ppsspp/GPU/GLES
2013-12-04 13:17:41 +01:00
..
FragmentShaderGenerator.cpp Disable frag shader stenciltoalpha in clearmode. 2013-12-03 11:10:27 +01:00
FragmentShaderGenerator.h Only set fogdepth to highp on PowerVR. May fix #4333 2013-10-28 15:38:25 +01:00
Framebuffer.cpp Prevent post shaders from getting applied twice in some circumstances when playing video. 2013-12-04 11:46:42 +01:00
Framebuffer.h Prevent post shaders from getting applied twice in some circumstances when playing video. 2013-12-04 11:46:42 +01:00
GLES_GPU.cpp Tiny optimization in block copies 2013-12-04 11:34:54 +01:00
GLES_GPU.h Also report the vertex decoder jit to verysleepy. 2013-11-30 19:20:22 -08:00
ShaderManager.cpp Copy the stencil value in REPLACE mode to fragment alpha (but only when it's safe) 2013-12-03 00:13:21 +01:00
ShaderManager.h Copy the stencil value in REPLACE mode to fragment alpha (but only when it's safe) 2013-12-03 00:13:21 +01:00
SoftwareTransform.cpp Fix an uninitialized value warning. 2013-12-01 11:21:17 -08:00
Spline.cpp NormalizeVertices should not try to skin if we've already software-skinned. 2013-11-14 14:34:47 +01:00
StateMapping.cpp Wait, we're not in clear mode there so no need to check. 2013-12-04 13:17:41 +01:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
TextureCache.cpp In LINEARFMV mode, let the presence of a video override the alpha and color test checks. 2013-11-29 18:08:29 +01:00
TextureCache.h Use GL_EXT_unpack_subimage to speed up non-pow-2 texture loads when available 2013-11-01 19:38:52 +01:00
TextureScaler.cpp Put the removed include back, but only for Visual Studio 2012. 2013-09-17 10:27:06 -04:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Buildfix for older compilers, such as GCC 4.6.3 2013-11-22 16:22:41 +10:00
TransformPipeline.h Also report the vertex decoder jit to verysleepy. 2013-11-30 19:20:22 -08:00
VertexDecoder.cpp Resurrect the vtx decoder jit option for debugging 2013-11-30 16:11:54 +01:00
VertexDecoder.h Split VertexDecoder into files for ARM and x86, got too large. 2013-11-24 15:58:15 +01:00
VertexDecoderArm.cpp Fix bug in vtxdec jit when hardware skinning 2013-11-30 16:26:50 +01:00
VertexDecoderX86.cpp Minor x86 optimizations 2013-11-26 18:23:08 +01:00
VertexShaderGenerator.cpp Make the texcoord speedhack a bit less aggressive at eliminating uvscaleoffset uniform updates. 2013-11-30 15:54:20 +01:00
VertexShaderGenerator.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00