mirror of
https://github.com/libretro/ppsspp.git
synced 2025-01-08 09:31:56 +00:00
bd1db90f9a
Brings back Mimana working.
597 lines
17 KiB
C++
597 lines
17 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
// SAS is a software mixing engine that runs on the Media Engine CPU. We just HLE it.
|
|
// This is a very rough implementation that needs lots of work.
|
|
//
|
|
// JPCSP is, as it often is, a pretty good reference although I didn't actually use it much yet:
|
|
// http://code.google.com/p/jpcsp/source/browse/trunk/src/jpcsp/HLE/modules150/sceSasCore.java
|
|
|
|
#include "base/basictypes.h"
|
|
|
|
#include "HLE.h"
|
|
#include "../MIPS/MIPS.h"
|
|
|
|
#include "sceSas.h"
|
|
#include "sceKernel.h"
|
|
|
|
static const int PSP_SAS_ADSR_CURVE_MODE_LINEAR_INCREASE=0;
|
|
static const int PSP_SAS_ADSR_CURVE_MODE_LINEAR_DECREASE=1;
|
|
static const int PSP_SAS_ADSR_CURVE_MODE_LINEAR_BENT=2;
|
|
static const int PSP_SAS_ADSR_CURVE_MODE_EXPONENT_DECREASE=3;
|
|
static const int PSP_SAS_ADSR_CURVE_MODE_EXPONENT_INCREASE=4;
|
|
static const int PSP_SAS_ADSR_CURVE_MODE_DIRECT= 5;
|
|
|
|
static const int PSP_SAS_ADSR_ATTACK=1;
|
|
static const int PSP_SAS_ADSR_DECAY=2;
|
|
static const int PSP_SAS_ADSR_SUSTAIN=4;
|
|
static const int PSP_SAS_ADSR_RELEASE=8;
|
|
|
|
|
|
struct WaveformEffect
|
|
{
|
|
int type;
|
|
int delay;
|
|
int feedback ;
|
|
int leftVol;
|
|
int rightVol;
|
|
int isDryOn;
|
|
int isWetOn;
|
|
};
|
|
|
|
static const double f[5][2] =
|
|
{ { 0.0, 0.0 },
|
|
{ 60.0 / 64.0, 0.0 },
|
|
{ 115.0 / 64.0, -52.0 / 64.0 },
|
|
{ 98.0 / 64.0, -55.0 / 64.0 },
|
|
{ 122.0 / 64.0, -60.0 / 64.0 } };
|
|
|
|
// VAG is a Sony ADPCM audio compression format, which goes all the way back to the PSX.
|
|
// It compresses 28 16-bit samples into a block of 16 bytes.
|
|
// TODO: Get rid of the doubles, making sure it does not impact sound quality.
|
|
// Doubles are pretty fast on Android devices these days though.
|
|
class VagDecoder
|
|
{
|
|
public:
|
|
void Start(u8 *data)
|
|
{
|
|
data_ = data;
|
|
curSample = 28;
|
|
s_1 = 0.0; // per block?
|
|
s_2 = 0.0;
|
|
}
|
|
|
|
int GetSample()
|
|
{
|
|
if (end_)
|
|
return 0;
|
|
if (curSample == 28)
|
|
Decode();
|
|
if (end_)
|
|
return 0;
|
|
return samples[curSample++];
|
|
}
|
|
|
|
bool Decode();
|
|
bool End() const { return end_; }
|
|
|
|
u8 GetByte() {
|
|
return *data_++;
|
|
}
|
|
|
|
private:
|
|
double samples[28];
|
|
int curSample;
|
|
|
|
u8 *data_;
|
|
|
|
// rolling state. start at 0, should probably reset to 0 on loops?
|
|
double s_1;
|
|
double s_2;
|
|
|
|
bool end_;
|
|
};
|
|
|
|
bool VagDecoder::Decode()
|
|
{
|
|
int predict_nr = GetByte();
|
|
int shift_factor = predict_nr & 0xf;
|
|
predict_nr >>= 4;
|
|
int flags = GetByte();
|
|
if (flags == 7)
|
|
{
|
|
end_ = true;
|
|
return false;
|
|
}
|
|
for (int i = 0; i < 28; i += 2)
|
|
{
|
|
int d = GetByte();
|
|
int s = (d & 0xf) << 12;
|
|
if (s & 0x8000)
|
|
s |= 0xffff0000;
|
|
samples[i] = (double)(s >> shift_factor);
|
|
s = (d & 0xf0) << 8;
|
|
if (s & 0x8000)
|
|
s |= 0xffff0000;
|
|
samples[i + 1] = (double)(s >> shift_factor);
|
|
}
|
|
for (int i = 0; i < 28; i++)
|
|
{
|
|
samples[i] = samples[i] + s_1 * f[predict_nr][0] + s_2 * f[predict_nr][1];
|
|
s_2 = s_1;
|
|
s_1 = samples[i];
|
|
}
|
|
curSample = 0;
|
|
return true;
|
|
}
|
|
|
|
// A SAS voice.
|
|
// TODO: Look into pre-decoding the VAG samples on SetVoice instead of decoding them on the fly.
|
|
// It's not very likely that games encode VAG dynamically.
|
|
struct Voice
|
|
{
|
|
u32 vagAddr;
|
|
u32 pcmAddr;
|
|
int samplePos;
|
|
int size;
|
|
int loop;
|
|
int freq; //units?
|
|
int volumeLeft;
|
|
int volumeRight;
|
|
int volumeLeftSend; // volume to "Send" (audio-lingo) to the effects processing engine, like reverb
|
|
int volumeRightSend;
|
|
int attackRate;
|
|
int decayRate;
|
|
int sustainRate;
|
|
int releaseRate;
|
|
int attackType;
|
|
int decayType;
|
|
int sustainType;
|
|
int sustainLevel;
|
|
int releaseType;
|
|
int pitch;
|
|
int setPaused;
|
|
int height;
|
|
bool playing;
|
|
|
|
VagDecoder vag;
|
|
};
|
|
|
|
class SasInstance
|
|
{
|
|
public:
|
|
enum { NUM_VOICES = 32 };
|
|
Voice voices[NUM_VOICES];
|
|
WaveformEffect waveformEffect;
|
|
int grainSize;
|
|
int maxVoices;
|
|
int sampleRate;
|
|
int outputMode;
|
|
int length;
|
|
|
|
void mix(u32 outAddr);
|
|
};
|
|
|
|
// TODO - allow more than one, associating each with one Core pointer (passed in to all the functions)
|
|
// No known games use more than one instance of Sas though.
|
|
SasInstance sas;
|
|
|
|
// TODO: Make deterministic, by adding staging buffers that we pump out on a fixed CoreTiming-scheduled interval.
|
|
|
|
void SasInstance::mix(u32 outAddr)
|
|
{
|
|
s16 *out = (s16 *)Memory::GetPointer(outAddr);
|
|
// Don't need to memset, done by the caller.
|
|
for (int v = 0; v < NUM_VOICES; v++) // sas.maxVoices?
|
|
{
|
|
Voice &voice = sas.voices[v];
|
|
|
|
if (voice.playing && voice.vagAddr != 0)
|
|
{
|
|
for (int i = 0; i < sas.grainSize; i++)
|
|
{
|
|
int sample = voice.vag.GetSample();
|
|
voice.samplePos++;
|
|
if (voice.samplePos >= voice.size || voice.vag.End())
|
|
{
|
|
voice.playing = false;
|
|
break;
|
|
}
|
|
int l = sample;
|
|
int r = sample; //* (voice.volumeLeft >> 16), r = sample * (voice.volumeRight >> 16);
|
|
|
|
// TODO: should mix into a temporary 32-bit buffer and then clip down
|
|
out[i * 2] += l;
|
|
out[i * 2 + 1] += r;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
u32 sceSasInit(u32 core, u32 grainSize, u32 maxVoices, u32 outputMode, u32 sampleRate)
|
|
{
|
|
DEBUG_LOG(HLE,"0=sceSasInit()");
|
|
memset(&sas, 0, sizeof(sas));
|
|
sas.grainSize = grainSize;
|
|
sas.maxVoices = maxVoices;
|
|
sas.sampleRate = sampleRate;
|
|
sas.outputMode = outputMode;
|
|
for (int i = 0; i < 32; i++) {
|
|
sas.voices[i].playing = false;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
u32 sceSasGetEndFlag(u32 core)
|
|
{
|
|
u32 endFlag = 0;
|
|
for (int i = 0; i < sas.maxVoices; i++) {
|
|
if (!sas.voices[i].playing)
|
|
endFlag |= 1 << i;
|
|
}
|
|
DEBUG_LOG(HLE,"%08x=sceSasGetEndFlag()", endFlag);
|
|
return endFlag;
|
|
}
|
|
|
|
// Runs the mixer
|
|
void _sceSasCore(u32 core, u32 outAddr)
|
|
{
|
|
DEBUG_LOG(HLE,"0=sceSasCore(, %08x) (grain: %i samples)", outAddr, sas.grainSize);
|
|
Memory::Memset(outAddr, 0, sas.grainSize * 2 * 2);
|
|
sas.mix(outAddr);
|
|
RETURN(0);
|
|
}
|
|
|
|
// Another way of running the mixer, what was the difference again?
|
|
void _sceSasCoreWithMix(u32 core, u32 outAddr)
|
|
{
|
|
DEBUG_LOG(HLE,"0=sceSasCoreWithMix(, %08x)", outAddr);
|
|
sas.mix(outAddr);
|
|
RETURN(0);
|
|
}
|
|
|
|
void sceSasSetVoice(u32 core, int voiceNum, u32 vagAddr, int size, int loop)
|
|
{
|
|
DEBUG_LOG(HLE,"0=sceSasSetVoice(core=%08x, voicenum=%i, vag=%08x, size=%i, loop=%i)",
|
|
core, voiceNum, vagAddr, size, loop);
|
|
|
|
//Real VAG header is 0x30 bytes behind the vagAddr
|
|
Voice &v = sas.voices[voiceNum];
|
|
v.vagAddr = vagAddr;
|
|
v.size = size;
|
|
v.loop = loop;
|
|
v.playing = false;
|
|
RETURN(0);
|
|
}
|
|
|
|
u32 sceSasSetPause(u32 core, int voicebit, int pause)
|
|
{
|
|
DEBUG_LOG(HLE,"0=sceSasSetPause(core=%08x, voicebit=%08x, pause=%i)", core, voicebit, pause);
|
|
for (int i = 0; voicebit != 0; i++, voicebit >>= 1)
|
|
{
|
|
if (i < SasInstance::NUM_VOICES && i >= 0)
|
|
{
|
|
if ((voicebit & 1) != 0)
|
|
sas.voices[i].setPaused=pause;
|
|
}
|
|
// TODO: Correct error code? Mimana crashes otherwise.
|
|
else
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void sceSasSetVolume(u32 core, int voiceNum, int l, int r, int el, int er)
|
|
{
|
|
DEBUG_LOG(HLE,"0=sceSasSetVolume(core=%08x, voiceNum=%i, l=%i, r=%i, el=%i, er=%i", core, voiceNum, l, r, el, er);
|
|
Voice &v = sas.voices[voiceNum];
|
|
v.volumeLeft = l;
|
|
v.volumeRight = r;
|
|
RETURN(0);
|
|
}
|
|
|
|
void sceSasSetPitch(u32 core, int voiceNum, int pitch)
|
|
{
|
|
Voice &v = sas.voices[voiceNum];
|
|
v.pitch = pitch;
|
|
DEBUG_LOG(HLE,"0=sceSasSetPitch(core=%08x, voiceNum=%i, pitch=%i)", core, voiceNum, pitch);
|
|
RETURN(0);
|
|
}
|
|
|
|
void sceSasSetKeyOn(u32 core, int voiceNum)
|
|
{
|
|
DEBUG_LOG(HLE,"0=sceSasSetKeyOn(core=%08x, voiceNum=%i)", core, voiceNum);
|
|
Voice &v = sas.voices[voiceNum];
|
|
v.vag.Start(Memory::GetPointer(v.vagAddr));
|
|
v.playing = true;
|
|
RETURN(0);
|
|
}
|
|
|
|
// TODO: We really need ADSR work:
|
|
// sceSasSetKeyOff can be used to start sounds, that just sound during the Release phase!
|
|
void sceSasSetKeyOff(u32 core, int voiceNum)
|
|
{
|
|
DEBUG_LOG(HLE,"0=sceSasSetKeyOff(core=%08x, voiceNum=%i)", core, voiceNum);
|
|
Voice &v = sas.voices[voiceNum];
|
|
v.playing = false; // not right! Should directly enter Release envelope stage instead!
|
|
RETURN(0);
|
|
}
|
|
|
|
u32 sceSasSetNoise(u32 core, int voiceNum, int freq)
|
|
{
|
|
DEBUG_LOG(HLE,"0=sceSasSetNoise(core=%08x, voiceNum=%i, freq=%i)", core, voiceNum, freq);
|
|
Voice &v = sas.voices[voiceNum];
|
|
v.freq = freq;
|
|
return 0;
|
|
}
|
|
|
|
u32 sceSasSetSL(u32 core, int voiceNum, int level)
|
|
{
|
|
DEBUG_LOG(HLE,"0=sceSasSetSL(core=%08x, voiceNum=%i, level=%i)", core, voiceNum, level);
|
|
Voice &v = sas.voices[voiceNum];
|
|
v.sustainLevel = level;
|
|
return 0;
|
|
}
|
|
|
|
u32 sceSasSetADSR(u32 core, int voiceNum,int flag ,int a, int d, int s, int r)
|
|
{
|
|
DEBUG_LOG(HLE,"0=sceSasSetADSR(core=%08x, voicenum=%i, flag=%i, a=%08x, d=%08x, s=%08x, r=%08x)",core, voiceNum, flag, a,d,s,r)
|
|
Voice &v = sas.voices[voiceNum];
|
|
if ((flag & 0x1) != 0) v.attackRate = a;
|
|
if ((flag & 0x2) != 0) v.decayRate = d;
|
|
if ((flag & 0x4) != 0) v.sustainRate = s;
|
|
if ((flag & 0x8) != 0) v.releaseRate = r;
|
|
return 0;
|
|
}
|
|
|
|
u32 sceSasSetADSRMode(u32 core, int voiceNum,int flag ,int a, int d, int s, int r)
|
|
{
|
|
DEBUG_LOG(HLE,"0=sceSasSetADSRMode(core=%08x, voicenum=%i, flag=%i, a=%08x, d=%08x, s=%08x, r=%08x)",core, voiceNum, flag, a,d,s,r)
|
|
Voice &v = sas.voices[voiceNum];
|
|
if ((flag & 0x1) != 0) v.attackType = a;
|
|
if ((flag & 0x2) != 0) v.decayType = d;
|
|
if ((flag & 0x4) != 0) v.sustainType = s;
|
|
if ((flag & 0x8) != 0) v.releaseType = r;
|
|
return 0 ;
|
|
}
|
|
|
|
// http://code.google.com/p/jpcsp/source/browse/trunk/src/jpcsp/HLE/modules150/sceSasCore.java
|
|
|
|
int simpleRate(int n) {
|
|
n &= 0x7F;
|
|
if (n == 0x7F) {
|
|
return 0;
|
|
}
|
|
int rate = ((7 - (n & 0x3)) << 26) >> (n >> 2);
|
|
if (rate == 0) {
|
|
return 1;
|
|
}
|
|
return rate;
|
|
}
|
|
|
|
int attackRate(int bitfield1) {
|
|
return simpleRate(bitfield1 >> 8);
|
|
}
|
|
|
|
int attackType(int bitfield1) {
|
|
return (bitfield1 & 0x8000) == 0 ? PSP_SAS_ADSR_CURVE_MODE_LINEAR_INCREASE : PSP_SAS_ADSR_CURVE_MODE_LINEAR_BENT;
|
|
}
|
|
|
|
int decayRate(int bitfield1) {
|
|
return 0x80000000 >> ((bitfield1 >> 4) & 0x000F);
|
|
}
|
|
|
|
int sustainRate(int bitfield2) {
|
|
return simpleRate(bitfield2 >> 6);
|
|
}
|
|
|
|
int sustainType(int bitfield2) {
|
|
switch (bitfield2 >> 13) {
|
|
case 0: return PSP_SAS_ADSR_CURVE_MODE_LINEAR_INCREASE;
|
|
case 2: return PSP_SAS_ADSR_CURVE_MODE_LINEAR_DECREASE;
|
|
case 4: return PSP_SAS_ADSR_CURVE_MODE_LINEAR_BENT;
|
|
case 6: return PSP_SAS_ADSR_CURVE_MODE_EXPONENT_DECREASE;
|
|
}
|
|
ERROR_LOG(HLE,"sasSetSimpleADSR,ERROR_SAS_INVALID_ADSR_CURVE_MODE");
|
|
return 0;
|
|
}
|
|
|
|
int releaseType(int bitfield2) {
|
|
return (bitfield2 & 0x0020) == 0 ? PSP_SAS_ADSR_CURVE_MODE_LINEAR_DECREASE : PSP_SAS_ADSR_CURVE_MODE_EXPONENT_DECREASE;
|
|
}
|
|
|
|
int releaseRate(int bitfield2) {
|
|
int n = bitfield2 & 0x001F;
|
|
if (n == 31) {
|
|
return 0;
|
|
}
|
|
if (releaseType(bitfield2) == PSP_SAS_ADSR_CURVE_MODE_LINEAR_DECREASE) {
|
|
return (0x40000000 >> (n + 2));
|
|
}
|
|
return (0x8000000 >> n);
|
|
}
|
|
|
|
int sustainLevel(int bitfield1) {
|
|
return ((bitfield1 & 0x000F) + 1) << 26;
|
|
}
|
|
|
|
u32 sceSasSetSimpleADSR(u32 core, u32 voiceNum, u32 ADSREnv1, u32 ADSREnv2)
|
|
{
|
|
DEBUG_LOG(HLE,"0=sasSetSimpleADSR(%08x, %i, %08x, %08x)", core, voiceNum, ADSREnv1, ADSREnv2);
|
|
ADSREnv1 &= 0xFFFF;
|
|
ADSREnv2 &= 0xFFFF;
|
|
Voice &v = sas.voices[voiceNum];
|
|
v.attackRate = attackRate(ADSREnv1);
|
|
v.attackType = attackType(ADSREnv1);
|
|
v.decayRate = decayRate(ADSREnv1);
|
|
v.decayType = PSP_SAS_ADSR_CURVE_MODE_EXPONENT_DECREASE;
|
|
v.sustainRate = sustainRate(ADSREnv2);
|
|
v.sustainType = sustainType(ADSREnv2);
|
|
v.releaseRate = releaseRate(ADSREnv2);
|
|
v.releaseType = releaseType(ADSREnv2);
|
|
v.sustainLevel = sustainLevel(ADSREnv1);
|
|
return 0;
|
|
}
|
|
|
|
u32 sceSasGetEnvelopeHeight(u32 core, u32 voiceNum)
|
|
{
|
|
// Spam reduction
|
|
if (voiceNum == 17)
|
|
{
|
|
DEBUG_LOG(HLE,"UNIMPL 0=sceSasGetEnvelopeHeight(core=%08x, voicenum=%i)", core, voiceNum);
|
|
}
|
|
Voice &v = sas.voices[voiceNum];
|
|
|
|
return v.playing ? 0x3fffffff : 0;
|
|
}
|
|
|
|
void sceSasRevType(u32 core, int type)
|
|
{
|
|
DEBUG_LOG(HLE,"0=sceSasRevType(core=%08x, type=%i)", core, type);
|
|
|
|
sas.waveformEffect.type=type;
|
|
RETURN(0);
|
|
}
|
|
|
|
void sceSasRevParam(u32 core, int delay, int feedback)
|
|
{
|
|
DEBUG_LOG(HLE,"0=sceSasRevParam(core=%08x, delay=%i, feedback=%i)", core, delay, feedback);
|
|
|
|
sas.waveformEffect.delay = delay;
|
|
sas.waveformEffect.feedback = feedback;
|
|
RETURN(0);
|
|
}
|
|
|
|
u32 sceSasGetPauseFlag(u32 core)
|
|
{
|
|
u32 PauseFlag = 0;
|
|
for (int i = 0; i < sas.maxVoices; i++) {
|
|
if (!sas.voices[i].playing)
|
|
PauseFlag |= 1 << i;
|
|
}
|
|
DEBUG_LOG(HLE,"%08x=sceSasGetPauseFlag()", PauseFlag);
|
|
return PauseFlag;
|
|
}
|
|
|
|
void sceSasRevEVOL(u32 core, int lv, int rv)
|
|
{
|
|
DEBUG_LOG(HLE,"0=sceSasRevEVOL(core=%08x, leftVolume=%i, rightVolume=%i)", core, lv, rv);
|
|
|
|
sas.waveformEffect.leftVol = lv;
|
|
sas.waveformEffect.rightVol = rv;
|
|
RETURN(0);
|
|
}
|
|
|
|
void sceSasRevVON(u32 core, int dry, int wet)
|
|
{
|
|
DEBUG_LOG(HLE,"0=sceSasRevVON(core=%08x, dry=%i, wet=%i)", core, dry, wet);
|
|
|
|
sas.waveformEffect.isDryOn = (dry > 0);
|
|
sas.waveformEffect.isWetOn = (wet > 0);
|
|
RETURN(0);
|
|
}
|
|
|
|
u32 sceSasGetGrain(u32 core)
|
|
{
|
|
DEBUG_LOG(HLE,"0=sceSasGetGrain(core=%08x)", core);
|
|
return sas.grainSize;
|
|
|
|
}
|
|
|
|
u32 sceSasSetGrain(u32 core, int grain)
|
|
{
|
|
DEBUG_LOG(HLE,"0=sceSasSetGrain(core=%08x, grain=%i)", core, grain);
|
|
sas.grainSize = grain;
|
|
return 0;
|
|
}
|
|
|
|
u32 sceSasGetOutputMode(u32 core)
|
|
{
|
|
DEBUG_LOG(HLE,"0=sceSasGetOutputMode(core=%08x)", core);
|
|
return sas.outputMode;
|
|
}
|
|
|
|
u32 sceSasSetOutputMode(u32 core, u32 outputMode)
|
|
{
|
|
DEBUG_LOG(HLE,"0=sceSasSetOutputMode(core=%08x, outputMode=%i)", core, outputMode);
|
|
sas.outputMode = outputMode;
|
|
return 0;
|
|
}
|
|
|
|
void sceSasSetVoicePCM(u32 core, int voiceNum, u32 pcmAddr, int size, int loop)
|
|
{
|
|
DEBUG_LOG(HLE,"0=sceSasSetVoicePCM(core=%08x, voicenum=%i, pcmAddr=%08x, size=%i, loop=%i)",core, voiceNum, pcmAddr, size, loop);
|
|
Voice &v = sas.voices[voiceNum];
|
|
v.pcmAddr = pcmAddr;
|
|
v.size = size;
|
|
v.loop = loop;
|
|
v.playing = true;
|
|
RETURN(0);
|
|
}
|
|
|
|
u32 sceSasGetAllEnvelopeHeights(u32 core, u32 heightsAddr)
|
|
{
|
|
DEBUG_LOG(HLE,"0=sceSasGetAllEnvelopeHeights(core=%08x, heightsAddr=%i)", core, heightsAddr);
|
|
if (Memory::IsValidAddress(heightsAddr)) {
|
|
for (int i = 0; i < sas.length; i++) {
|
|
int voiceHeight = sas.voices[i].height;
|
|
Memory::Write_U32(voiceHeight, heightsAddr + i * 4);
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
const HLEFunction sceSasCore[] =
|
|
{
|
|
{0x42778a9f, WrapU_UUUUU<sceSasInit>, "__sceSasInit"}, // (SceUID * sasCore, int grain, int maxVoices, int outputMode, int sampleRate)
|
|
{0xa3589d81, WrapV_UU<_sceSasCore>, "__sceSasCore"},
|
|
{0x50a14dfc, WrapV_UU<_sceSasCoreWithMix>, "__sceSasCoreWithMix"}, // Process and mix into buffer (int sasCore, int sasInOut, int leftVolume, int rightVolume)
|
|
{0x68a46b95, WrapU_U<sceSasGetEndFlag>, "__sceSasGetEndFlag"}, // int sasCore
|
|
{0x440ca7d8, WrapV_UIIIII<sceSasSetVolume>, "__sceSasSetVolume"},
|
|
{0xad84d37f, WrapV_UII<sceSasSetPitch>, "__sceSasSetPitch"},
|
|
{0x99944089, WrapV_UIUII<sceSasSetVoice>, "__sceSasSetVoice"}, // (int sasCore, int voice, int vagAddr, int size, int loopmode)
|
|
{0xb7660a23, WrapU_UII<sceSasSetNoise>, "__sceSasSetNoise"},
|
|
{0x019b25eb, WrapU_UIIIIII<sceSasSetADSR>, "__sceSasSetADSR"},
|
|
{0x9ec3676a, WrapU_UIIIIII<sceSasSetADSRMode>, "__sceSasSetADSRmode"},
|
|
{0x5f9529f6, WrapU_UII<sceSasSetSL>, "__sceSasSetSL"},
|
|
{0x74ae582a, WrapU_UU<sceSasGetEnvelopeHeight>, "__sceSasGetEnvelopeHeight"},
|
|
{0xcbcd4f79, WrapU_UUUU<sceSasSetSimpleADSR>, "__sceSasSetSimpleADSR"},
|
|
{0xa0cf2fa4, WrapV_UI<sceSasSetKeyOff>, "__sceSasSetKeyOff"},
|
|
{0x76f01aca, WrapV_UI<sceSasSetKeyOn>, "__sceSasSetKeyOn"}, // (int sasCore, int voice)
|
|
{0xf983b186, WrapV_UII<sceSasRevVON>, "__sceSasRevVON"}, // int sasCore, int dry, int wet
|
|
{0xd5a229c9, WrapV_UII<sceSasRevEVOL>, "__sceSasRevEVOL"}, // (int sasCore, int leftVol, int rightVol) // effect volume
|
|
{0x33d4ab37, WrapV_UI<sceSasRevType>, "__sceSasRevType"}, // (int sasCore, int type)
|
|
{0x267a6dd2, WrapV_UII<sceSasRevParam>, "__sceSasRevParam"}, // (int sasCore, int delay, int feedback)
|
|
{0x2c8e6ab3, WrapU_U<sceSasGetPauseFlag>, "__sceSasGetPauseFlag"}, // int sasCore
|
|
{0x787d04d5, WrapU_UII<sceSasSetPause>, "__sceSasSetPause"},
|
|
{0xa232cbe6, 0, "__sceSasSetTriangularWave"}, // (int sasCore, int voice, int unknown)
|
|
{0xd5ebbbcd, 0, "__sceSasSetSteepWave"}, // (int sasCore, int voice, int unknown) // square wave?
|
|
{0xBD11B7C2, WrapU_U<sceSasGetGrain>, "__sceSasGetGrain"},
|
|
{0xd1e0a01e, WrapU_UI<sceSasSetGrain>, "__sceSasSetGrain"},
|
|
{0xe175ef66, WrapU_U<sceSasGetOutputMode>, "__sceSasGetOutputmode"},
|
|
{0xe855bf76, WrapU_UU<sceSasSetOutputMode>, "__sceSasSetOutputmode"},
|
|
{0x07f58c24, WrapU_UU<sceSasGetAllEnvelopeHeights>, "__sceSasGetAllEnvelopeHeights"}, // (int sasCore, int heightAddr) 32-bit heights, 0-0x40000000
|
|
{0xE1CD9561, WrapV_UIUII<sceSasSetVoicePCM>, "__sceSasSetVoicePCM"},
|
|
};
|
|
|
|
void Register_sceSasCore()
|
|
{
|
|
RegisterModule("sceSasCore", ARRAY_SIZE(sceSasCore), sceSasCore);
|
|
}
|
|
|