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DepalettizeShader.cpp
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Fix depal shaders on GLES3 devices.
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2014-07-02 22:35:47 -07:00 |
DepalettizeShader.h
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Add basic decimation to the depal clut cache.
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2014-05-31 22:07:41 -07:00 |
FragmentShaderGenerator.cpp
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[dx9] don't do alpha test in pixel shader, use state mapping
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2014-08-24 09:52:34 +02:00 |
FragmentShaderGenerator.h
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Avoid recalculating replaceBlend so many times.
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2014-08-18 23:20:45 -07:00 |
Framebuffer.cpp
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Add "Screen Scaling Filter" option
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2014-08-08 20:51:15 +02:00 |
Framebuffer.h
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Optimize away bits in the stencil upload.
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2014-06-28 01:39:18 -07:00 |
GLES_GPU.cpp
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Allow changing prescale uv at runtime.
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2014-06-28 21:51:25 -07:00 |
GLES_GPU.h
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Allow changing prescale uv at runtime.
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2014-06-28 21:51:25 -07:00 |
ShaderManager.cpp
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Fix USE_BONE_ARRAY (currently disabled.)
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2014-08-17 10:56:30 -07:00 |
ShaderManager.h
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Support alpha / color test masks on desktop/gles3.
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2014-06-16 00:33:48 -07:00 |
SoftwareTransform.cpp
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Use glStencilMask() to partially simulate amask.
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2014-08-03 21:48:18 -07:00 |
Spline.cpp
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Use the same vertex decoders for splines.
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2014-06-29 15:46:59 -07:00 |
StateMapping.cpp
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More correctly blend when hitting the frame cap.
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2014-08-18 23:20:48 -07:00 |
StateMapping.h
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
StencilBuffer.cpp
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Use glStencilMask() to partially simulate amask.
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2014-08-03 21:48:18 -07:00 |
TextureCache.cpp
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Merge pull request #6679 from unknownbrackets/gpu-blend
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2014-08-22 10:06:24 +02:00 |
TextureCache.h
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Convert all CLUT entries ever loaded.
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2014-08-19 22:31:09 -07:00 |
TextureScaler.cpp
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Add some missing algorithm includes.
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2014-07-01 00:26:22 -07:00 |
TextureScaler.h
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Update to latest version of "native"
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2013-05-31 23:10:58 +02:00 |
TransformPipeline.cpp
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Add a config option for the slow framebuf effects.
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2014-07-08 23:57:27 -07:00 |
TransformPipeline.h
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Allow changing software skinning at runtime.
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2014-06-28 21:46:43 -07:00 |
VertexDecoder.cpp
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Force positions to scale by 128/32768 as psp does.
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2014-08-17 14:31:49 -07:00 |
VertexDecoder.h
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Refactor s8/s16 to float conversion.
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2014-08-18 00:47:50 -07:00 |
VertexDecoderArm.cpp
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Refactor s8/s16 to float conversion.
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2014-08-18 00:47:50 -07:00 |
VertexDecoderX86.cpp
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Refactor s8/s16 to float conversion.
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2014-08-18 00:47:50 -07:00 |
VertexShaderGenerator.cpp
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Disable precision qualifiers on desktop GL
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2014-06-10 22:44:53 +02:00 |
VertexShaderGenerator.h
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Preparation for proper spline/bez: Convert control points to a simple format.
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2013-09-21 23:37:14 +02:00 |