mirror of
https://github.com/libretro/ppsspp.git
synced 2024-12-05 15:37:51 +00:00
07a868910e
It reduces the glow problem by a lot but is obviously incorrect.
228 lines
6.1 KiB
C++
228 lines
6.1 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include <list>
|
|
|
|
#include "gfx/gl_common.h"
|
|
#include "gfx_es2/fbo.h"
|
|
// Keeps track of allocated FBOs.
|
|
// Also provides facilities for drawing and later converting raw
|
|
// pixel data.
|
|
|
|
|
|
#include "../Globals.h"
|
|
#include "GPU/GPUCommon.h"
|
|
|
|
struct GLSLProgram;
|
|
class TextureCache;
|
|
|
|
enum {
|
|
FB_USAGE_DISPLAYED_FRAMEBUFFER = 1,
|
|
FB_USAGE_RENDERTARGET = 2,
|
|
FB_USAGE_TEXTURE = 4,
|
|
};
|
|
|
|
enum {
|
|
FB_NON_BUFFERED_MODE = 0,
|
|
FB_BUFFERED_MODE = 1,
|
|
#ifndef USING_GLES2
|
|
FB_READFBOMEMORY_CPU = 2,
|
|
FB_READFBOMEMORY_GPU = 3,
|
|
#else
|
|
FB_READFBOMEMORY_GPU = 2,
|
|
#endif
|
|
};
|
|
|
|
struct VirtualFramebuffer {
|
|
int last_frame_used;
|
|
int last_frame_render;
|
|
bool memoryUpdated;
|
|
|
|
u32 fb_address;
|
|
u32 z_address;
|
|
int fb_stride;
|
|
int z_stride;
|
|
|
|
// There's also a top left of the drawing region, but meh...
|
|
|
|
// width/height: The detected size of the current framebuffer.
|
|
u16 width;
|
|
u16 height;
|
|
// renderWidth/renderHeight: The actual size we render at. May be scaled to render at higher resolutions.
|
|
u16 renderWidth;
|
|
u16 renderHeight;
|
|
// bufferWidth/bufferHeight: The actual (but non scaled) size of the buffer we render to. May only be bigger than width/height.
|
|
u16 bufferWidth;
|
|
u16 bufferHeight;
|
|
|
|
u16 usageFlags;
|
|
|
|
GEBufferFormat format; // virtual, right now they are all RGBA8888
|
|
FBOColorDepth colorDepth;
|
|
FBO *fbo;
|
|
|
|
bool dirtyAfterDisplay;
|
|
bool reallyDirtyAfterDisplay; // takes frame skipping into account
|
|
};
|
|
|
|
void CenterRect(float *x, float *y, float *w, float *h,
|
|
float origW, float origH, float frameW, float frameH);
|
|
|
|
#ifndef USING_GLES2
|
|
// Simple struct for asynchronous PBO readbacks
|
|
struct AsyncPBO {
|
|
GLuint handle;
|
|
u32 maxSize;
|
|
|
|
u32 fb_address;
|
|
u32 stride;
|
|
u32 height;
|
|
u32 size;
|
|
GEBufferFormat format;
|
|
bool reading;
|
|
};
|
|
|
|
#endif
|
|
|
|
class ShaderManager;
|
|
|
|
class FramebufferManager {
|
|
public:
|
|
FramebufferManager();
|
|
~FramebufferManager();
|
|
|
|
void SetTextureCache(TextureCache *tc) {
|
|
textureCache_ = tc;
|
|
}
|
|
void SetShaderManager(ShaderManager *sm) {
|
|
shaderManager_ = sm;
|
|
}
|
|
|
|
void DrawPixels(const u8 *framebuf, GEBufferFormat pixelFormat, int linesize);
|
|
|
|
// If texture != 0, will bind it.
|
|
void DrawActiveTexture(GLuint texture, float x, float y, float w, float h, float destW, float destH, bool flip = false, float uscale = 1.0f, float vscale = 1.0f, GLSLProgram *program = 0);
|
|
|
|
void DrawPlainColor(u32 color);
|
|
|
|
void DestroyAllFBOs();
|
|
void DecimateFBOs();
|
|
|
|
void BeginFrame();
|
|
void EndFrame();
|
|
void Resized();
|
|
void DeviceLost();
|
|
void CopyDisplayToOutput();
|
|
void SetRenderFrameBuffer(); // Uses parameters computed from gstate
|
|
void UpdateFromMemory(u32 addr, int size, bool safe);
|
|
void SetLineWidth();
|
|
|
|
#ifdef USING_GLES2
|
|
void ReadFramebufferToMemory(VirtualFramebuffer *vfb, bool sync = true);
|
|
#else
|
|
void ReadFramebufferToMemory(VirtualFramebuffer *vfb, bool sync = false);
|
|
#endif
|
|
|
|
// TODO: Break out into some form of FBO manager
|
|
VirtualFramebuffer *GetVFBAt(u32 addr);
|
|
VirtualFramebuffer *GetDisplayVFB() {
|
|
return GetVFBAt(displayFramebufPtr_);
|
|
}
|
|
void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format);
|
|
size_t NumVFBs() const { return vfbs_.size(); }
|
|
|
|
std::vector<FramebufferInfo> GetFramebufferList();
|
|
|
|
int GetRenderWidth() const { return currentRenderVfb_ ? currentRenderVfb_->renderWidth : 480; }
|
|
int GetRenderHeight() const { return currentRenderVfb_ ? currentRenderVfb_->renderHeight : 272; }
|
|
int GetTargetWidth() const { return currentRenderVfb_ ? currentRenderVfb_->width : 480; }
|
|
int GetTargetHeight() const { return currentRenderVfb_ ? currentRenderVfb_->height : 272; }
|
|
|
|
u32 PrevDisplayFramebufAddr() {
|
|
return prevDisplayFramebuf_ ? (0x04000000 | prevDisplayFramebuf_->fb_address) : 0;
|
|
}
|
|
u32 DisplayFramebufAddr() {
|
|
return displayFramebuf_ ? (0x04000000 | displayFramebuf_->fb_address) : 0;
|
|
}
|
|
|
|
void NotifyFramebufferCopy(u32 src, u32 dest, int size);
|
|
|
|
void DestroyFramebuf(VirtualFramebuffer *vfb);
|
|
|
|
bool GetCurrentFramebuffer(GPUDebugBuffer &buffer);
|
|
bool GetCurrentDepthbuffer(GPUDebugBuffer &buffer);
|
|
bool GetCurrentStencilbuffer(GPUDebugBuffer &buffer);
|
|
|
|
private:
|
|
void CompileDraw2DProgram();
|
|
void DestroyDraw2DProgram();
|
|
|
|
void SetNumExtraFBOs(int num);
|
|
|
|
u32 displayFramebufPtr_;
|
|
u32 displayStride_;
|
|
GEBufferFormat displayFormat_;
|
|
|
|
VirtualFramebuffer *displayFramebuf_;
|
|
VirtualFramebuffer *prevDisplayFramebuf_;
|
|
VirtualFramebuffer *prevPrevDisplayFramebuf_;
|
|
int frameLastFramebufUsed;
|
|
|
|
std::vector<VirtualFramebuffer *> vfbs_;
|
|
|
|
VirtualFramebuffer *currentRenderVfb_;
|
|
|
|
// Used by ReadFramebufferToMemory
|
|
void BlitFramebuffer_(VirtualFramebuffer *src, VirtualFramebuffer *dst, bool flip = false, float upscale = 1.0f, float vscale = 1.0f);
|
|
#ifndef USING_GLES2
|
|
void PackFramebufferAsync_(VirtualFramebuffer *vfb);
|
|
#endif
|
|
void PackFramebufferSync_(VirtualFramebuffer *vfb);
|
|
|
|
// Used by DrawPixels
|
|
unsigned int drawPixelsTex_;
|
|
GEBufferFormat drawPixelsTexFormat_;
|
|
|
|
u8 *convBuf;
|
|
GLSLProgram *draw2dprogram_;
|
|
GLSLProgram *plainColorProgram_;
|
|
GLSLProgram *postShaderProgram_;
|
|
int plainColorLoc_;
|
|
|
|
TextureCache *textureCache_;
|
|
ShaderManager *shaderManager_;
|
|
bool usePostShader_;
|
|
bool postShaderAtOutputResolution_;
|
|
|
|
// Used by post-processing shader
|
|
std::vector<FBO *> extraFBOs_;
|
|
|
|
bool resized_;
|
|
bool useBufferedRendering_;
|
|
|
|
std::vector<VirtualFramebuffer *> bvfbs_; // blitting FBOs
|
|
|
|
std::set<std::pair<u32, u32>> knownFramebufferCopies_;
|
|
|
|
#ifndef USING_GLES2
|
|
AsyncPBO *pixelBufObj_; //this isn't that large
|
|
u8 currentPBO_;
|
|
#endif
|
|
};
|