mirror of
https://github.com/libretro/ppsspp.git
synced 2024-11-24 16:49:50 +00:00
92 lines
2.5 KiB
C++
92 lines
2.5 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include "Globals.h"
|
|
|
|
namespace DX9 {
|
|
|
|
// #define USE_BONE_ARRAY
|
|
|
|
struct VertexShaderIDDX9
|
|
{
|
|
VertexShaderIDDX9() {d[0] = 0xFFFFFFFF;}
|
|
void clear() {d[0] = 0xFFFFFFFF;}
|
|
u32 d[2];
|
|
bool operator < (const VertexShaderIDDX9 &other) const
|
|
{
|
|
for (size_t i = 0; i < sizeof(d) / sizeof(u32); i++)
|
|
{
|
|
if (d[i] < other.d[i])
|
|
return true;
|
|
if (d[i] > other.d[i])
|
|
return false;
|
|
}
|
|
return false;
|
|
}
|
|
bool operator == (const VertexShaderIDDX9 &other) const
|
|
{
|
|
for (size_t i = 0; i < sizeof(d) / sizeof(u32); i++)
|
|
{
|
|
if (d[i] != other.d[i])
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
bool CanUseHardwareTransformDX9(int prim);
|
|
|
|
void ComputeVertexShaderIDDX9(VertexShaderIDDX9 *id, u32 vertType, int prim, bool useHWTransform);
|
|
void GenerateVertexShaderDX9(int prim, char *buffer, bool useHWTransform);
|
|
|
|
// Collapse to less skinning shaders to reduce shader switching, which is expensive.
|
|
int TranslateNumBonesDX9(int bones);
|
|
|
|
#define CONST_VS_PROJ 0
|
|
#define CONST_VS_PROJ_THROUGH 4
|
|
#define CONST_VS_VIEW 8
|
|
#define CONST_VS_WORLD 12
|
|
#define CONST_VS_TEXMTX 16
|
|
#define CONST_VS_BONE0 20
|
|
#define CONST_VS_BONE1 24
|
|
#define CONST_VS_BONE2 28
|
|
#define CONST_VS_BONE3 32
|
|
#define CONST_VS_BONE4 36
|
|
#define CONST_VS_BONE5 40
|
|
#define CONST_VS_BONE6 44
|
|
#define CONST_VS_BONE7 48
|
|
#define CONST_VS_BONE8 52
|
|
#define CONST_VS_FOGCOEF 56
|
|
#define CONST_VS_UVSCALEOFFSET 57
|
|
#define CONST_VS_AMBIENT 58
|
|
#define CONST_VS_MATAMBIENTALPHA 59
|
|
#define CONST_VS_MATDIFFUSE 60
|
|
#define CONST_VS_MATSPECULAR 61
|
|
#define CONST_VS_MATEMISSIVE 62
|
|
#define CONST_VS_LIGHTPOS 64
|
|
#define CONST_VS_LIGHTDIR 68
|
|
#define CONST_VS_LIGHTATT 72
|
|
#define CONST_VS_LIGHTANGLE 76
|
|
#define CONST_VS_LIGHTSPOTCOEF 80
|
|
#define CONST_VS_LIGHTDIFFUSE 84
|
|
#define CONST_VS_LIGHTSPECULAR 88
|
|
#define CONST_VS_LIGHTAMBIENT 92
|
|
|
|
};
|