the top of the screen so that we don't trigger this accidentally.
59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
#include "UI/OnScreenDisplay.h"
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#include "UI/ui_atlas.h"
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#include "base/colorutil.h"
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#include "base/display.h"
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#include "base/timeutil.h"
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#include "gfx_es2/draw_buffer.h"
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OnScreenMessages osm;
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void OnScreenMessages::Draw(DrawBuffer &draw) {
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// First, clean out old messages.
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std::lock_guard<std::recursive_mutex> guard(mutex_);
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restart:
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double now = time_now_d();
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for (auto iter = messages_.begin(); iter != messages_.end(); iter++) {
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if (iter->endTime < now) {
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messages_.erase(iter);
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goto restart;
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}
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}
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// Get height
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float w, h;
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draw.MeasureText(UBUNTU24, "Wg", &w, &h);
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float y = 10.0f;
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// Then draw them all.
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for (auto iter = messages_.begin(); iter != messages_.end(); ++iter) {
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float alpha = (iter->endTime - time_now_d()) * 4;
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if (alpha > 1.0) alpha = 1.0;
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if (alpha < 0.0) alpha = 0.0;
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draw.DrawTextShadow(UBUNTU24, iter->text.c_str(), dp_xres / 2, y, colorAlpha(iter->color, alpha), ALIGN_TOP | ALIGN_HCENTER);
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y += h;
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}
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}
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void OnScreenMessages::Show(const std::string &message, float duration_s, uint32_t color, int icon, bool checkUnique) {
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std::lock_guard<std::recursive_mutex> guard(mutex_);
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if (checkUnique) {
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for (auto iter = messages_.begin(); iter != messages_.end(); ++iter) {
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if (iter->text == message)
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return;
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}
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}
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double now = time_now_d();
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Message msg;
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msg.text = message;
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msg.color = color;
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msg.endTime = now + duration_s;
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msg.icon = icon;
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messages_.insert(messages_.begin(), msg);
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}
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void OnScreenMessages::ShowOnOff(const std::string &message, bool b, float duration_s, uint32_t color, int icon) {
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Show(message + (b ? ": on" : ": off"), duration_s, color, icon);
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}
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