ppsspp/Core/Dialog/PSPDialog.h

103 lines
2.7 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Globals.h"
#include "Common/Common.h"
#include "Core/Config.h"
class PointerWrap;
#define SCE_UTILITY_DIALOG_RESULT_SUCCESS 0
#define SCE_UTILITY_DIALOG_RESULT_CANCEL 1
#define SCE_UTILITY_DIALOG_RESULT_ABORT 2
const int SCE_ERROR_UTILITY_INVALID_STATUS = 0x80110001;
const int SCE_ERROR_UTILITY_INVALID_PARAM_SIZE = 0x80110004;
const int SCE_ERROR_UTILITY_WRONG_TYPE = 0x80110005;
struct pspUtilityDialogCommon
{
u32_le size; /** Size of the structure */
s32_le language; /** Language */
s32_le buttonSwap; /** Set to 1 for X/O button swap */
s32_le graphicsThread; /** Graphics thread priority */
s32_le accessThread; /** Access/fileio thread priority (SceJobThread) */
s32_le fontThread; /** Font thread priority (ScePafThread) */
s32_le soundThread; /** Sound thread priority */
s32_le result; /** Result */
s32_le reserved[4]; /** Set to 0 */
};
class PSPDialog
{
public:
PSPDialog();
virtual ~PSPDialog();
virtual int Update(int animSpeed) = 0;
virtual int Shutdown(bool force = false);
virtual void DoState(PointerWrap &p);
virtual pspUtilityDialogCommon *GetCommonParam();
enum DialogStatus
{
SCE_UTILITY_STATUS_NONE = 0,
SCE_UTILITY_STATUS_INITIALIZE = 1,
SCE_UTILITY_STATUS_RUNNING = 2,
SCE_UTILITY_STATUS_FINISHED = 3,
SCE_UTILITY_STATUS_SHUTDOWN = 4
};
enum DialogStockButton
{
DS_BUTTON_NONE = 0x00,
DS_BUTTON_OK = 0x01,
DS_BUTTON_CANCEL = 0x02,
DS_BUTTON_BOTH = 0x03,
};
DialogStatus GetStatus();
void StartDraw();
void EndDraw();
protected:
bool IsButtonPressed(int checkButton);
void DisplayButtons(int flags);
void StartFade(bool fadeIn_);
void UpdateFade(int animSpeed);
u32 CalcFadedColor(u32 inColor);
DialogStatus status;
unsigned int lastButtons;
unsigned int buttons;
float fadeTimer;
bool isFading;
bool fadeIn;
u32 fadeValue;
int okButtonImg;
int cancelButtonImg;
int okButtonFlag;
int cancelButtonFlag;
};